Commit Graph
61292 Commits
Author SHA1 Message Date
Eugene Sandulenko 574707f9dd FULLPIPE: Implement scene14_setupMusic() and scene14_updateCursor() 2013-12-30 23:34:18 +02:00
Eugene Sandulenko bcb48c9d17 FULLPIPE: Plug scene14 in 2013-12-30 23:25:53 +02:00
Eugene Sandulenko c4c21c6702 FULLPIPE: Started scene14 2013-12-30 23:18:52 +02:00
Eugene Sandulenko 3c64176719 FULLPIPE: Started implementation of MovGraph2::genMovement() 2013-12-30 22:56:04 +02:00
Eugene Sandulenko e7551f14fd FULLPIPE: Implement BehaviorManager::setBehaviorEnabled() 2013-12-30 22:21:52 +02:00
Eugene Sandulenko 2bf60ea308 FULLPIPE: Implement BehaviorManager::getBehaviorEntryInfoByMessageQueueDataId() 2013-12-30 16:56:06 +02:00
Eugene Sandulenko 8b2e8d7c20 FULLPIPE: Attempt to fix scene flicker 2013-12-30 02:20:41 +02:00
Torbjörn Andersson fd198a4b8b FULLPIPE: Actually silence GCC warning. 2013-12-30 00:38:56 +01:00
Eugene Sandulenko f794f6ae5b FULLPIPE: Give scene13 vars meaningful names. This completes the scene. 2013-12-30 00:59:50 +02:00
Eugene Sandulenko 1b0bcfd64b FULLPIPE: Renames in scene13 2013-12-30 00:56:27 +02:00
Eugene Sandulenko 58f4940848 FULLPIPE: Implement remaining scene13 functions 2013-12-30 00:52:04 +02:00
Eugene Sandulenko 562d539db9 FULLPIPE: implement sceneHandler13_uneatGum()/updateBridge() 2013-12-30 00:43:06 +02:00
Eugene Sandulenko c0c8be7dce FULLPIPE: Fix warning 2013-12-30 00:37:05 +02:00
Eugene Sandulenko cb647a4dfa FULLPIPE: Implement sceneHandler13_testClose()/testOpen() 2013-12-30 00:33:31 +02:00
Eugene Sandulenko edb26cb563 FULLPIPE: Implement sceneHandler13_openBridge() 2013-12-30 00:27:26 +02:00
Eugene Sandulenko 58ffa21c29 FULLPIPE: More code to scene13 2013-12-30 00:22:19 +02:00
Eugene Sandulenko a57e2428ec FULLPIPE: Implement sceneHandler13_closeBridge() 2013-12-30 00:12:43 +02:00
Eugene Sandulenko ec6da5a450 FULLPIPE: Implement MotionController::getLinkByName() 2013-12-29 23:50:15 +02:00
Eugene Sandulenko b10bc540a3 FULLPIPE: Enable scene13 2013-12-29 23:18:51 +02:00
Eugene Sandulenko ddb4e0af76 FULLPIPE: Implement sceneHandler13() 2013-12-29 23:12:26 +02:00
Filippos Karapetis 92034a36b3 FULLPIPE: Fix crash when jumping to an unknown scene 2013-12-29 15:37:02 +02:00
Filippos Karapetis 2bf97b962a FULLPIPE: Add a missing initialization in the MessageQueue class
Fixes a crash in scene 7
2013-12-29 14:51:40 +02:00
Filippos Karapetis c64a123014 NEWS: Sync with the latest SCI changes and change some items to 80 cols 2013-12-29 13:55:36 +02:00
Eugene Sandulenko 16f7d5c6ec FULLPIPE: Plug scene13 in 2013-12-29 09:42:54 +02:00
Eugene Sandulenko 0b60ca36a1 FULLPIPE: Initial code for scene13 2013-12-29 01:46:25 +02:00
Eugene Sandulenko 657811e2c3 FULLPIPE: Revert accidential change 2013-12-28 23:55:49 +02:00
Eugene Sandulenko 3f8c39341c FULLPIPE: Correctly implement scene switching from command line 2013-12-28 23:42:06 +02:00
Eugene Sandulenko 5822ce9659 FULLPIPE: Complete scene24 2013-12-28 22:28:54 +02:00
Eugene Sandulenko e488d35454 FULLPIPE: Implement sceneHandler24() 2013-12-28 22:22:32 +02:00
Eugene Sandulenko d751e719ac FULLPIPE: Implement scene24_setPoolState() 2013-12-28 22:14:38 +02:00
Eugene Sandulenko 0af0d2bc6a FULLPIPE: Plug scene24 in 2013-12-28 22:04:12 +02:00
Eugene Sandulenko b24b1880be FULLPIPE: Initial implementation of scene24_initScene() 2013-12-28 21:59:16 +02:00
Torbjörn Andersson ba3172b55f NEVERHOOD: Fix crash when playing uncompressed sounds
This happened to me when (or shortly afterwards; I'm not quite sure)
lighting the fuse on the TNT dummy.
2013-12-28 14:21:48 +01:00
Filippos Karapetis 185c232b60 NEVERHOOD: Fix quitting via the menu (bug #6474) 2013-12-28 14:52:37 +02:00
Filippos Karapetis 6ed7f1dd4e NEVERHOOD: Close the game menu when pressing the Escape key 2013-12-28 14:47:35 +02:00
Eugene Sandulenko 9a5e5c2589 FULLPIPE: Renames in scene11. This completes the scene 2013-12-28 14:17:50 +02:00
Eugene Sandulenko 2c35897260 FULLPIPE: Rename variables in scene11 2013-12-28 14:17:50 +02:00
Eugene Sandulenko 89db57906b FULLPIPE: Give proper names to subs in scene11 2013-12-28 14:17:49 +02:00
Eugene Sandulenko b42c8e157e FULLPIPE: Implement scene11_dudeSwingCallback() 2013-12-28 14:17:49 +02:00
Eugene Sandulenko 08922cd3c4 FULLPIPE: Implement sceneHandler11_swingerJumpDown() 2013-12-28 14:17:49 +02:00
Eugene Sandulenko 8b308be18a FULLPIPE: More code to scene11 2013-12-28 14:17:49 +02:00
Eugene Sandulenko 0238e20c36 FULLPIPE: Implement sceneHandler11_jumpFromSwing() 2013-12-28 14:17:49 +02:00
Filippos Karapetis 4ffbae3815 NEVERHOOD: Fix looping sounds (bug #6473)
Based on salty-horse's patch - thanks!
2013-12-28 13:30:33 +02:00
Eugene Sandulenko 66dddbe892 FULLPIPE: implement sceneHandler11_sub08() 2013-12-28 00:28:50 +02:00
Eugene Sandulenko a67dcf27bf FULLPIPE: Implement sceneHandler11_sub11() 2013-12-28 00:19:28 +02:00
Eugene Sandulenko 98598d2ec3 FULLPIPE: Implement sceneHandler11_sub10() 2013-12-28 00:09:52 +02:00
Eugene Sandulenko b03e329bc7 FULLPIPE: Implement sceneHandler11_swingLogic() 2013-12-27 23:59:41 +02:00
Eugene Sandulenko 183df043ae FULLPIPE: Implement sceneHandler11_sub09() 2013-12-27 23:49:00 +02:00
Eugene Sandulenko 2136644348 FULLPIPE: Implement sceneHandler11_swing0()/swing2() 2013-12-27 22:32:01 +02:00
Eugene Sandulenko a702464626 FULLPIPE: More code to scene11 2013-12-27 22:24:38 +02:00