Commit Graph
89422 Commits
Author SHA1 Message Date
Paul Gilbert f14703e709 GLK: Don't ignore Alt key combinations
I'm told that on some foreign keyboards, combinations of Alt & Fn
keys are used to produce standard characters. So I can't just
ignore Alt combinations because of this
2019-03-01 19:38:21 -08:00
Paul Gilbert e91e911b61 GLK: Don't treat modifier keys as standard keypresses 2019-03-01 19:38:21 -08:00
sluicebox 6603969c7b SCI: Add QFG1VGA Mac workaround for Yorick 2019-03-01 14:04:27 -08:00
Torbjörn Andersson 22f12e5ffb GLK: FROTZ: Fix confusing indentation 2019-03-01 17:19:30 +01:00
sluicebox 4e1963d84a SCI: Fix QFG1VGA Yorick door lockup, bug #6410 2019-03-01 17:18:06 +02:00
Thanasis Antoniou 4642d1697d BLADERUNNER: Sadik dead end fix (BB09 kill)
Also fixed an flag constistency for kFlagZubenBountyPaid

It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP).
2019-03-01 11:04:07 +02:00
sluicebox dfb13759c2 SCI: Fix ECO1 empty apartment messages, bug #10903 2019-03-01 10:42:28 +02:00
Cameron Cawley 2955cd29d3 README: Convert README.md to use Unix-style line endings 2019-02-28 15:37:39 -05:00
Torbjörn Andersson d86bb46a85 GLK: Use delete[] instead of free() to free _lineTerminators 2019-02-28 19:58:54 +01:00
Thanasis Antoniou 7ecf255598 BLADERUNNER: Improvement on overrideSceneObjectInfo
No longer need to have sceneId as an argument.

Restored original signature of Set::addObjectsToScene()
2019-02-28 15:39:08 +02:00
Thanasis Antoniou 571ddf46cd BLADERUNNER: A better fix for Sebastian's doll
Use just the existing box 31. Implement a way to override object placement.

Remove the item 77 (Holden's badge) completely.
2019-02-28 15:26:35 +02:00
Paul Gilbert 833e1d11c0 GLK: FROTZ: Move window clearing to a Window method 2019-02-27 21:53:41 -08:00
Paul Gilbert 27f4eb8f1b GLK: FROTZ: Move current window into _wp 2019-02-27 21:34:46 -08:00
Paul Gilbert acb39303f1 GLK: FROTZ: Improved palette reading 2019-02-27 21:34:46 -08:00
Thanasis Antoniou 1c75912ecf BLADERUNNER: Debugger command overlay
List and or play overlay loops that have been loaded for the scene
2019-02-28 02:04:19 +02:00
sluicebox b924da753a SCI: Fix ECO1 Spanish pump test code, bug #10900 2019-02-28 01:21:27 +02:00
Paul Gilbert 7ee0f4d593 GLK: FROTZ: Fix getting cursor position for non V6 games 2019-02-26 19:19:46 -08:00
Torbjörn Andersson c9a9461d3c SHERLOCK: 3DO: Draw copyright string in intro in correct position
After discussion with dreammaster. Apparently the 3DO version uses
a resolution of 640x400 pixels internally, not 320x200. Doubling
the X and Y coordinates from what they were seems to match what I
have seen in YouTube videos of the original game.
2019-02-26 07:07:07 +01:00
Paul Gilbert 50fe6f508d SHERLOCK: 3DO: Fix display of map screen 2019-02-25 21:44:54 -08:00
Paul Gilbert eae00fe6f9 SHERLOCK: 3DO: Fix transparency for characters, and speech dialogs 2019-02-25 21:27:30 -08:00
Thanasis Antoniou 09d3460780 BLADERUNNER: Fix for Sebastian's doll in BB06
Targeting clicking bounding box fixed. Animation weirdness minimized.

Also restored explosion animation.
2019-02-26 02:19:36 +02:00
Eugene Sandulenko 390b243ef2 BLADERUNNER: Avoid using global objects in subtitle code 2019-02-25 09:22:39 +01:00
Eugene Sandulenko d0a88a4b5c Revert "BLADERUNNER: Possible fix for broken build"
This reverts commit 727e583b94.

Revert "BLADERUNNER: Possible fix for clang warning for subtitles"

This reverts commit 78b14649be.
2019-02-25 09:19:25 +01:00
sluicebox 9949558fdb SCI: Fix ECO1CD missing ocean cliffs, bug #10893
Fixes graphics not being drawn in the CD version
2019-02-25 08:05:28 +02:00
sluicebox a7bf0a1350 SCI: Fix LB2 disappearing desk items, bug #10894
Fixes bug in original that doesn't redraw objects
2019-02-25 08:01:24 +02:00
sluicebox 3158285e79 SCI: Fix LB2 armor exhibit messages, bug #10895
Fixes script bugs in the original that prevent messages.
Replaces a script patch that fixed one of the symptoms.
2019-02-25 07:59:35 +02:00
sluicebox d1b1bd5381 SCI: Fix LONGBOW Day 8 archer pathfinding
Work around a lockup that occurs due to our pathfinding, bug #10896
2019-02-25 07:56:58 +02:00
Thanasis Antoniou 727e583b94 BLADERUNNER: Possible fix for broken build
Previous fix attempt for the clang warning "warning: declaration requires a global destructor [-Wglobal-constructors]" went awry
2019-02-25 00:05:01 +02:00
Thanasis Antoniou 78b14649be BLADERUNNER: Possible fix for clang warning for subtitles 2019-02-24 23:39:52 +02:00
Peter Kohaut 096e870b7b BLADERUNNER: Fixed quick video playback in few occasions
Overlays were played too quickly after using KIA.
After outtakes finished, scene videos were playing too quickly.
When ScummVM was not updating game and it was not paused (eg window
drag) scene videos were played too quickly.
2019-02-24 19:47:27 +01:00
Thanasis Antoniou 902b2278a5 BLADERUNNER: Impovement on spell correction of JEWELRY
Improvement allows text override which is good for translation support
2019-02-24 20:14:07 +02:00
Thanasis Antoniou 3730a549e0 BLADERUNNER: Fix incorrect spelling of JEWELRY
Entry 1020 for dialogue menu in English version is replaced

"DRAGONFLY JEWERLY" becomes "DRAGONFLY JEWELRY"
2019-02-24 19:58:44 +02:00
Cameron Cawley ad648f8a97 CONFIGURE: Append pkg-config cflags to CXXFLAGS
CPPFLAGS should only contain options that are used by the preprocessor, however pkg-config may return C/C++ specific options which are unrecognised by windres.
2019-02-24 11:29:09 +00:00
Paul Gilbert 4efa9c73d4 GLK: FROTZ: Add V6 text cursor logic 2019-02-23 16:31:08 -08:00
Peter Kohaut 5f520aa386 BLADERUNNER: Small clean-up of macros 2019-02-24 00:36:41 +01:00
Thanasis Antoniou 25c48ac331 Merge branch 'master' of https://github.com/scummvm/scummvm 2019-02-24 00:15:43 +02:00
Thanasis Antoniou 2301cc04a3 BLADERUNNER: Fix Moraji death screams and Grayford bug
Death scream in lab changed to his own. Death scream outside lab added.

Also, original code had a bug whereby if you clicked through the conversation with Grayford about Moraji's murder, then clicking again on Moraji would restart the same conversation and this could go on infinitely.
2019-02-24 00:13:07 +02:00
Paul Gilbert bedab5bd46 GLK: FROTZ: Fix colors for Beyond Zork
As part of that, I've made the default bg Black rather than blue,
since it provides better contrast for the upper area & minimap
2019-02-23 12:16:27 -08:00
Paul Gilbert eacc4e52d1 GLK: FROTZ: Fix initialization of zcolors array 2019-02-23 11:13:19 -08:00
Thanasis Antoniou 28551e8124 BLADERUNNER: CT01 fixed interaction with Gordo
Also corrected an original code bug for Gordo acquiring clue that McCoy is BladeRunner
2019-02-23 21:07:01 +02:00
Thanasis Antoniou 7b303ad946 BLADERUNNER: Dialogue menu bugfix
Fixes loops in conversations with user choices available
2019-02-23 16:34:10 +02:00
Peter Kohaut 00b83c2ff7 BLADERUNNER: Cleanup of Zuben script 2019-02-23 11:39:55 +01:00
Peter Kohaut 29f2406f14 BLADERUNNER: Cleanup of McCoy script 2019-02-23 11:39:54 +01:00
Peter Kohaut f70251819a BLADERUNNER: Fixed CppCheck warnings
Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
2019-02-23 11:39:54 +01:00
Thanasis Antoniou 68f9acad0d BLADERUNNER: Restore acquireCluesByRelations checks 2019-02-23 04:18:39 +02:00
Torbjörn Andersson 0b9fe06d23 GLK: FROTZ: Disable typographic niceties for Beyond Zork font
The Beyond Zork graphics font doesn't support Unicode, so allowing
it to convert things like straight quotes into curly ones can cause
ScummVM to crash. Disable these conversions while the Beyond Zork
graphics font is used to avoid that. This fixes bug #10865.
2019-02-21 18:41:54 -08:00
Cameron Cawley a6f82fc246 WIN32: Fix building outside the source directory 2019-02-21 23:22:38 +00:00
Cameron Cawley 309286cfbb BUILD: Improve rules for compiling Windows resource scripts 2019-02-21 20:33:39 +00:00
Cameron Cawley a3767e679e README: Fix typo 2019-02-21 20:30:37 +00:00
Torbjörn Andersson 3759b4af1d GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0
They're int, not bool, so using 'false' seems wrong to me.
2019-02-21 18:22:28 +01:00