Max Horn
9fcd50650c
Removing this old workaround: It no longer works, and causes an infinite loop. Am working on a new workaround/fix
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svn-id: r26104
2007-03-12 13:28:01 +00:00
Max Horn
b3a14c6357
Fix a discrepancy between our V3 walking code and disasm (besides, using destbox instead of curbox was illogical, too)
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svn-id: r26102
2007-03-12 12:16:41 +00:00
Max Horn
f47670f5a3
Get rid of initActorClass
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svn-id: r26101
2007-03-12 12:11:59 +00:00
Max Horn
b07482b0b2
A long time ago, in a virtual machine far, far away...
...
It is a period of bug fixing. Rebel
developers, coding from a public
project, have won their umpteenth victory
against the evil Actor Walk Bugs.
During the debugging, programmers
used secret plans to the LucasArts'
ultimate tool, the SCUMM engine, an
extensible scripting system with enough
power to create an entire adventure.
Pursued by ensuing sinister regressions,
High King Fingolfin gleefully jumps up
and down, making use of the hotkey
that can save his games and restore
them back again later....
[With apologies to George Lucas. Good
riddance to bugs #751662 , #771483 , #959001 ,
#1329457 , #1329498 , #1329529 , #1527672 ,
#1538260 , #1571701 , #1571705 , #1571740 ,
and a warm welcome to the regressions
this change will cause. :-) ]
svn-id: r26090
2007-03-11 15:23:50 +00:00
Max Horn
f3e970f5b7
SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2
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svn-id: r26057
2007-03-10 13:53:11 +00:00
Travis Howell
a0d5795ee1
Add support for the New Kid verb option in Apple II and Commodore 64 verisons of Maniac Mansion.
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svn-id: r25999
2007-03-06 07:09:18 +00:00
Travis Howell
19d2310b71
Add support for using disks images for Apple II version of Maniac Mansion.
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svn-id: r25846
2007-02-25 07:23:52 +00:00
Max Horn
e9f9792f2d
Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro)
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svn-id: r25705
2007-02-18 21:07:00 +00:00
Max Horn
dc5ef8425b
Introduced V12_X_SHIFT / V12_Y_SHIFT
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svn-id: r25611
2007-02-15 18:12:29 +00:00
Max Horn
be052be462
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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svn-id: r25370
2007-02-04 01:24:43 +00:00
Max Horn
5395c4a2f4
Removed _actorPos locat vars, and instead use _pos directly
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svn-id: r25344
2007-02-03 01:21:49 +00:00
Max Horn
27432a4dc1
Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
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svn-id: r25250
2007-01-28 20:11:31 +00:00
Gregory Montoir
cd79d127fa
Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
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svn-id: r25015
2007-01-05 23:33:13 +00:00
Max Horn
ae4ea4d989
Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)
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svn-id: r24924
2006-12-25 17:21:54 +00:00
Max Horn
ba991e3b3a
SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code
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svn-id: r24923
2006-12-25 15:37:20 +00:00
Max Horn
4ce7b74085
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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svn-id: r24922
2006-12-25 15:03:36 +00:00
Gregory Montoir
cfd4ffb321
fixed bug #1620023 (script calls putActorAtXY with y == -1)
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svn-id: r24910
2006-12-21 15:09:13 +00:00
Max Horn
c210aff40c
* Made Actor::_pos protected, added public Actor::getPos() method
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* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
2006-11-19 00:39:48 +00:00
Max Horn
41b4a34b5b
cleanup
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svn-id: r24565
2006-10-29 13:30:20 +00:00
Max Horn
a0b9f78bd3
SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances)
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svn-id: r24384
2006-10-19 00:26:55 +00:00
Max Horn
92adf6a65c
SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully somewhat more logical fashion
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svn-id: r24367
2006-10-18 14:01:28 +00:00
Max Horn
dd7e4ff3e7
SCUMM: walbox related cleanup
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svn-id: r24365
2006-10-18 13:33:42 +00:00
Max Horn
d02e4d7f7c
Removed CHECK_HEAP
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svn-id: r23979
2006-09-23 11:29:32 +00:00
Max Horn
285aa5d0b2
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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svn-id: r23925
2006-09-17 23:35:09 +00:00
Max Horn
8c0b0c0120
Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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svn-id: r23921
2006-09-17 20:22:47 +00:00
Max Horn
b860f002b2
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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svn-id: r23885
2006-09-16 13:38:43 +00:00
Max Horn
6162626323
cleanup; remove check whether _costume is valid, as that is already done by getResourceAddress
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svn-id: r23884
2006-09-16 12:43:18 +00:00
Travis Howell
100b809836
Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong line
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svn-id: r23586
2006-07-24 10:52:14 +00:00
Travis Howell
e87c31d35d
Remove out dated comment
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svn-id: r23483
2006-07-11 04:43:14 +00:00
Travis Howell
242edd0e39
Restrict recent walk code changes to to exact SCUMM versions required, to prevent regressions in earlier games
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svn-id: r23476
2006-07-10 11:45:40 +00:00
Travis Howell
76e67fba92
Fix actor glitches in the stomach location of pajama3
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svn-id: r23471
2006-07-10 10:14:10 +00:00
Max Horn
eaff9344a4
Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
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svn-id: r23449
2006-07-09 09:40:44 +00:00
Travis Howell
6a53fa4cc3
Revert recent change to actorWalkStep(), caused regressions
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svn-id: r23393
2006-07-07 12:47:44 +00:00
Travis Howell
3f4cc015b2
Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust walk code to closer match original code of earlier games
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svn-id: r23381
2006-07-07 07:31:13 +00:00
Travis Howell
4bbdf9daae
Fix 1506002 - PUTTTIME: Weird Mouth Movement
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svn-id: r23374
2006-07-06 11:17:14 +00:00
Travis Howell
4b26f8319e
Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes car failing to turn during smart star challenge in thinker1
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svn-id: r23271
2006-06-24 01:46:54 +00:00
Travis Howell
bc3e089842
Fix the buttons of paintings and safe in Nogroom of spyfox
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svn-id: r23156
2006-06-17 06:27:44 +00:00
Travis Howell
a0d14a0832
Fix Commodore 64 versions
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svn-id: r22732
2006-05-29 12:45:11 +00:00
Max Horn
aeef84c961
Moved AKOS stuff to class ScummEngine_v6
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svn-id: r22229
2006-04-29 16:51:29 +00:00
Max Horn
c4df5037dc
* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
2006-04-29 16:24:39 +00:00
Max Horn
d68f95b3be
Move HE specific stuff from class Sound to its new subclass SoundHE
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svn-id: r22115
2006-04-23 18:52:39 +00:00
Travis Howell
4f10a71b98
An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391
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svn-id: r21283
2006-03-14 13:16:11 +00:00
Travis Howell
259e3cf301
Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exist in HE games. Fixes glitch when time machine is used in putttime.
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svn-id: r21195
2006-03-10 06:05:49 +00:00
Travis Howell
64ce4d6dd7
C64 maniac uses separate bitmasks for actor settings and misc settings
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svn-id: r21004
2006-03-02 06:06:24 +00:00
Max Horn
6914121f61
Replaced MKID by MID_BE in most places in the SCUMM engine
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svn-id: r20862
2006-02-25 02:12:58 +00:00
Max Horn
e389bcf497
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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svn-id: r20795
2006-02-20 16:51:30 +00:00
Eugene Sandulenko
10c7835cfc
Moved all he-specific source files to engines/scumm/he/ subdirectory
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svn-id: r20696
2006-02-15 00:57:50 +00:00
Travis Howell
b796860ee8
Add extra costume tables (Used by HE games) to saved game. Fixes weird actor states when restoring saved game, in HE games.
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svn-id: r20689
2006-02-14 10:11:15 +00:00
Travis Howell
b9fec00c25
Only adjusted in SCUMM 5+
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svn-id: r20598
2006-02-12 11:03:16 +00:00
Travis Howell
2873ae8186
Actually that should be before all code
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svn-id: r20595
2006-02-12 07:03:04 +00:00