FULLPIPE: Rename some CGameLoader members

This commit is contained in:
Eugene Sandulenko
2013-09-06 14:51:09 +03:00
parent 856eb1b0fa
commit 6e64897e72
2 changed files with 6 additions and 6 deletions
+4 -4
View File
@@ -62,8 +62,8 @@ CGameLoader::CGameLoader() {
_preloadCallback = 0;
_readSavegameCallback = 0;
_gameVar = 0;
_preloadId1 = 0;
_preloadId2 = 0;
_preloadSceneId = 0;
_preloadEntranceId = 0;
_updateCounter = 0;
g_fullpipe->_msgX = 0;
@@ -267,9 +267,9 @@ void CGameLoader::updateSystems(int counterdiff) {
processMessages();
if (_preloadId1) {
if (_preloadSceneId) {
processMessages();
preloadScene(_preloadId1, _preloadId2);
preloadScene(_preloadSceneId, _preloadEntranceId);
}
}
+2 -2
View File
@@ -63,8 +63,8 @@ class CGameLoader : public CObject {
char *_gameName;
ExCommand _exCommand;
int _updateCounter;
int _preloadId1;
int _preloadId2;
int _preloadSceneId;
int _preloadEntranceId;
};
CInventory2 *getGameLoaderInventory();