Commit Graph
61292 Commits
Author SHA1 Message Date
johndoe123 0ec039c5b0 NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433 etc. methods and use them 2013-05-08 20:39:39 +02:00
johndoe123 71ea4d5877 NEVERHOOD: Merge Palette2 class into Palette 2013-05-08 20:39:39 +02:00
johndoe123 d24907d1bb NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge of the Palette/Palette2 classes 2013-05-08 20:39:39 +02:00
johndoe123 67fe73352b NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and updateScene for Module1000 2013-05-08 20:39:39 +02:00
johndoe123 02fe0bc65d NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into createScene and updateScene (for Module2200 only so far) 2013-05-08 20:39:39 +02:00
johndoe123 fad64afa44 NEVERHOOD: Remove unused resource preloading stuff (probably resource preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then)
- Add Klayman animation speedup
2013-05-08 20:39:39 +02:00
johndoe123 c30e16628e NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
johndoe123 5d63bef6a2 NEVERHOOD: Use setBackground 2013-05-08 20:39:39 +02:00
johndoe123 4a88ce37dd NEVERHOOD: Use InsertKlayman 2013-05-08 20:39:38 +02:00
johndoe123 cac9a090e7 NEVERHOOD: Use insertStaticSprite 2013-05-08 20:39:38 +02:00
johndoe123 b757e22f88 NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
2013-05-08 20:39:38 +02:00
johndoe123 a21f9ef891 NEVERHOOD: Add Scene1310 and Scene1311 2013-05-08 20:39:38 +02:00
johndoe123 38378d2090 NEVERHOOD: Add Scene1317
- Fix SmackerPlayer (last frame was dropped, this hopefully doesn't break other stuff...)
2013-05-08 20:39:38 +02:00
johndoe123 3e122b002c NEVERHOOD: Add Scene1308 (renaming of stuff todo) 2013-05-08 20:39:38 +02:00
johndoe123 85a216737c NEVERHOOD: Add tables for Scene1308 2013-05-08 20:39:38 +02:00
johndoe123 e13b8740c9 NEVERHOOD: Add Scene1307 2013-05-08 20:39:38 +02:00
johndoe123 30ff790a07 NEVERHOOD: Add Scene1306 2013-05-08 20:39:38 +02:00
johndoe123 089ada55ba NEVERHOOD: Add tables for Scene1306 2013-05-08 20:39:38 +02:00
johndoe123 a6cb31c9c3 NEVERHOOD: Add Scene1305 2013-05-08 20:39:38 +02:00
johndoe123 a29c62ce5a NEVERHOOD: Add tables for Scene1305 2013-05-08 20:39:37 +02:00
johndoe123 086879a4aa NEVERHOOD: Add Scene1304 2013-05-08 20:39:37 +02:00
johndoe123 4c7930bd34 NEVERHOOD: Add tables for Scene1304 2013-05-08 20:39:37 +02:00
johndoe123 9d6e3b9575 NEVERHOOD: Add Scene1303 2013-05-08 20:39:37 +02:00
johndoe123 b5fc6ed2c0 NEVERHOOD: Add tables for Scene1303 2013-05-08 20:39:37 +02:00
johndoe123 d4030b7a9f NEVERHOOD: Start with Module1300 and implement Scene1302 2013-05-08 20:39:37 +02:00
johndoe123 5214284271 NEVERHOOD: Add tables for Scene1302 2013-05-08 20:39:37 +02:00
johndoe123 9b151cefc3 NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
- Load SceneInfo140 from neverhood.dat
- Some renaming
2013-05-08 20:39:36 +02:00
johndoe123 b16f34c376 NEVERHOOD: Add Scene2248 2013-05-08 20:39:36 +02:00
johndoe123 49658b6b5a NEVERHOOD: Forgot to remove debug code 2013-05-08 20:39:36 +02:00
johndoe123 9133d17cdf NEVERHOOD: Implement Scene2242 2013-05-08 20:39:36 +02:00
johndoe123 904f7ac335 NEVERHOOD: Add tables for Scene2242 2013-05-08 20:39:36 +02:00
johndoe123 730844f1b7 NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08 20:39:36 +02:00
johndoe123 50996201f4 NEVERHOOD: Very small cleanup 2013-05-08 20:39:36 +02:00
johndoe123 41f8749bd0 NEVERHOOD: Implement Scene2207 (not complete yet) 2013-05-08 20:39:36 +02:00
johndoe123 8459fa9777 NEVERHOOD: Add tables for Scene2207 2013-05-08 20:39:36 +02:00
johndoe123 f29619f655 NEVERHOOD: Implement Scene2206 2013-05-08 20:39:36 +02:00
johndoe123 80bbb06453 NEVERHOOD: Add tables for Scene2206 2013-05-08 20:39:36 +02:00
johndoe123 8729ca04d9 NEVERHOOD: Add tables for Scene2205 2013-05-08 20:39:35 +02:00
johndoe123 e177dcf911 NEVERHOOD: Implement Scene2205 2013-05-08 20:39:35 +02:00
johndoe123 732f7c8845 NEVERHOOD: Add Scene2204 (just a DiskplayerScene) 2013-05-08 20:39:35 +02:00
johndoe123 31457e11aa NEVERHOOD: Implement Scene2203 2013-05-08 20:39:35 +02:00
johndoe123 9273c2e97a NEVERHOOD: Add tables for Scene2203 2013-05-08 20:39:35 +02:00
johndoe123 c4a4ce4e35 NEVERHOOD: Implement Scene2202 (sliding puzzle) 2013-05-08 20:39:35 +02:00
johndoe123 b64b0cfac2 NEVERHOOD: Implement updateScene2201 2013-05-08 20:39:35 +02:00
johndoe123 28177361bf NEVERHOOD: Add Hall of Records tables
- Add tables for Scene2201
2013-05-08 20:39:35 +02:00
johndoe123 eb8c44b54c NEVERHOOD: Implement Scene2201
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
2013-05-08 20:39:35 +02:00
digitall bec86c7c2e NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default to 1xScalar. 2013-05-08 20:39:35 +02:00
johndoe123 bc239b3fb1 NEVERHOOD: Restructure/redesign create_neverhood tool and made it more extensible for future game structures 2013-05-08 20:39:35 +02:00
johndoe123 8286290185 NEVERHOOD: Add tables for Module2000 2013-05-08 20:39:34 +02:00
johndoe123 5fcc3af23b NEVERHOOD: Implement Module2000 2013-05-08 20:39:34 +02:00