johndoe123
0ec039c5b0
NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433 etc. methods and use them
2013-05-08 20:39:39 +02:00
johndoe123
71ea4d5877
NEVERHOOD: Merge Palette2 class into Palette
2013-05-08 20:39:39 +02:00
johndoe123
d24907d1bb
NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge of the Palette/Palette2 classes
2013-05-08 20:39:39 +02:00
johndoe123
67fe73352b
NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and updateScene for Module1000
2013-05-08 20:39:39 +02:00
johndoe123
02fe0bc65d
NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into createScene and updateScene (for Module2200 only so far)
2013-05-08 20:39:39 +02:00
johndoe123
fad64afa44
NEVERHOOD: Remove unused resource preloading stuff (probably resource preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then)
...
- Add Klayman animation speedup
2013-05-08 20:39:39 +02:00
johndoe123
c30e16628e
NEVERHOOD: Add Module::updateChild and use it (in most places)
2013-05-08 20:39:39 +02:00
johndoe123
5d63bef6a2
NEVERHOOD: Use setBackground
2013-05-08 20:39:39 +02:00
johndoe123
4a88ce37dd
NEVERHOOD: Use InsertKlayman
2013-05-08 20:39:38 +02:00
johndoe123
cac9a090e7
NEVERHOOD: Use insertStaticSprite
2013-05-08 20:39:38 +02:00
johndoe123
b757e22f88
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
...
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
2013-05-08 20:39:38 +02:00
johndoe123
a21f9ef891
NEVERHOOD: Add Scene1310 and Scene1311
2013-05-08 20:39:38 +02:00
johndoe123
38378d2090
NEVERHOOD: Add Scene1317
...
- Fix SmackerPlayer (last frame was dropped, this hopefully doesn't break other stuff...)
2013-05-08 20:39:38 +02:00
johndoe123
3e122b002c
NEVERHOOD: Add Scene1308 (renaming of stuff todo)
2013-05-08 20:39:38 +02:00
johndoe123
85a216737c
NEVERHOOD: Add tables for Scene1308
2013-05-08 20:39:38 +02:00
johndoe123
e13b8740c9
NEVERHOOD: Add Scene1307
2013-05-08 20:39:38 +02:00
johndoe123
30ff790a07
NEVERHOOD: Add Scene1306
2013-05-08 20:39:38 +02:00
johndoe123
089ada55ba
NEVERHOOD: Add tables for Scene1306
2013-05-08 20:39:38 +02:00
johndoe123
a6cb31c9c3
NEVERHOOD: Add Scene1305
2013-05-08 20:39:38 +02:00
johndoe123
a29c62ce5a
NEVERHOOD: Add tables for Scene1305
2013-05-08 20:39:37 +02:00
johndoe123
086879a4aa
NEVERHOOD: Add Scene1304
2013-05-08 20:39:37 +02:00
johndoe123
4c7930bd34
NEVERHOOD: Add tables for Scene1304
2013-05-08 20:39:37 +02:00
johndoe123
9d6e3b9575
NEVERHOOD: Add Scene1303
2013-05-08 20:39:37 +02:00
johndoe123
b5fc6ed2c0
NEVERHOOD: Add tables for Scene1303
2013-05-08 20:39:37 +02:00
johndoe123
d4030b7a9f
NEVERHOOD: Start with Module1300 and implement Scene1302
2013-05-08 20:39:37 +02:00
johndoe123
5214284271
NEVERHOOD: Add tables for Scene1302
2013-05-08 20:39:37 +02:00
johndoe123
9b151cefc3
NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
...
- Load SceneInfo140 from neverhood.dat
- Some renaming
2013-05-08 20:39:36 +02:00
johndoe123
b16f34c376
NEVERHOOD: Add Scene2248
2013-05-08 20:39:36 +02:00
johndoe123
49658b6b5a
NEVERHOOD: Forgot to remove debug code
2013-05-08 20:39:36 +02:00
johndoe123
9133d17cdf
NEVERHOOD: Implement Scene2242
2013-05-08 20:39:36 +02:00
johndoe123
904f7ac335
NEVERHOOD: Add tables for Scene2242
2013-05-08 20:39:36 +02:00
johndoe123
730844f1b7
NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
...
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08 20:39:36 +02:00
johndoe123
50996201f4
NEVERHOOD: Very small cleanup
2013-05-08 20:39:36 +02:00
johndoe123
41f8749bd0
NEVERHOOD: Implement Scene2207 (not complete yet)
2013-05-08 20:39:36 +02:00
johndoe123
8459fa9777
NEVERHOOD: Add tables for Scene2207
2013-05-08 20:39:36 +02:00
johndoe123
f29619f655
NEVERHOOD: Implement Scene2206
2013-05-08 20:39:36 +02:00
johndoe123
80bbb06453
NEVERHOOD: Add tables for Scene2206
2013-05-08 20:39:36 +02:00
johndoe123
8729ca04d9
NEVERHOOD: Add tables for Scene2205
2013-05-08 20:39:35 +02:00
johndoe123
e177dcf911
NEVERHOOD: Implement Scene2205
2013-05-08 20:39:35 +02:00
johndoe123
732f7c8845
NEVERHOOD: Add Scene2204 (just a DiskplayerScene)
2013-05-08 20:39:35 +02:00
johndoe123
31457e11aa
NEVERHOOD: Implement Scene2203
2013-05-08 20:39:35 +02:00
johndoe123
9273c2e97a
NEVERHOOD: Add tables for Scene2203
2013-05-08 20:39:35 +02:00
johndoe123
c4a4ce4e35
NEVERHOOD: Implement Scene2202 (sliding puzzle)
2013-05-08 20:39:35 +02:00
johndoe123
b64b0cfac2
NEVERHOOD: Implement updateScene2201
2013-05-08 20:39:35 +02:00
johndoe123
28177361bf
NEVERHOOD: Add Hall of Records tables
...
- Add tables for Scene2201
2013-05-08 20:39:35 +02:00
johndoe123
eb8c44b54c
NEVERHOOD: Implement Scene2201
...
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
2013-05-08 20:39:35 +02:00
digitall
bec86c7c2e
NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default to 1xScalar.
2013-05-08 20:39:35 +02:00
johndoe123
bc239b3fb1
NEVERHOOD: Restructure/redesign create_neverhood tool and made it more extensible for future game structures
2013-05-08 20:39:35 +02:00
johndoe123
8286290185
NEVERHOOD: Add tables for Module2000
2013-05-08 20:39:34 +02:00
johndoe123
5fcc3af23b
NEVERHOOD: Implement Module2000
2013-05-08 20:39:34 +02:00