Travis Howell
ce9faadf86
maniac/zak are working now
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svn-id: r8443
2003-06-12 07:30:38 +00:00
Travis Howell
a06a3130ea
Update indy3ega/loomega issues
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svn-id: r8442
2003-06-12 07:26:21 +00:00
Torbjörn Andersson
a8b61e464f
The compressed box matrix would sometimes refer to the box after the last
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one. This was probably harmless, but the fix seems to be trivial. I hope.
svn-id: r8441
2003-06-12 06:53:05 +00:00
Torbjörn Andersson
f504809b87
Applied Jamieson630's race condition fix to the ALSA driver as well.
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svn-id: r8440
2003-06-12 06:45:48 +00:00
Max Horn
0503b553df
some walk fixes
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svn-id: r8439
2003-06-11 21:45:47 +00:00
Max Horn
17a5a69c04
fixed createBoxMatrix for small header games (bug #752844 )
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svn-id: r8438
2003-06-11 21:34:34 +00:00
Jamieson Christian
fdf69876ae
Fixed command line options being ignored when the launcher is used.
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Again, I hope I'm manipulating the domain-based config architecture
correctly. I've created yet another transient domain called
"_COMMAND_LINE", so that after game-specific options are loaded,
the command line options can be loaded and override the config
file. GUI options are then loaded so as to override command line
options.
svn-id: r8437
2003-06-11 18:34:37 +00:00
Jamieson Christian
eb23eb1cd7
Removed unnecessary warning.
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svn-id: r8436
2003-06-11 18:30:28 +00:00
Max Horn
6f50feb359
fixed cast warnings
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svn-id: r8435
2003-06-11 07:14:39 +00:00
Jamieson Christian
c117ef1e50
Fix for bug [741592] GUI: Switching music driver mixes up music
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Implement true music driver selection from the GUI options dialog.
This implementation depends on a new, transient config domain called
"user-overrides". Probably any other config changes made from the
options dialog will need to go into this domain, which is now
loaded after the game settings are loaded.
I hope this is the right way to do it. I'm still a little fuzzy
about our game settings architecture. If anybody suddenly gets
a "[user-overrides]" section showing up in their scummvm.ini or
scummvm.rc files, you'll know why.
svn-id: r8434
2003-06-11 06:49:47 +00:00
Jamieson Christian
01ba60ccef
Fixed post-mortem attempts to transmit MIDI data
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svn-id: r8433
2003-06-11 06:43:24 +00:00
Jamieson Christian
d2c952b315
Fixed race condition in MPU401 shutdown
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svn-id: r8432
2003-06-11 05:54:46 +00:00
Jamieson Christian
167ad2575a
Fixed MSVC warning
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svn-id: r8431
2003-06-11 05:08:41 +00:00
Jamieson Christian
a26c74c108
Added MSVC6 truncation warning to #pragma
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svn-id: r8430
2003-06-11 05:06:22 +00:00
Max Horn
f36459f8ba
cleanup
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svn-id: r8429
2003-06-10 16:25:49 +00:00
Torbjörn Andersson
cff68f81fd
Updated comment.
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svn-id: r8428
2003-06-10 11:19:00 +00:00
Torbjörn Andersson
c2ef3a1afb
CHARSET_1() should only care about talk sound effects, not ordinary ones,
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when deciding whether or not to call stopTalk(). Otherwise some looping
sound effects can keep an actor talking forever.
This should fix bug #645976 ("SAM: Sam talks forever inside BOTs diner")
svn-id: r8427
2003-06-10 06:41:16 +00:00
Robert Göffringmann
70fa08ab52
Sky shouldn't error() if no speech file exists for a sentence
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svn-id: r8426
2003-06-09 23:37:51 +00:00
Robert Göffringmann
8f0bdc4657
Sky shouldn't error() if no speech file exists for a sentence
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svn-id: r8425
2003-06-09 23:27:31 +00:00
Max Horn
4c5501d0c3
fixed warning
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svn-id: r8424
2003-06-09 23:21:31 +00:00
Robert Göffringmann
797eaee433
removed debugging leftovers, fixed one more sprite clipping issue.
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svn-id: r8423
2003-06-09 23:02:56 +00:00
Robert Göffringmann
d95e9d09dd
whoops.
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svn-id: r8422
2003-06-09 20:45:00 +00:00
Robert Göffringmann
1f6a8b4fb8
fixed issue about file decompression.
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svn-id: r8421
2003-06-09 20:41:08 +00:00
Robert Göffringmann
d899de98ba
fixed compact data
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svn-id: r8420
2003-06-09 20:38:26 +00:00
Joost Peters
74bacc470f
mouse-fixes, note that: buttonPressed() keeping track of a repeated push DOES NOT WORK YET, _bMouseB gets cleared elsewhere, so we obviously need to come up with something else. and we still need a wait_relative equivalent to have a proper fnLookAt() ...hmm...this commit message is starting to look like a todo list. oh, well. :)
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svn-id: r8419
2003-06-09 18:58:37 +00:00
Joost Peters
d398b818f8
added fnLookAt()
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svn-id: r8418
2003-06-09 18:15:02 +00:00
Jamieson Christian
839cb1c4f7
Fixed VC++ warnings
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svn-id: r8417
2003-06-09 16:38:47 +00:00
Robert Göffringmann
0fabcc6571
fixed SkyLogic bug and made font highlightning finally correct.
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svn-id: r8416
2003-06-09 14:31:38 +00:00
Torbjörn Andersson
5813724a33
Fixed text-positioning regressions in the Full Throttle intro and in The
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Dig's "Spacetime Six" movie.
Also rewrote drawStringCentered() to be more like drawStringAbsolute(). It
makes sense to me, but let me know if it causes any new regressions.
svn-id: r8415
2003-06-09 12:24:05 +00:00
Chris Apers
5ab796c4de
clear_sound_proc
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svn-id: r8414
2003-06-09 09:48:53 +00:00
Robert Göffringmann
0eac9a00cf
whoops.
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svn-id: r8413
2003-06-09 02:53:00 +00:00
Robert Göffringmann
68bb844d63
some talk-related bugs fixed
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svn-id: r8412
2003-06-09 02:33:27 +00:00
Max Horn
b7ddc7bc57
allow quit during smush playback; cleanup
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svn-id: r8411
2003-06-09 01:32:36 +00:00
Max Horn
f7e85af552
use clear_sound_proc to properly deinit the mixer (this fixes a crash-on-exit)
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svn-id: r8410
2003-06-09 01:19:44 +00:00
Max Horn
82af035f91
added clear_sound_proc method to backend API (this requires all backends to be modified, but can't help it)
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svn-id: r8409
2003-06-09 01:19:25 +00:00
Max Horn
35ef32cf4b
cleanup
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svn-id: r8408
2003-06-09 01:06:29 +00:00
Max Horn
54e4ac9746
better (proper? hm...) code to deal with turning of subtitles in V7/V8 games
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svn-id: r8407
2003-06-09 00:51:09 +00:00
Max Horn
c04f39304b
don't incorrectly treat SO_PRINT_WRAP like SO_PRINT_MUMBLE; rather just ignore it
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svn-id: r8406
2003-06-09 00:46:32 +00:00
Max Horn
18a4fc7df6
Fix for bug #746850 (this change was originally meant to 'fix' turning of subtitles in V7/8 games; however this is a totally wrong way to achieve that)
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svn-id: r8405
2003-06-09 00:40:53 +00:00
Max Horn
cc41d96b77
cleanup
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svn-id: r8404
2003-06-09 00:35:32 +00:00
Max Horn
f034b339cd
reimplemented createBoxMatrix; this is much cleaner and easier to understand than the original code (IMHO); in a few cases it gives slightly different results (because the old code didn't always find the shortest path), but that shouldn't cause any problems
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svn-id: r8403
2003-06-08 17:59:09 +00:00
Torbjörn Andersson
ab7f8b3378
Fixed recent regression (too many blast texts) in The Dig's end credits and
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made the text scroll off the screen instead of just vanishing at the top.
(The latter also applies to Full Throttle's end credits.)
svn-id: r8402
2003-06-08 15:17:14 +00:00
Torbjörn Andersson
8ab745de66
Finally fixed a slight bug in the CoMI cannon behaviour.
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svn-id: r8401
2003-06-08 14:55:21 +00:00
Max Horn
a1caf1f9f9
forgot to check this one in
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svn-id: r8400
2003-06-08 12:56:42 +00:00
Max Horn
f8ec8a9903
cleanup
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svn-id: r8399
2003-06-08 12:49:34 +00:00
Max Horn
be9e6e85db
added quit event
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svn-id: r8398
2003-06-08 12:11:14 +00:00
Max Horn
083f4c4845
never call exit(), always go thrugh OSystem::quit()
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svn-id: r8397
2003-06-08 11:54:35 +00:00
Chris Apers
b3126658f5
Add V2 charset
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svn-id: r8396
2003-06-08 09:40:55 +00:00
Chris Apers
f23deb409e
Updated with new files
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svn-id: r8395
2003-06-08 09:37:49 +00:00
Chris Apers
ea5bdbde41
Reminder for future %c implementation
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svn-id: r8394
2003-06-08 09:29:53 +00:00