Commit Graph
53 Commits
Author SHA1 Message Date
Eugene Sandulenko 6ac435099c FULLPIPE: Split all debug output by channels 2016-07-28 00:37:32 +03:00
Eugene Sandulenko aadc853146 FULLPIPE: Adjusted debug output 2016-07-18 22:40:52 +03:00
Eugene Sandulenko 9b95f9f9c1 FULLPIPE: Rename some methods 2015-10-17 12:45:39 +02:00
Torbjörn Andersson dfe04491c1 JANITORIAL: Remove unnecessary semicolons 2015-01-21 01:29:22 +01:00
Eugene Sandulenko 2ee3b7c11b FULLPIPE: Fix crash on exit 2014-06-14 09:43:29 +03:00
Eugene Sandulenko 96065c7f87 FULLPIPE: Implement GameLoader::~GameLoader() 2014-06-13 10:32:35 +03:00
Eugene Sandulenko 18242b8a29 FULLPIPE: Implement GameLoader::restoreDefPicAniInfos() 2014-06-12 10:32:45 +03:00
Eugene Sandulenko 9630e28bd9 FULLPIPE: Implement FullpipeEngine::restartGame() 2014-05-03 11:37:13 +03:00
Eugene Sandulenko c7d017e166 FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support 2014-05-01 12:06:40 +03:00
Eugene Sandulenko 39f771a3c5 FULLPIPE: Implement ModalSaveGame::saveload() 2014-05-01 09:44:47 +03:00
Eugene Sandulenko 60a41b76f2 FULLPIPE: More renames in scene18and19 2014-03-16 22:40:26 +02:00
Eugene Sandulenko 201f7a0f82 FULLPIPE: Implement true scene19_preload() 2014-03-03 00:26:57 +02:00
Johannes Schickel 387fe8c141 FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Eugene Sandulenko f710418ae5 FULLPIPE: Implement preloadCallback() 2014-01-10 21:31:18 +02:00
Eugene Sandulenko a47e2a6b7d FULLPIPE: Started preloadCallback() implementation 2014-01-10 08:46:43 +02:00
Eugene Sandulenko 71c8d5edd0 FULLPIPE: Stubbed and implemented some class destructors 2014-01-08 18:37:39 +02:00
Eugene Sandulenko ea66761b04 FULLPIPE: Implement sceneHandler11_hitMan() 2013-12-27 21:23:59 +02:00
Eugene Sandulenko 90532c78a2 FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
Eugene Sandulenko 5fc18c023d FULLPIPE: Implement sceneHandler06() 2013-12-16 22:28:11 +02:00
Filippos Karapetis edbf2d49fb FULLPIPE: Make _exCommands private 2013-12-11 22:52:49 +02:00
Eugene Sandulenko 0c2bc41f49 FULLPIPE: Fix crash after intro 2013-10-30 00:32:06 +02:00
Eugene Sandulenko 4a6ede35e7 FULLPIPE: CGameLoader -> GameLoader 2013-09-18 19:39:54 +04:00
Eugene Sandulenko 918d2f175a FULLPIPE: CGameVar -> GameVar 2013-09-18 19:39:54 +04:00
Eugene Sandulenko 1ce1712b7b FULLPIPE: Remove C* prefix from inventory classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko c354981037 FULLPIPE: Remove C* prefix from input classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko 3bd3431ad4 FULLPIPE: Remove C* prefixes from interaction classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko 5d25dd3b36 FULLPIPE: Remove C* prefixes from motion classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko 4db215a511 FULLPIPE: Move PreloadItem methods where they belong 2013-09-14 00:14:49 +03:00
Eugene Sandulenko e8f4c28d10 FULLPIPE: Move Sc2 to gameloader.h 2013-09-12 22:51:21 +03:00
Eugene Sandulenko 6cd830fb1b FULLPIPE: Implement CGameLoader::preloadScene() 2013-09-12 22:51:21 +03:00
Eugene Sandulenko ad43f25c0f FULLPIPE: Fix debug scene 2013-09-12 01:00:20 +03:00
Eugene Sandulenko fa8027203c FULLPIPE: Started debug scene 2013-09-09 23:23:33 +03:00
Eugene Sandulenko af91d2a5ce FULLPIPE: Whitespace fix 2013-09-06 15:58:05 +03:00
Eugene Sandulenko 4db2d7e21b FULLPIPE: Fix crash 2013-09-06 14:51:14 +03:00
Eugene Sandulenko 13059906c5 FULLPIPE: Rename base class variables to avoid ambigiuity 2013-09-06 14:51:13 +03:00
Eugene Sandulenko c12ea8bd2b FULLPIPE: Implement global_messageHandler1() 2013-09-06 14:51:13 +03:00
Eugene Sandulenko cee12678dc FULLPIPE: Implement sceneHandler01() 2013-09-06 14:51:12 +03:00
Eugene Sandulenko 60ca9f74ac FULLPIPE: Fix bug with lost picture palettes 2013-09-06 14:51:12 +03:00
Eugene Sandulenko 1d55aa0c6e FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing 2013-09-06 14:51:11 +03:00
Eugene Sandulenko 7257d8804b FULLPIPE: Implement CGameLoader::applyPicAniInfos() 2013-09-06 14:51:11 +03:00
Eugene Sandulenko 633a0fcd86 FULLPIPE: Fix scene loading 2013-09-06 14:51:09 +03:00
Eugene Sandulenko 6e64897e72 FULLPIPE: Rename some CGameLoader members 2013-09-06 14:51:09 +03:00
Eugene Sandulenko 856eb1b0fa FULLPIPE: Implemented FullpipeEngine::updateScreen() 2013-09-06 14:51:09 +03:00
Eugene Sandulenko 56cb6bbd45 FULLPIPE: Implemented CGameLoader::gotoScene() 2013-09-06 14:51:08 +03:00
Eugene Sandulenko 795a926744 FULLPIPE: Unstubbed loadGam() and CGameLoader() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko 3c77ad17af FULLPIPE: Implement FullpipeEngine::initCursors() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko 74b662516d FULLPIPE: Implemented StaticANIObject::countMovements() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko 94fedf0128 FULLPIPE: Finished stubbing loadGam() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko aaf5bae026 FULLPIPE: Fixed initial scene drawing. Scene bg is shown 2013-09-06 14:51:05 +03:00
Eugene Sandulenko 7aa2377bf7 FULLPIPE: Initial stubs for input system 2013-09-06 14:51:04 +03:00