Commit Graph
61292 Commits
Author SHA1 Message Date
RichieSams 077f0b2491 ZVISION: Update LeverControl to use the new RlfAnimation outputs 2013-09-09 11:16:43 -05:00
RichieSams 8354f23628 ZVISION: Add a debug assert to make sure we're not trying to render ouside the working window 2013-09-09 11:16:42 -05:00
RichieSams 31cdf227d2 ZVISION: Clip animations to the working window 2013-09-09 11:16:42 -05:00
RichieSams 3b7189993c ZVISION: Let Rlf animations output Surfaces instead of uint16 arrays 2013-09-09 11:16:41 -05:00
RichieSams f9b9bf5b9b ZVISION: Create method for transposing a surface 2013-09-09 11:16:40 -05:00
RichieSams a415964c6d ZVISION: Create method for clipping a rect to the working window 2013-09-09 11:16:40 -05:00
RichieSams 511cb7447e ZVISION: Create method for converting image space to working window space 2013-09-09 11:16:39 -05:00
RichieSams c7358ed4f7 ZVISION: Create class for rendering TrueType fonts 2013-09-09 11:16:39 -05:00
RichieSams af94158723 ZVISION: Save a thumbnail of the RenderManager backbuffer instead of the actual screen
This prevents things like the GMM being in the thumbnail
2013-09-09 11:16:38 -05:00
RichieSams 87e78e4c33 ZVISION: Create method for getting the RenderManager backbuffer 2013-09-09 11:16:38 -05:00
RichieSams 106522661c ZVISION: Create method for rendering to the working window with binary alpha 2013-09-09 11:16:37 -05:00
RichieSams 6e806e51ad ZVISION: Stop avi playback once the animation is finished 2013-09-09 11:16:37 -05:00
RichieSams b1587f8ba0 ZVISION: Implement ActionPlayPreloadAnimation 2013-09-09 11:16:36 -05:00
RichieSams 5c3cfaa6d2 ZVISION: Implement ActionPreloadAnimation::execute() 2013-09-09 11:16:36 -05:00
RichieSams 46278f6f59 ZVISION: Implement AnimationControl
This handles playing animations asyncronously over numerous frames
2013-09-09 11:16:35 -05:00
RichieSams 6a9572670c ZVISION: Add method for getting a pointer to a Control 2013-09-09 11:16:28 -05:00
Strangerke 524edfcbc3 AVALANCHE: Rework more strings (still WIP) 2013-09-09 07:20:25 +02:00
Eugene Sandulenko 3cce3f9a91 FULLPIPE: Fix function prototype 2013-09-09 07:38:19 +03:00
Paul Gilbert ef0c75739e TSAGE: Bugfixes and renaming for R2R Rim Lift Computer 2013-09-08 21:29:11 -04:00
Paul Gilbert 475d5e9c11 TSAGE: Bugfixes and renaming for R2R Rim Lift interior 2013-09-08 19:47:34 -04:00
Eugene Sandulenko 4f0d37d2f8 SWORD25: Remove unused variable 2013-09-09 00:48:02 +03:00
Eugene Sandulenko 4c2dc5fb3f RECORDER: Fix warning 2013-09-09 00:46:03 +03:00
Eugene Sandulenko fdafc7c391 FULLPIPE: Fix warning 2013-09-09 00:38:07 +03:00
Eugene Sandulenko b165dd8a06 FULLPIPE: Fix warnings 2013-09-09 00:38:07 +03:00
Eugene Sandulenko 693ed1e988 FULLPIPE: Drop game platform in autogenerated gameid since only Windows version existed 2013-09-09 00:38:06 +03:00
Eugene Sandulenko 6384cfdeaa AD: Introduce ADGF_DROPPLATFORM 2013-09-09 00:38:06 +03:00
Strangerke 2d2ce624a9 AVALANCHE: Rework some more strings 2013-09-08 23:37:13 +02:00
Einar Johan Trøan Sømåen 1c091ca1ff WINTERMUTE: Swap dpi and font-height to be the right-way around. 2013-09-08 23:25:23 +02:00
Strangerke f7bce3bede AVALANCHE: Rework some more strings 2013-09-08 23:13:58 +02:00
Eugene Sandulenko 55e88c9e43 Merge pull request #388 from sev-/fullpipe
FULLPIPE: Merge The Full Pipe engine
2013-09-08 14:00:33 -07:00
Eugene Sandulenko 747e70a38e FULLPIPE: Implement CInteractionController::handleInteraction() 2013-09-08 23:56:04 +03:00
Paul Gilbert 7d7bd8b8f3 TSAGE: Fixes and renaming for R2R Rim lift exterior scene 2013-09-08 16:39:28 -04:00
Strangerke e77db05208 AVALANCHE: Rework some more string uses 2013-09-08 22:23:58 +02:00
Paul Gilbert 658f86144b TSAGE: Fixes and renaming for R2R rim scene 2013-09-08 14:50:21 -04:00
Strangerke cb66911ed2 AVALANCHE: Rework more strings in Scroll2 2013-09-08 20:24:09 +02:00
Strangerke f33ba71924 AVALANCHE: Fix bug in Visa2 2013-09-08 18:52:40 +02:00
Strangerke 78417de0d1 AVALANCHE: Start simplifying String use 2013-09-08 18:50:47 +02:00
Strangerke b60767fce8 AVALANCHE: Do not set pixels directly 2013-09-08 15:20:41 +02:00
Strangerke 599d2eeb06 Merge branch 'master' into avalanche 2013-09-08 14:49:34 +02:00
Strangerke 7df4c94aeb AVALANCHE: Some renaming in Timer and Acci2, add some doxygen comments 2013-09-08 14:11:32 +02:00
uruk 3950c871f2 AVALANCHE: Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
Conflicts:
	engines/avalanche/animation.cpp
2013-09-08 12:57:34 +02:00
uruk 48f2a79ed2 AVALANCHE: Rename _tr to _anim. 2013-09-08 12:53:19 +02:00
Strangerke e6956a994b AVALANCHE: Change type of kSpriteNumbMax to byte 2013-09-08 12:47:04 +02:00
uruk c6183993f2 AVALANCHE: Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
Conflicts:
	engines/avalanche/animation.h
2013-09-08 12:39:33 +02:00
Strangerke 2eb4002e36 AVALANCHE: Check function scope in Animation, set a function private 2013-09-08 12:23:48 +02:00
uruk 0f20e7fe37 Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche 2013-09-08 12:21:27 +02:00
uruk b7844c3548 AVALANCHE: More renaming/refactoring in Animation. 2013-09-08 12:21:02 +02:00
Strangerke 55d64e1ed1 AVALANCHE: Add some doxygen comments in Lucerna 2013-09-08 12:11:20 +02:00
uruk b8d16e894c AVALANCHE: Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
Conflicts:
	engines/avalanche/visa2.cpp
2013-09-08 12:06:43 +02:00
uruk c0243036a2 AVALANCHE: Renaming/refactoring in Animation. 2013-09-08 12:06:08 +02:00