Bastien Bouclet
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b9fa7eeffa
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MYST3: Implement opcode 163 - Set camera FOV
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2012-01-28 15:28:19 +01:00 |
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Paweł Kołodziejski
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091ddb877f
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GRIM: fixed compile error for amiga os 4
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2012-01-27 21:58:16 +01:00 |
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Bastien Bouclet
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911fb152d8
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MYST3: Fix line endings
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2012-01-26 13:14:41 +01:00 |
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Bastien Bouclet
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8fa71adc52
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MYST3: Implement opcodes 240 to 244 - Cursor visibility
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2012-01-26 13:14:41 +01:00 |
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Torbjörn Andersson
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ab6270f5b1
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MYST3: Silence GCC warnings about unsigned int >= 0 always being true.
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2012-01-20 19:47:58 +01:00 |
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Bastien Bouclet
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c492b7fb24
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MYST3: Save menu WIP
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2012-01-13 10:46:40 +01:00 |
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Bastien Bouclet
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6569f26b42
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MYST3: Rename some constants according to the naming conventions
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2012-01-11 14:14:38 +01:00 |
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Bastien Bouclet
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ae1cadae0e
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MYST3: Uniformize the file headers
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2012-01-10 20:41:51 +01:00 |
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Bastien Bouclet
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2ca689b2fb
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MYST3: Change the renderer not to depend on the scene
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2012-01-10 20:28:50 +01:00 |
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Bastien Bouclet
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6118c71aa4
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MYST3: Add a Renderer class to abstract to OpenGL calls.
Make the inventory and the cursor use it.
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2012-01-10 14:21:47 +01:00 |
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Bastien Bouclet
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ca867d739e
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MYST3: Specify the room when loading nodes
This handles the case where several rooms have a node with the same id
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2012-01-07 22:17:21 +01:00 |
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Bastien Bouclet
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9be3a49b8b
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MYST3: Draw the cursor with transparency
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2012-01-06 16:29:32 +01:00 |
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Bastien Bouclet
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4683da2a93
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MYST3: First stab at getting menu nodes to display
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2012-01-06 08:54:17 +01:00 |
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Bastien Bouclet
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dc87693f64
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MYST3: Multiple archive support
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2012-01-05 13:38:31 +01:00 |
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Bastien Bouclet
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aff0468a91
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MYST3: Prepare for multiple archive support
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2012-01-05 13:17:48 +01:00 |
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Bastien Bouclet
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87caace1cb
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MYST3: Relicense as GPL v2
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2012-01-05 10:07:48 +01:00 |
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Bastien Bouclet
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bf5d64c4e9
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MYST3: Use the cursor system for frame nodes too
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2012-01-04 11:36:46 +01:00 |
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Bastien Bouclet
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77cc7f1afc
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MYST3: Add preliminary cursor support
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2012-01-04 10:54:45 +01:00 |
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