Colin Snover
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bb26bf7994
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FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and Sc2
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2017-11-18 22:35:12 +01:00 |
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Colin Snover
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1337f04122
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FULLPIPE: Fix memory leaks of SceneTag
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2017-11-18 22:35:12 +01:00 |
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Filippos Karapetis
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a93c8c5d3e
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Unify all string function parameters to be const Common::String &
Thanks to wjp for the suggestion
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2017-03-24 00:56:11 +02:00 |
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Filippos Karapetis
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93982b2ca9
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FULLPIPE: Change more object-related functions to use Common::String
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2017-03-22 04:32:23 +02:00 |
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Filippos Karapetis
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f3e81b5f17
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FULLPIPE: Use Common::String in all scene object names
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2017-03-22 04:11:49 +02:00 |
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Eugene Sandulenko
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4d1076b33e
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FULLPIPE: Added on-demand debug output to PicAniInfos
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2016-10-05 09:13:28 +02:00 |
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Eugene Sandulenko
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83a82a9842
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FULLPIPE: Further work on saving
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2016-09-18 00:16:29 +02:00 |
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Eugene Sandulenko
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60e3b9fd64
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FULLPIPE: Further work on game saving
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2016-09-16 22:15:24 +02:00 |
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Eugene Sandulenko
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35c18c3811
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FULLPIPE: Clarify field data type in PicAniInfo
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2016-09-04 01:16:30 +02:00 |
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Eugene Sandulenko
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a2e9d8807a
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FULLPIPE: Initialize struct at construction.
Thanks to eriktorbjorn for valgrind logs.
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2016-08-29 08:13:16 +02:00 |
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Johannes Schickel
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387fe8c141
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
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71c8d5edd0
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FULLPIPE: Stubbed and implemented some class destructors
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2014-01-08 18:37:39 +02:00 |
|
Eugene Sandulenko
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918d2f175a
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
|
Eugene Sandulenko
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e8f4c28d10
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FULLPIPE: Move Sc2 to gameloader.h
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2013-09-12 22:51:21 +03:00 |
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Eugene Sandulenko
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7e08d4f6b2
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FULLPIPE: Move PreloadItems to gameloader.h
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2013-09-12 22:51:21 +03:00 |
|
Eugene Sandulenko
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f7d10b5b8f
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FULLPIPE: Turn Sc2Array into typedef
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2013-09-06 15:40:41 +03:00 |
|
Eugene Sandulenko
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9f52e9f650
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FULLPIPE: More work on behaviors. Animations start to (buggy) work.
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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682eb87af6
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FULLPIPE: Implement BehaviorInfo::initObjectBehavior()
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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cee12678dc
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FULLPIPE: Implement sceneHandler01()
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2013-09-06 14:51:12 +03:00 |
|
Eugene Sandulenko
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7257d8804b
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FULLPIPE: Implement CGameLoader::applyPicAniInfos()
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2013-09-06 14:51:11 +03:00 |
|
Eugene Sandulenko
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74b662516d
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FULLPIPE: Implemented StaticANIObject::countMovements()
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2013-09-06 14:51:07 +03:00 |
|
Eugene Sandulenko
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4dc3481ec1
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FULLPIPE: Moved Messge class to messages.cpp
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2013-09-06 14:51:06 +03:00 |
|
Eugene Sandulenko
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5a182df099
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FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
|
2013-09-06 14:51:06 +03:00 |
|
Eugene Sandulenko
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7aa2377bf7
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FULLPIPE: Initial stubs for input system
|
2013-09-06 14:51:04 +03:00 |
|
Eugene Sandulenko
|
c4499bb4b2
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FULLPIPE: Further work on sceneSwitcher
|
2013-09-06 14:51:04 +03:00 |
|
Eugene Sandulenko
|
62cbdd81f0
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
|
2013-09-06 14:51:03 +03:00 |
|
Eugene Sandulenko
|
c76bec2646
|
FULLPIPE: Further work on sceneSwitcher()
|
2013-09-06 14:51:03 +03:00 |
|
Eugene Sandulenko
|
8f0ff728e4
|
FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
|
2013-09-06 14:51:03 +03:00 |
|
Eugene Sandulenko
|
cb38892ce8
|
FULLPIPE: Continued on scene loading
|
2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
|
5f7cf0131c
|
FULLPIPE: Started sound loading
|
2013-09-06 14:48:15 +03:00 |
|
Eugene Sandulenko
|
751f435df0
|
FULLPIPE: Continued on scene loading
|
2013-09-06 14:48:15 +03:00 |
|
Eugene Sandulenko
|
2412eb23ad
|
FULLPIPE: Further refactoring classes into separate files
|
2013-09-06 14:48:14 +03:00 |
|
Eugene Sandulenko
|
569b794bfe
|
FULLPIPE: Continued work on Inventory
|
2013-09-06 14:48:14 +03:00 |
|
Eugene Sandulenko
|
8de8a901cb
|
FULLPIPE: Put all inventory-related classes into separate file
|
2013-09-06 14:48:13 +03:00 |
|
Eugene Sandulenko
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3e948052f7
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FULLPIPE: Make Inventory2 inherit from Inventory
|
2013-09-06 14:48:13 +03:00 |
|
Eugene Sandulenko
|
249c4bd118
|
FULLPIPE: implement initObjectStates()
|
2013-09-06 14:48:13 +03:00 |
|
Eugene Sandulenko
|
fcf0d240d0
|
FULLPIPE: Finish reading CMctlCompund
|
2013-09-06 14:48:13 +03:00 |
|
Eugene Sandulenko
|
5ea45699a8
|
FULLPIPE: Reading CMovGraphNode
|
2013-09-06 14:48:12 +03:00 |
|
Eugene Sandulenko
|
a8d733b2b2
|
FULLPIPE: Split out motion-related classes
|
2013-09-06 14:48:12 +03:00 |
|
Eugene Sandulenko
|
0f9c1281d4
|
FULLPIPE: CMovGraph loader
|
2013-09-06 14:48:12 +03:00 |
|
Eugene Sandulenko
|
a3de44d3b2
|
FULLPIPE: Further work on sc2 loader
|
2013-09-06 14:48:12 +03:00 |
|
Eugene Sandulenko
|
e24ce22ca7
|
FULLPIPE: Continued work on loading sc2 files
|
2013-09-06 14:48:11 +03:00 |
|
Eugene Sandulenko
|
928c19eeb0
|
FULLPIPE: More work on Sc2 loader
|
2013-09-06 14:48:11 +03:00 |
|
Eugene Sandulenko
|
d3d3d01eb0
|
FULLPIPE: Started sc2 file loading implementation
|
2013-09-06 14:48:11 +03:00 |
|
Eugene Sandulenko
|
775065af1d
|
FULLPIPE: Started CGameVar loading
|
2013-09-06 14:48:10 +03:00 |
|
Eugene Sandulenko
|
67d30f29f9
|
FULLPIPE: Added ObjstateCommand loader
|
2013-09-06 14:48:10 +03:00 |
|
Eugene Sandulenko
|
e9fa2e52df
|
FULLPIPE: Continued loading CInteraction
|
2013-09-06 14:48:09 +03:00 |
|
Eugene Sandulenko
|
72aeac3f36
|
FULLPIPE: Continue parsing CInteraction
|
2013-09-06 14:48:09 +03:00 |
|
Eugene Sandulenko
|
0c03278937
|
FULLPIPE: Start of reading CInteraction
|
2013-09-06 14:48:09 +03:00 |
|
Eugene Sandulenko
|
bd565771d0
|
FULLPIPE: Started work on CObList loader
|
2013-09-06 14:48:08 +03:00 |
|