Paul Gilbert
a8961fc145
XEEN: Fix saving maps with no objects and/or monsters
2018-02-23 15:23:20 -05:00
Paul Gilbert
81b9f9b0fc
XEEN: Add _filename field to SpriteResource
...
This will be useful for debug purposes, so it be determined where
a given sprite resource was loaded from
2018-02-23 15:23:20 -05:00
Paul Gilbert
5e0782c8da
XEEN: Fix loading maps with no monsters
2018-02-23 15:23:20 -05:00
Paul Gilbert
ad7b947da3
XEEN: Change Resource String fields to const char *
...
All too many of the resource strings are used as parameters in
Common::String::format calls, and it proved too laborious trying
to add .c_str() suffixes everywhere it'd be appropriate. Easier
to simply change all the Reosucre fields back to being const char *
2018-02-23 15:23:20 -05:00
Paul Gilbert
900ef91aca
XEEN: Creation of create_xeen tool
2018-02-23 15:23:20 -05:00
Thierry Crozat
1b85d1dbc9
I18N: Update translations templates
2018-02-21 22:44:58 +01:00
Eugene Sandulenko
8809149b3c
DREAMWEB: Added detection for Russian fan-made translation
2018-02-21 22:44:13 +01:00
Eugene Sandulenko
59905eee0d
DRASCULA: Added support for Russian fan translation
2018-02-21 22:39:09 +01:00
Peter Kohaut
3e26edfb59
CREDITS: Added myself
2018-02-20 22:23:24 +01:00
Peter Kohaut
8704207550
BLADERUNNER: McCoy script fixed
...
Some Coverity issues fixed
KIA script small fix to DNA evidences
Actor selection fixed (bounding box is correcly expanded)
2018-02-19 22:17:08 +01:00
Paul Gilbert
db07aeb51d
XEEN: Implement Quick Fight Options dialog
2018-02-19 11:59:59 -05:00
Paul Gilbert
a282cea492
XEEN: Fix shadowed field warning in SpriteResource
2018-02-19 10:28:18 -05:00
Paul Gilbert
8fc4a08e04
XEEN: Refactor to merge Sound and Music classes
...
The existing structure didn't make sense, as Sound only handled
sound files, but Music handled both music and short FX decoding.
I've merged Sound & MUsic into a single Sound class, and moved
the music driver to their own file, renamed to SoundDriver
2018-02-19 10:17:33 -05:00
Paul Gilbert
99c072e844
XEEN: Fix input of new character names not allowing uppercase
2018-02-19 09:46:32 -05:00
Paul Gilbert
fbc184e3d9
XEEN: Flag games as not having voice
...
Technically they do have voice samples, but the code for playing
them is indistinguishable from standard SFX. And given how few
they are, I feel it better for now to simply flag the detection
entries as no voice, rather than trying to separate them
2018-02-18 21:48:50 -05:00
Paul Gilbert
60e74af750
XEEN: Selection and creation fixes for Create Character dialog
2018-02-18 20:53:24 -05:00
Paul Gilbert
0b36518839
XEEN: Cleanup and fixes for exchanging character attributes
2018-02-18 19:02:10 -05:00
Peter Kohaut
fa1f426ee6
BLADERUNNER: Fixed more compilation warnings
2018-02-18 23:00:42 +01:00
Paul Gilbert
a40da92507
XEEN: Fix randomly rolling attribute values
2018-02-18 16:47:52 -05:00
Paul Gilbert
4d91cf75ba
XEEN: Cleanup of new CreateCharacterDialog class
2018-02-18 16:47:51 -05:00
Peter Kohaut
383d6f036d
BLADERUNNER: Fixed compilation warnings
2018-02-18 22:44:28 +01:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
...
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Paul Gilbert
1d69120112
XEEN: Split up code for create character dialog into it's own class
2018-02-18 16:19:31 -05:00
Paul Gilbert
c5981a1fad
XEEN: Fix dice animation in Create Character dialog
2018-02-17 23:11:43 -05:00
Paul Gilbert
9c2e71fd52
XEEN: Fix initial rendering of Create Character dialog
2018-02-17 22:45:15 -05:00
Paul Gilbert
b037728717
XEEN: Fix getting random item when searching beds
2018-02-17 22:07:34 -05:00
Paul Gilbert
9ce8d4f446
XEEN: Cleanup of giveTake give case 66 - give item
2018-02-17 21:48:36 -05:00
Paul Gilbert
e6de89d244
XEEN: Fix crash after searching beds
2018-02-17 17:55:04 -05:00
Paul Gilbert
6b003386f5
XEEN: Fix resistence gems when visiting a town location
2018-02-17 16:40:09 -05:00
Paul Gilbert
2d65ca4bff
XEEN: Fix text for Guild location
2018-02-17 16:23:04 -05:00
Paul Gilbert
473efc5c27
XEEN: Fix vertical line skipping in sprite rendering
2018-02-17 16:05:06 -05:00
Torbjörn Andersson
ec8b63765f
XEEN: Fix GCC warning
...
The other ending functions return true, so I assume this one should
as well.
2018-02-17 09:16:35 +01:00
Paul Gilbert
4144c3fc58
XEEN: Renaming fields for location classes
2018-02-16 21:06:04 -05:00
Paul Gilbert
40f6eea624
XEEN: Fix default color of resistence gems in the UI
2018-02-16 20:14:22 -05:00
Paul Gilbert
026382c2ca
XEEN: Fixes and cleanup for Dark Side ending
2018-02-14 22:06:04 -05:00
Paul Gilbert
3f7fcaec5f
XEEN: Move reseting dream sequence cutscene into the engine class
2018-02-13 21:33:02 -05:00
Paul Gilbert
5380e3a2ca
XEEN: Fix toggling the minimap by clicking on it
2018-02-13 20:44:34 -05:00
Paul Gilbert
a85a98b867
XEEN: Add detection for Clouds & Dark Side
2018-02-13 20:10:43 -05:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
rsn8887
bfef3da347
PSP2: Implement three-finger drag as right-mouse button drag
2018-02-13 13:32:04 -06:00
Sven Hesse
a5fcdb55da
GOB: Mark intentional fallthrough in switch statements
2018-02-13 13:29:03 +01:00
Paul Gilbert
9adaaf9c94
XEEN: Correct loading of auxiliary map data for Swords of Xeen
2018-02-12 22:40:25 -05:00
Paul Gilbert
e0ea40c3e3
XEEN: Added skeleton child engine for Swords of Xeen
2018-02-12 22:10:24 -05:00
Paul Gilbert
565719f3fa
XEEN: Fix memory leak loading savegames
2018-02-12 21:24:10 -05:00
Paul Gilbert
519f52a635
XEEN: Fix Valgrind reported issues
2018-02-12 21:20:45 -05:00
Paul Gilbert
8559be1598
XEEN: Properly pause when listing treasure post-combat
2018-02-12 20:19:42 -05:00
Thierry Crozat
f0c5b6e9a8
README: Fix some grammatical errors
2018-02-12 22:03:43 +00:00
Peter Kohaut
1d9a248abe
BLADERUNNER: Fixed more Coverity issues
2018-02-12 20:57:26 +01:00
Paul Gilbert
7f50c50401
XEEN: Fix exiting to main menu after playing ending cutscenes
2018-02-11 21:16:23 -05:00
Paul Gilbert
3ce418a1de
XEEN: Add missing music to Clouds ending
2018-02-11 21:07:21 -05:00