Commit Graph
71600 Commits
Author SHA1 Message Date
Johannes Schickel cb07a1bb1d QUEEN: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel c5f4197fd0 PARALLACTION: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 37c1a06df9 NEVERHOOD: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel bed73e6cfa MADS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 4892a83cf6 LURE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel c31fdb1efc LAB: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 56fc42c2f7 KYRA: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 1e74033618 HUGO: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 6452939b18 HOPKINS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel e5feb43392 FULLPIPE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 3def363968 DREAMWEB: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel c5c1209edd DRASCULA: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 0170982a53 DRACI: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel a8d9478e46 CRUISE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 0308717744 CINE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 8fce4b5f19 CGE2: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel e428dfc744 CGE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 7daa2ab6fd BBVS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel e31a4a409e AVALANCHE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel 99c59cdeb2 AGOS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel f3f37af61b AGI: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel cf685fbc6c ACCESS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel a155220100 ENGINES: Add comparator to sort SaveStateDescriptors based on slot. 2016-02-25 21:39:45 +01:00
Johannes Schickel 47f82d439d DREAMCAST: Fix listing of savefiles.
We introduced a new pattern '#' in 06641f29a7.
Starting from that commit all backends were supposed to support it. Dreamcast
was missed. To support it in Dreamcast we now use Common::String::matchString
to do pattern matching.
2016-02-25 21:05:53 +01:00
Martin Kiewitz fb007a5914 AGI: Add detection for 13th Disciple 1.01 bug #7010 2016-02-25 18:16:01 +01:00
Eugene Sandulenko eb9c24ac0e WAGE: Added detection for Eidisi I 2016-02-25 11:51:22 +01:00
Eugene Sandulenko 1415e620e4 WAGE: Implemented cropping in cosole. That fixes crashes in Bug Hunt 2016-02-25 11:51:21 +01:00
Kirben 6ac4c9dedb SCUMM: Fix the lip sync animation in later HE games. 2016-02-25 20:46:47 +11:00
Paul Gilbert fdcdf7e326 MADS: NEBULAR: Fix hotspot for doll in laboratory 2016-02-24 20:59:44 -05:00
Eugene Sandulenko 4411155869 GCW0: Trigger keyboard only on button down, not on up, otherwise it required holding 2016-02-24 23:31:37 +01:00
Eugene Sandulenko 2131023913 GCW0: Made packager reenterable 2016-02-24 23:23:02 +01:00
Eugene Sandulenko 22121c5104 GCW0: Disabling more features on GCW0 2016-02-24 23:23:02 +01:00
Thierry Crozat 47c03cdc29 I18N: Regenerate translations data file 2016-02-24 21:52:17 +00:00
Thierry Crozat b7f121036d I18N: Update spanish translation
The update was provided by Tomás Maidagan.
2016-02-24 21:51:59 +00:00
Martin Kiewitz 3cf34d6417 SCI: Add script patch for qfg3 combat speed problem
Fixes bug #6247
2016-02-24 21:36:50 +01:00
Eugene Sandulenko ca4c242b88 WAGE: Simplified detection table 2016-02-24 20:35:34 +01:00
Eugene Sandulenko 46ca9c2674 WAGE: Added detection for Dungeon World II 2016-02-24 20:16:59 +01:00
Eugene Sandulenko 6285d2f565 GCW0: Add release build script 2016-02-24 20:09:48 +01:00
Eugene Sandulenko a11d7810e0 GCW0: Made fluidsynth default sound device 2016-02-24 19:04:23 +01:00
Eugene Sandulenko fe7ca47ed3 GCW0: Include free soundfont into release package 2016-02-24 19:00:41 +01:00
Eugene Sandulenko 76a27626bd CONFIGURE: Fix for latest gcw0 toolchain 2016-02-24 18:54:03 +01:00
Eugene Sandulenko cadc46409f CONFIGURE: Remove trailing spaces 2016-02-24 18:52:29 +01:00
Eugene Sandulenko 8295f7f0ff WAGE: Fixed crash in Double Trouble. Needs more work. 2016-02-24 11:35:11 +01:00
Eugene Sandulenko 3cb1877b45 WAGE: Added detection for Double Trouble 2016-02-24 11:33:31 +01:00
Eugene Sandulenko 23485305fb WAGE: Add detection for Canal District 2016-02-24 11:33:31 +01:00
Martin Kiewitz f3c2d7629d SCI: Fix FM-Towns audio language selection
This first of all combines both detection entries and makes it
possible so that the user can directly choose English or Japanese
without having to add the game twice.
But it also fixes the in-game option to switch between English
and Japanese. Prior to this commit it was only possible to for
example switch from Japanese to English once, but it was not
possible to switch back without quitting the game and starting it
again.
2016-02-24 00:51:50 +01:00
Ori Avtalion 009f753187 TUCKER: Hide cursor in cutscenes 2016-02-24 00:13:53 +02:00
Filippos Karapetis 9cd4769c8a WAGE: Fix compilation with MSVC
Including EventRecorder.h directly in the engine has the odd side
effect of including winnt.h twice
2016-02-24 00:10:48 +02:00
Filippos Karapetis a229edaea8 WAGE: Silence false positive MSVC warnings 2016-02-24 00:10:48 +02:00
Johannes Schickel 82fca783b3 Merge pull request #679 from tobiatesan/fix_roto
WINTERMUTE: Fix order of arguments in sprite rotation
2016-02-23 23:03:23 +01:00