Eugene Sandulenko
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d4313bf6b5
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FULLPIPE: Decrease header dependency
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2016-12-26 19:13:28 +01:00 |
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Eugene Sandulenko
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a62d29ab86
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FULLPIPE: Revert memory leak fixing as that introduced tons of regressions
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2016-12-13 18:15:41 +01:00 |
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Eugene Sandulenko
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1a4580d83f
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FULLPIPE: Plug several memory leaks
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2016-12-12 20:05:14 +01:00 |
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Eugene Sandulenko
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8f4a662b1d
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FULLPIPE: Simplify demo check in the engine
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2016-12-11 18:36:08 +01:00 |
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Eugene Sandulenko
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7e1dc617c4
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FULLPIPE: Implement isSaveAllowed()
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2016-12-07 19:03:08 +01:00 |
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Eugene Sandulenko
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1523f987c3
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FULLPIPE: Added 4 sound channels like in original
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2016-11-25 18:53:16 +01:00 |
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Eugene Sandulenko
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5c2bfc4c23
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FULLPIPE: Added debugging to interaction code
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2016-10-04 19:48:12 +02:00 |
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Eugene Sandulenko
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4acb6c886c
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FULLPIPE: Center mouse cursor on startup
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2016-10-02 13:23:04 +02:00 |
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Eugene Sandulenko
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5d1ea5db91
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FULLPIPE: Fix scene persistence between scenes
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2016-10-01 00:24:31 +02:00 |
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Eugene Sandulenko
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6aa4efda50
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FULLPIPE: Do not save on every room entering
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2016-09-29 07:33:18 +02:00 |
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Eugene Sandulenko
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a687ae3daf
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FULLPIPE: Add support loading/saving from GMM
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2016-09-27 19:10:07 +02:00 |
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Eugene Sandulenko
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37f4b36f7f
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FULLPIPE: Add support for loading from launcher
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2016-09-27 18:29:05 +02:00 |
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Eugene Sandulenko
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b1901e9bd1
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FULLPIPE: Throttle animation playback to 30fps
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2016-09-21 00:19:04 +02:00 |
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Eugene Sandulenko
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b9b81a22c2
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FULLPIPE: Make sound controls work and persistent
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2016-09-11 23:18:25 +02:00 |
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Torbjörn Andersson
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12973f4e90
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FULLPIPE: Free _backgroundSurface when the game ends
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2016-09-08 17:23:52 +02:00 |
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Eugene Sandulenko
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26f55005b3
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FULLPIPE: Rename in ExCommand structure
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2016-09-04 23:54:43 +02:00 |
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Eugene Sandulenko
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888a4578af
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FULLPIPE: Fix few bugs in Map code
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2016-08-29 23:35:20 +02:00 |
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Eugene Sandulenko
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76e25b635d
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FULLPIPE: Added debugging to scene3
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2016-08-28 12:44:28 +02:00 |
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Eugene Sandulenko
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0f0fee3add
|
FULLPIPE: Implement Inventory2::removeItem()
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2016-08-28 11:43:25 +02:00 |
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Eugene Sandulenko
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060d1f7254
|
FULLPIPE: Rename various mgm variables to aniHandler
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2016-08-14 21:40:29 +02:00 |
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Eugene Sandulenko
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f99e47de6e
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FULLPIPE: Rename MGM class to AniHandler
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2016-08-14 21:40:29 +02:00 |
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Eugene Sandulenko
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e58545362f
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FULLPIPE: Put behavior debug output to a separate channel
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2016-08-13 21:07:43 +02:00 |
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Eugene Sandulenko
|
9f234b0aea
|
FULLPIPE: Fixed debuf channel registration
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2016-07-28 11:25:20 +03:00 |
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Eugene Sandulenko
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6ac435099c
|
FULLPIPE: Split all debug output by channels
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2016-07-28 00:37:32 +03:00 |
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Eugene Sandulenko
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1fb5f55b70
|
FULLPIPE: Added more debug channels
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2016-07-28 00:37:32 +03:00 |
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Eugene Sandulenko
|
2d96b5f3e6
|
FULLPIPE: Started using debug channels
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2016-07-28 00:37:32 +03:00 |
|
Ori Avtalion
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d32941f657
|
FULLPIPE: Reduce audio header dependencies
|
2016-04-14 17:43:56 +03:00 |
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Filippos Karapetis
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361f4d4717
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FULLPIPE: Remove trailing whitespace
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2014-10-28 16:22:48 +02:00 |
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Eugene Sandulenko
|
ae26f9537e
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FULLPIPE: Initialize variable
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2014-06-30 01:43:25 +03:00 |
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Eugene Sandulenko
|
f404c842a1
|
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render them in 32bit
|
2014-06-17 14:55:26 +03:00 |
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Eugene Sandulenko
|
8738d55b04
|
FULLPIPE: Switch engine to 32 bit
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2014-06-17 14:00:47 +03:00 |
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Eugene Sandulenko
|
5c005ad3a3
|
FULLPIPE: Implement FullpipeEngine::freeGameLoader()
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2014-06-13 10:49:54 +03:00 |
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Eugene Sandulenko
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e181edd040
|
FULLPIPE: Implement FullpipeEngine::cleanup()
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2014-06-13 10:44:52 +03:00 |
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Eugene Sandulenko
|
de01a09141
|
FULLPIPE: Removed unused code
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2014-06-13 10:32:35 +03:00 |
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Eugene Sandulenko
|
49cb5ab569
|
FULLPIPE: Fix warning
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2014-06-05 00:40:37 +03:00 |
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Eugene Sandulenko
|
aed5de6dfa
|
FULLPIPE: Implement FullpipeEngine::disableSaves()
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2014-05-29 09:18:34 +03:00 |
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Eugene Sandulenko
|
a59a4b8656
|
FULLPIPE: Fix indent
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2014-05-14 12:11:58 +02:00 |
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Eugene Sandulenko
|
9630e28bd9
|
FULLPIPE: Implement FullpipeEngine::restartGame()
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2014-05-03 11:37:13 +03:00 |
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Eugene Sandulenko
|
d12d69631d
|
FULLPIPE: Implement FullpipeEngine::playTrack()
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2014-04-26 14:22:50 +03:00 |
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Eugene Sandulenko
|
23f15c754f
|
FULLPIPE: Implement ModalMainMenu::setSliderPos()
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2014-04-18 21:18:04 +03:00 |
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Eugene Sandulenko
|
df39d9a963
|
FULLPIPE: Implement ModalMainMenu::init()
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2014-04-15 22:17:56 +03:00 |
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Eugene Sandulenko
|
15c6293128
|
FULLPIPE: Implement ModalMainMenu constructor
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2014-04-09 23:43:50 +03:00 |
|
Johannes Schickel
|
387fe8c141
|
FULLPIPE: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
|
b2438f8d01
|
FULLPIPE: Implement lift_init()
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2014-01-26 16:53:08 +02:00 |
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Eugene Sandulenko
|
f7c768552a
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FULLPIPE: Implement lift_clickButton()
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2014-01-26 16:53:08 +02:00 |
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Eugene Sandulenko
|
f8d835d0af
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FULLPIPE: Implement FullpipeEngine::updateMap()
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2014-01-14 13:14:33 +02:00 |
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Eugene Sandulenko
|
f710418ae5
|
FULLPIPE: Implement preloadCallback()
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2014-01-10 21:31:18 +02:00 |
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Eugene Sandulenko
|
2b1d7f1eb7
|
FULLPIPE: Initialize variable
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2014-01-06 23:24:36 +02:00 |
|
Eugene Sandulenko
|
51a83e8be1
|
FULLPIPE: Implement scene11_initScene()
|
2013-12-24 00:14:37 +02:00 |
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Eugene Sandulenko
|
90532c78a2
|
FULLPIPE: g_fullpipe -> g_fp for brevity
|
2013-12-21 16:42:49 +02:00 |
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