Commit Graph
402 Commits
Author SHA1 Message Date
Peter Kohaut 55e23a1909 GUI: Revert of accidental change
Revert of a change which I accidentaly commited during bladerunner
development.
2019-02-10 18:16:36 +01:00
Peter Kohaut 1384afd0f6 BLADERUNNER: Use ScummVM functionality for audio volume management 2019-02-10 16:55:38 +01:00
Tarek Soliman ff3056165b GUI: Fix defaulting of "Use native system file browser" checkbox 2018-12-18 16:41:02 -06:00
Thierry Crozat 56d1305f9d COMMON: Rename enum variable for native browser feature
There was a typo in the name (missing 'r' in browser).
2018-12-17 23:06:07 +00:00
Thierry Crozat a03c5cc477 GUI: Add missing space in tooltip string 2018-12-17 20:37:57 +00:00
Thierry Crozat e7ba15fa32 GUI: Add option to enable/disable using the system file browser 2018-12-16 15:58:44 +00:00
Bastien Bouclet bbbd40477d GUI: Add an option to set the GUI language to the game language 2018-12-02 19:47:32 +01:00
Bastien Bouclet 7c570d9b25 GUI: Don't display the ScrollContainer background inside tabs
Fixes #10645.
2018-11-14 20:27:41 +01:00
Cameron Cawley 79a4e3f813 BACKENDS: Remove references to the GP32 backend 2018-11-04 21:38:45 +00:00
Thierry Crozat 27eb9453bb GUI: Unset stretch-mode in game settings not overriding global settings 2018-10-22 22:08:39 +01:00
Thierry Crozat f337c90618 GUI: Fix graphics options visibility depending on supported featuress 2018-07-29 13:57:20 +01:00
Thierry Crozat 0b6ef93b85 GUI: Use consistent capitalization for options
As discussed on the mailing list we should use title capitalization
only for push buttons and tabs and use sentence capitalization for
everything else.
2018-07-22 21:28:12 +01:00
Thierry Crozat cad1672ee7 GUI: Fix crash when accessing options from GMM 2018-07-22 12:22:01 +01:00
Thierry Crozat 182a87f81c GUI: Use ScrollContainer in graphics tab
This fixes bug #10634 - GUI: Options cutoff for Edit Game when
Graphics mode is x2 or less
2018-07-22 00:01:01 +01:00
Thierry Crozat 89f1b1c96e GUI: Add Stretch Mode selection in Options dialog 2018-07-08 16:54:51 +01:00
Bastien Bouclet 5878c618c9 GUI: Remove Dialog::markAsDirty to expose full GUI redraws 2018-01-27 18:12:34 +01:00
Bastien Bouclet 0496ede62f GUI: Implement dirty-checking for widget redraws 2018-01-27 18:12:34 +01:00
rsn8887 e6add01d72 GUI: never enable checkbox if GUI_ONLY_FULLSCREEN is set 2018-01-13 15:21:51 -06:00
Bastien Bouclet ee4ff8ca08 SDL: Cleanup joystick deadzone handling 2017-12-26 21:11:04 +01:00
Colin Snover d087c9605f BASE: Remove bad casts between incompatible Plugin types
Previously, a C-style cast was used to convert a
Common::Array<Plugin *>, populated with pointers to StaticPlugin
and DynamicPlugin instances, to a
Common::Array<PluginSubclass<T> *>, but PluginSubclass<T> is a
*sibling* class to StaticPlugin/DynamicPlugin, so this cast was
invalid and the results undefined. The methods for retrieving
subclasses of plugins can't be easily changed to just generate an
array of temporary wrapper objects that expose an identical API
which dereferences to the preferred PluginObject subclass because
pointers to these objects are retained by other parts of ScummVM,
so the wrappers would needed to be persisted or they would need to
just re-expose the underlying Plugin object again. This indicated
that a way to solve this problem is to have the callers receive
Plugin objects and get the PluginObject from the Plugin by
explicitly stating their desired type, in a similar manner to
std::get(std::variant), so that the pattern used by this patch to
solve the problem.

Closes gh-1051.
2017-12-03 20:26:38 -06:00
Colin Snover eb4e9fe1d4 GUI: Remove mostly-broken audio output sample rate control
Removing this GUI control was suggested as far back as 2011 at
<http://lists.scummvm.org/pipermail/scummvm-devel/2011-November/010416.html>.
There were no objections, but it was never removed. When working
on audio latency bugs, I independently rediscovered that the GUI
option was broken: the per-game options would *never* work, and the
option would not take effect until ScummVM was restarted because
there is no API for interacting with the backend audio mixer. So
now, it is finally gone.

Primarily for the sake of future troubleshooting, configurability
of the audio sample frequency within SdlMixerManager is maintained
for the moment, but now users will need to edit their ScummVM
configuration file manually to change it.
2017-09-12 11:27:45 -05:00
Bastien Bouclet 9bb9c0d58e GUI: Focus the first 'focusable' widget when rebuilding dialogs
Fixes Trac#9838.
2017-06-13 07:21:34 +02:00
Thierry Crozat 05bd770ea9 Merge pull request #921 from Joefish/PR_9711
GUI: Restore previous settings if GUI cannot be rendered
2017-04-09 21:09:10 +01:00
Joseph-Eugene Winzer 7ff4641d5d GUI: Restore settings if GUI cannot be rendered
PR#921 changes the behavior of the client that if the GUI fails to be
rendered the previously applied settings in the misc category are
restored. Error messages were altered according to the changes.

Bug: #9717 GUI: Indirectly changing 'GUI Language' can produce
                inconsistent behaviour when changing some options.
2017-04-06 23:08:28 +02:00
D G Turner 7843e12cad GUI: Fix GCC Warnings. 2017-03-20 11:11:54 +00:00
Thierry Crozat 1a874f9c07 GUI: Delay deletion of child widgets when rebuilding launcher and options dialog
This is to avoid writing in deleted memory in the ButtonWidget::sendCommand
when the sent command results in the parent dialog being rebuilt.
2017-03-10 02:05:27 +00:00
Joseph-Eugene Winzer f39412fcec GUI: Fix Theme Label in Options->Misc
The theme label in the Misc tab will not change to the correct theme
when current language and theme is changed and 'apply' pressed.
loadNewTheme() does not do a rebuild of all widgets, including the
theme label, like it is explicitly done in the 'language section'.
The problem is that rebuild() uses the currently applied settings to
rebuild all widgets. Although a new theme was selected by the user the
label will be overwritten with the name of the still active theme.

By rearranging the logic a complete rebuild of the GUI is done and
updates the widgets correctly.
2017-03-09 04:26:20 +01:00
Eugene Sandulenko 547e5846a1 Merge pull request #915 from rsn8887/vita
PSP2: Add Playstation Vita support
2017-03-04 22:45:01 +01:00
cpasjuste 70988527c6 PSP2: Add Playstation Vita (PSP2) support 2017-03-04 15:42:19 -06:00
Eugene Sandulenko dbc4ae70bf GUI: Remove useless translations 2017-03-04 11:23:00 +01:00
Eugene Sandulenko 7c259fe129 Merge pull request #911 from wjp/tabs
GUI: Improve tab widget
2017-03-01 08:17:34 +01:00
D G Turner 55d761a56a GUI: Fix Enumeral vs. Non-Enumeral In Conditional GCC Warning. 2017-02-28 20:22:38 +00:00
Willem Jan Palenstijn af831f26b9 GUI: Clean up GlobalOptionsDialog reflow changing visible tabs 2017-02-28 15:55:51 +01:00
rsn8887 5934c05bca SDL: Fix value range checking for kbdMouseSpeedSlider 2017-02-27 16:20:09 -06:00
rsn8887 afff429261 SDL: fix options control tab ordering and labels
- control options tab is moved past graphics options tab
- control tab is not the default anymore
- changed label of "Mouse Speed" option to "Pointer Speed"
- changed Pointer Speed infotip description to make it more clear
2017-02-26 12:04:37 -06:00
rsn8887 45bd7a8b75 SDL: Fix erratic analog pointer + control options
Fixes erratic speeds in analog pointer motion
Implemented option to set analog/keyboard pointer speed
and control the analog joystick deadzone. The deadzone option appears
only if the build supports analog joystick (via JOY_ANALOG define)
2017-02-22 16:52:09 -06:00
Eugene Sandulenko 8458e3deb7 Merge pull request #905 from lubomyr/master
ANDROIDSDL: added tab Control in main Options menu for switching some features
2017-02-21 23:29:51 +01:00
lubomyr 3f921c1195 ANDROIDSDL: config feature swap_menu_and_back renamed to swap_menu_and_back_buttons 2017-02-18 18:02:46 +02:00
Alexander 92c9f0274f GUI: Fix CID #1362505
The case probably would never show up, just fixed so it'd disappear from Coverity.
2017-02-15 18:37:46 +06:00
lubomyr 2412502eee ANDROIDSDL: implemented checkbox for swap menu and back buttons 2017-02-14 17:38:44 +02:00
lubomyr 216f9c4f11 ANDROIDSDL: backend related checking in options.cpp replaced with hasFeature... condition, renamed some fields and methods 2017-02-14 15:13:58 +02:00
lubomyr f8c4274f1a ANDROIDSDL: code refactoring... 2017-02-07 16:35:41 +02:00
Colin Snover d1fe6476fe GUI: Add three new options for volume slider controls
GUIO_NOSPEECHVOLUME can be used for games that allow toggling of
speech but do not provide the ability for users to control speech
volume.

GUIO_LINKMUSICTOSFX and GUI_LINKSPEECHTOSFX can be used for games
that allow control of music, sfx, and speech in combinations, like
games that provide control of digital audio separately from MIDI,
or games that only control all three audio types through a single
volume control.
2017-02-05 10:41:28 -06:00
lubomyr 9cdda5c045 ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menu 2017-01-31 22:44:50 +02:00
lubomyr 2aa0cdcff6 ANDROIDSDL: fixed in-game menu crash, removed unused method 2017-01-31 20:36:54 +02:00
lubomyr 15acee29f1 ANDROIDSDL: implemented checkbox for change mouse mode in Options menu 2017-01-30 22:35:40 +02:00
D G Turner 2ab0927407 GUI: Suppress Unused Variable Warning For Some Build Configurations.
This fix is not totally clean as it spuriously uses the
serverLabelPosition variable in one case of the preprocessor ifdef
configuration, but with the current structure, this is a simple hack to
fix.

A better solution would be to rewrite some of these functions to remove
some of the preprocessor usage if possible.
2017-01-10 06:27:09 +00:00
Thierry Crozat 0f9655bfe0 GUI: Allow changing the GUI language without restarting ScummVM 2016-10-30 18:59:47 +00:00
Thierry Crozat df3299ebb2 GUI: Add possibility to rebuild the options dialog
This will be needed to allow changing the GUI language and applying
the change without having to close the dialog.
2016-10-30 18:36:22 +00:00
Thierry Crozat 54230af9fd GUI: Only change theme when applying new options
Unlike other options in the OptionsDialog, the theme change was
done when selecting a new theme and not when clicking on OK or
Apply. This commit makes it consistent with other options
2016-10-30 16:25:42 +00:00