Vladimir Serbinenko
de6fa88217
OPENDINGUX: Separate miyoo from opendingux
2023-01-16 23:01:25 +03:00
Christian Kündig
8f0174689b
EMSCRIPTEN: Merging parts of scummvm/scummvm#3686 for fullscreen support, disabling exit buttons (openURL has been fixed in libsdl-org/SDL@15ebad6e7d and is not needed anymore)
2022-06-12 14:34:13 +02:00
Eugene Sandulenko
b0001ef9f6
BACKENDS: MACOSX: Display OSD messages on the Touchbar
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Okay, so Apple now deprecated the Touchbar in their line of
MacBooks. Exciting! Time to finally add support for it!
2021-11-15 17:45:30 +01:00
Christophe Branchereau
849d05b5e2
OPENDINGUX: Add support for Opendingux Beta
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OD Beta is a mips linux OS based on buildroot, that runs on ingenic gaming handhelds
like the gcw0, rg350 and many more.
There was a previous GCW0 port, that was running on legacy opendingux, but that
OS is not maintained since 2014 and has an outdated kernel and toolchain.
Od Beta on the other hand, runs with linux 5.15, has a GCC 10 toolchain and
an active developpment community.
This adds support for 3 flavors :
gcw0 that runs on all jz4770 cpus
lepus that runs on all jz4760 cpus
rg99 which is a jz4725 device
Signed-off-by: Christophe Branchereau <cbranchereau@gmail.com >
2021-11-01 17:39:26 +01:00
Cameron Cawley
c4699cb280
SDL: Move getDisplayDpiFromSdl and getDpiScalingFactor into the SdlWindow class
2021-08-14 19:09:33 +01:00
BeWorld
54775a3de9
MORPHOS: MorphOS Support
2020-08-21 00:59:18 +02:00
Jaromir Wysoglad
e0f2a3460a
WIN32: Move getCodePageId to codepage.h
2019-08-24 18:12:45 +03:00
Jaromir Wysoglad
807c55e800
WIN32: Add a way to convert codepage name to cp ID
2019-08-24 18:12:45 +03:00
Cpasjuste
488bbb267a
SWITCH: add nintendo switch support
2019-05-12 11:59:44 +03:00
Cameron Cawley
8c15b41dd7
RISCOS: Move the path conversion functions into a separate file
2019-04-15 16:24:51 +01:00
SupSuper
2f2555f728
WIN32: Move utility functions to a common wrapper
2018-12-16 10:48:13 +00:00
cameron
a11985c46d
RISCOS: Add RISC OS support
2017-09-03 10:40:07 +02:00
cpasjuste
70988527c6
PSP2: Add Playstation Vita (PSP2) support
2017-03-04 15:42:19 -06:00
Thierry Crozat
f490fb811a
OSX: Implement clipboard support
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There was already an implementation using SDL2 in the SDL backend,
but this way we have it available also when using the SDL 1.
2016-08-30 21:37:34 +01:00
vanfanel
66dbb7f485
SDL/DISPMANX: Remove dispmanx graphics output.
2015-12-08 21:41:40 +01:00
vanfanel
99739a13fe
Merge branch 'master' into dispmanx
2015-11-11 17:56:12 +01:00
vanfanel
c362119572
SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi.
2015-10-18 20:25:53 +02:00
vanfanel
08a3376ba7
RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx)
2015-03-29 21:52:53 +02:00
Johannes Schickel
3f22c12c56
SDL: Handle icon setup in SdlWindow.
2015-02-16 01:25:22 +01:00
Johannes Schickel
627d766325
SDL: Add basic abstraction class for the SDL window.
2015-02-16 01:03:29 +01:00
Alyssa Milburn
2bed1ece7f
SDL: Remove main.cpp.
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Backends have to provide their own main, instantiating OSystem_SDL
directly is unsupported.
2012-09-24 09:41:21 +02:00
Tarek Soliman
477c1b9a87
KEYMAPPER: HardwareInputSet now has defaults
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Ports can add additional special keys.
SDL no longer carries the static tables.
Default behavior unchanged: HardwareInputSet() still gives an empty one.
2012-02-28 06:45:35 -06:00
Matthew Hoops
cde3a3d9a0
BACKENDS: Rename appMenu_osx.* to appmenu_osx.*
2011-07-13 09:26:50 -04:00
CeRiAl
b00586df82
MACOSX: Add i18n support for Mac OSX application menu
2011-07-07 01:07:06 +02:00
Bastien Bouclet
11cfa0d357
PS3: Initial version of the PlayStation 3 backend
2011-06-22 19:51:02 +02:00
Max Horn
39076ef972
BUILD: Rename UNIX #define to POSIX
2011-05-25 13:23:03 +02:00
Max Horn
b634249609
SDL: Compiled POSIX sub-backend only on unix systems
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svn-id: r54538
2010-11-28 17:42:47 +00:00
Max Horn
7760077cf5
Merging the gsoc2010-opengl branch
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svn-id: r54518
2010-11-28 14:56:31 +00:00
Alejandro Marzini
f27a4df548
AMIGAOS: Again, fix build.
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svn-id: r52304
2010-08-23 18:52:10 +00:00
Alejandro Marzini
6164d1c0cb
AMIGAOS: Fix build.
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svn-id: r52303
2010-08-23 18:37:17 +00:00
Alejandro Marzini
fb4086cadb
Merged from trunk, from Rev 50841 to HEAD
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svn-id: r51495
2010-07-30 05:28:09 +00:00
Alejandro Marzini
ffb5868ac5
SDL: Add SDL backend subfolders paths to makefile MODULE_DIRS.
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This should fix subfolders sources not recompiling after a header change.
svn-id: r51489
2010-07-30 00:48:10 +00:00
Max Horn
d22ebd358d
BUILD: Unify how MODULE_DIRS is computed for backends
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This should help avoid situations where MODULE_DIRS is not set to a
complete list of build dirs (which causes troubles with the automatic
header dependency detection logic).
On the long run, we should replace the relevant code by a macro or also
use rules.mk for this (with yet another if/else case add to it).
svn-id: r51467
2010-07-29 13:03:21 +00:00
Matthew Hoops
96b9c3aa08
Fix linking on Mac OS X.
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svn-id: r50256
2010-06-25 00:14:09 +00:00
Alejandro Marzini
e9c12368fc
Fix link error with duplicated name files.
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svn-id: r50255
2010-06-25 00:02:58 +00:00
Alejandro Marzini
419e05bb89
Created macosx port from sdl backend.
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svn-id: r50228
2010-06-24 19:05:59 +00:00
Alejandro Marzini
3af9282c19
Relocated Win32 and Posix ports. (Part 2)
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svn-id: r50193
2010-06-23 21:07:03 +00:00
Alejandro Marzini
a77738e53b
Updated makefiles.
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svn-id: r49636
2010-06-13 20:33:54 +00:00
Alejandro Marzini
e23ae648bc
Removed old subsystems design files. Removed graphics.cpp
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svn-id: r49474
2010-06-07 03:23:05 +00:00
Eugene Sandulenko
d41db6ae87
Define hardware keys for 101 keyboard in SDL backend.
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TODO: speedup initialization. Now it is quite slowww.
svn-id: r40445
2009-05-11 09:01:54 +00:00
Max Horn
9402981517
SDL backend cleanup (minor)
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svn-id: r28520
2007-08-11 08:44:43 +00:00
Max Horn
492c65009c
Started to move 'monolithic' parts of our ports to the new 'background/platform' directory (see also the 'Modular_Backends' page in our Wiki)
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svn-id: r23293
2006-06-24 12:33:52 +00:00