Commit Graph
61292 Commits
Author SHA1 Message Date
Filippos Karapetis 16adcb5145 COMMON: Simplify the documentation in openForSaving()
The new more concise description is courtesy of wjp.
2012-06-25 22:32:00 +03:00
Johannes Schickel 7b44c20eb1 BADA: Implement weekday querying in getTimeAndDate.
This furthermore makes the returned time be the wall time instead of UTC.

Thanks to Chris Warren-Smith for testing and improving a patch based
on pull request #248.
2012-06-25 19:59:46 +02:00
Einar Johan Trøan Sømåen 580ed9026f WINTERMUTE: Remove std::replace from PathUtil 2012-06-25 17:24:00 +02:00
Einar Johan Trøan Sømåen c4c3f724a6 WINTERMUTE: Silence a warning in wintypes.h 2012-06-25 17:09:58 +02:00
Einar Johan Trøan Sømåen c2a8af7ae5 WINTERMUTE: Rename functions and arguments in BScriptable. 2012-06-25 16:44:44 +02:00
Einar Johan Trøan Sømåen 1c26b37ef2 WINTERMUTE: Remove the DEGTORAD/RADTODEG-macros 2012-06-25 16:19:36 +02:00
Einar Johan Trøan Sømåen 58b8b371fe WINTERMUTE: Fix even more warnings 2012-06-25 16:14:28 +02:00
Einar Johan Trøan Sømåen 4c61cf042b WINTERMUTE: Fix a bunch of warnings 2012-06-25 15:48:00 +02:00
Einar Johan Trøan Sømåen 0fc175857a WINTERMUTE: Move the engine-log over to a debug-channel. 2012-06-25 15:26:33 +02:00
Einar Johan Trøan Sømåen e68ab9b572 WINTERMUTE: Make the ClassRegistry clean up after itself when returning to launcher 2012-06-25 15:13:34 +02:00
sylvaintv 20a781c020 TOON: Fix bug #3533291 - Crash in Russian Version
The Russian-localized version of an animation contained
an empty frame, added a check to skip the rendering.

Bug #3533291: "TOON: Russian Version Crash at Voice Scanner"
2012-06-25 00:49:33 +02:00
Strangerke c7fd284e4a CGE: Fix bug 3537530 - ALTering dice 2012-06-25 00:44:59 +02:00
Strangerke 150011b843 CGE: Fix FX stereo 2012-06-24 23:49:03 +02:00
D G Turner d2c510b886 AUDIO: Update Mixer class doxygen comment on balance to be consistent. 2012-06-24 22:34:49 +01:00
Strangerke c4df905e0c CGE: Fix bug #3537529 2012-06-24 21:25:53 +02:00
Thierry Crozat 06cd612b71 Merge pull request #251 from SimSaw/Updated German files 2012-06-24 19:03:53 +01:00
Thierry Crozat 29afa41047 I18N: Update translations template from source code 2012-06-24 18:17:33 +01:00
Simon Sawatzki 97168d5285 DOCS: Updated German README (Liesmich) and NEWS (Neues).
Liesmich now based on README SHA1 ID: d860f0f9bf
Neues now based on NEWS SHA1 ID: 555afaa50c
2012-06-24 19:13:42 +02:00
Simon Sawatzki 0bd7d1d1b4 I18N: Updated German GUI translation. 2012-06-24 19:12:06 +02:00
Thierry Crozat 314f76503f I18N: Regenerate translations data file 2012-06-24 18:00:21 +01:00
Thierry Crozat 865488ffca I18N: Update Spanish translation from patch #3537204 2012-06-24 18:00:21 +01:00
Thierry Crozat 54fba98347 SWORD1: Add warning for untranslated subtitles
This should help adding workarounds for those by providing all the
needed information (textId and english text).
2012-06-24 18:00:20 +01:00
Filippos Karapetis 99de89c974 SCI: Add a workaround for script bug #3537232
The bug in question is "SCI: SQ4 Floppy DOS title screen skipping too
quickly", and is caused by game scripts not waiting between palette calls
2012-06-24 19:55:28 +03:00
Willem Jan Palenstijn 478fd0ed29 CREATE_PROJECT: Clarify license on imported code
License confirmed by personal email by littleboy.
This clarification was requested in bug #3527268.
2012-06-24 18:19:26 +02:00
Matthew Hoops 91efe792d5 Merge remote branch 'upstream/master' into pegasus 2012-06-24 09:37:53 -04:00
Torbjörn Andersson 65a8799f96 TONY: Added "sepia mode".
This works by adding a wrapper function for copyRectToScreen(). As
far as the engine is concerned, it still draws everything in color.
The mouse cursors are still in color, but that can be fixed later.
2012-06-24 11:09:08 +02:00
Filippos Karapetis 20b6770808 SCI: Change the program counter (PC) to be a 32-bit variable
This is needed for future support of large SCI3 scripts. The program
counter is isolated and does not interfere with other parts of the VM,
plus it does not get stored in saved games, so it's pretty straightforward
to convert
2012-06-23 21:45:26 +03:00
Filippos Karapetis c1eb93bc5a SCI: Clean up validateExportFunc() and related functions
Also renamed some SCI3 related code to indicate when it's SCI3 specific
2012-06-23 21:45:24 +03:00
Filippos Karapetis c075aafddb SCI: Add support for the debug opcode "file" in our script dissassembler
Also set the correct name for the debug opcode "line"
2012-06-23 21:45:22 +03:00
Filippos Karapetis d78ed6f6ad SCI: Remove a duplicate sanity check 2012-06-23 21:45:20 +03:00
Filippos Karapetis f06eb05e8c SCI: Implement kPlayVMD subop 23 (set palette range)
Fixes the wrong palette during video sequences in GK2 and the demo of RAMA
2012-06-23 21:45:18 +03:00
Torbjörn Andersson a6b65b84b0 SCUMM - Fix bug #3536645, FT Missing Dialogue Line
The condition for setting up the scene when encountering Father
Torque had been accidentally inverted, so the function was called
over and over (presumably causing the scene to stall), insead of
just once. I don't know much about INSANE, but sev has confirmed
that this is the correct fix.
2012-06-23 19:30:10 +02:00
Sven Hesse 95d9052c8d GOB: Fix a very stupid mistake in the Gob1 background track selection
Thanks to salty-horse for catching that. :)
2012-06-23 18:24:29 +02:00
Paul Gilbert 69ce6e35f4 TONY: Bugfix for crash when changing scene whilst music is playing 2012-06-23 16:28:03 +10:00
Paul Gilbert 46d87ef76a TONY: Bugfix for loading ambient music when restoring a savegame 2012-06-23 15:25:03 +10:00
Einar Johan Trøan Sømåen d495c58897 WINTERMUTE: Get rid of a few warnings 2012-06-22 20:41:57 +02:00
Einar Johan Trøan Sømåen 9f2c5385ba WINTERMUTE: Rename Persist->persist 2012-06-22 20:06:12 +02:00
Einar Johan Trøan Sømåen 77c42af859 WINTERMUTE: Remove BEvent. 2012-06-22 18:59:19 +02:00
Einar Johan Trøan Sømåen 2e34a25040 WINTERMUTE: Get rid of the global constructions. 2012-06-22 18:56:10 +02:00
Sven Hesse 50d328af3a GOB: Give Geisha and Fascination fallback entries AdLib feature flags 2012-06-22 18:10:53 +02:00
Sven Hesse f76416f00f GOB: Add fallback detection entries for Little Red 2012-06-22 18:10:53 +02:00
Sven Hesse 07b17f7116 GOB: Reorganize the detection tables
The big table with it's 330 entries grew far too messy and
unwieldy, so I'm splitting it into several files.

One file for each game, with some exceptions:
- The Playtoons series
- The ADI / Addy 2 series
- The ADI / Addy 4 series
- The Adibou / Addy Junior series
2012-06-22 18:10:53 +02:00
Sven Hesse ac7fbc4bf2 GOB: _renderFlags & 0x40 means the we should draw borders around hotspots
Probably a debug-only flag
2012-06-22 18:10:53 +02:00
Sven Hesse 76723f4f0f GOB: Clean up the Fascination window hotspot code a bit 2012-06-22 18:10:53 +02:00
Sven Hesse 62cf663957 GOB: Add Surface::drawRect() 2012-06-22 18:10:52 +02:00
Sven Hesse b1e50b4e30 GOB: _renderFlags & 0x80 means "Do we have windows?" 2012-06-22 18:10:52 +02:00
Paul Gilbert 717756749d TONY: Merge of dirty rect functionality 2012-06-23 00:57:21 +10:00
Paul Gilbert eef6b444df TONY: Created a debugger command 'dirty_rects' to show dirty rect areas on-screen 2012-06-22 23:47:39 +10:00
Einar Johan Trøan Sømåen 853e7c8900 WINTERMUTE: Fix another enum-warning. 2012-06-22 14:30:58 +02:00
Einar Johan Trøan Sømåen 759024d51a WINTERMUTE: Remove FontGlyphCache. 2012-06-22 14:15:25 +02:00