Jordi Vilalta Prat
8abba435bf
I18N: Updated Catalan translation.
2012-08-27 15:56:29 +02:00
Willem Jan Palenstijn
6805c2cec2
TONY: Translate some minor Italian comments
2012-08-27 13:07:34 +02:00
Alyssa Milburn
7b4dd0a682
TONY: Remove various bits of unused code.
2012-08-27 12:50:33 +02:00
Thierry Crozat
ad15f21676
NEWS: Mention new Galician translation
2012-08-27 11:45:33 +01:00
Thierry Crozat
b8e10e4785
I18N: Update translation data file
2012-08-27 11:45:33 +01:00
Thierry Crozat
333a05c5b1
CREDITS: Add credits for Galician translation
2012-08-27 11:45:32 +01:00
Thierry Crozat
d2fb451f9e
I18N: Add Galician translation from patch #3557885
2012-08-27 11:45:32 +01:00
Alyssa Milburn
037920bf76
TONY: Fix width of flipped dirty rects.
2012-08-27 12:30:02 +02:00
Strangerke
addca5d856
TONY: _rgb buffer is no longer static
2012-08-27 06:51:29 +02:00
Matthew Hoops
c15369c26f
Merge remote branch 'upstream/master' into pegasus
2012-08-26 23:05:33 -04:00
Matthew Hoops
3e2ff0a443
VIDEO: Fix compilation with some compilers
2012-08-26 20:30:32 -04:00
Strangerke
72604fa3a6
TONY: USe default fonts (Italian/English) when the language is unhandled instead of erroring out
2012-08-27 00:17:28 +02:00
Strangerke
2ce6576515
TONY: Add English in loadTonyDat
2012-08-26 23:58:06 +02:00
Strangerke
7cb29f1522
TONY: Move font related arrays to a DAT file
2012-08-26 23:33:46 +02:00
Matthew Hoops
bb1e60e8b2
Merge remote branch 'upstream/master' into pegasus
...
Conflicts:
AUTHORS
devtools/credits.pl
gui/credits.h
2012-08-26 16:12:25 -04:00
Matthew Hoops
857b92f8ff
Merge pull request #268 from clone2727/video-rewrite
...
VideoDecoder upgrade & partial rewrite
2012-08-26 15:41:56 -04:00
Matthew Hoops
18e7573daf
NEWS: Mention VideoDecoder rewrite
2012-08-26 15:13:57 -04:00
Matthew Hoops
6f9d84665f
COMMON: Add MKTAG16 for 16-bit multi-character constants
2012-08-26 12:38:35 -04:00
Matthew Hoops
c7222ed5a4
VIDEO: Remove obsolete FIXME in the FLIC code
2012-08-25 12:30:28 -04:00
Alyssa Milburn
5cc63df513
TONY: Fix exiting from the save menu.
...
We have to copy _nState before it gets reset in closeState.
2012-08-25 14:46:47 +02:00
Alyssa Milburn
ca82454d74
TONY: Reset _hEndOfBuffer when restarting sounds.
2012-08-25 14:09:02 +02:00
Alyssa Milburn
f4b83283f3
COMMON: Fix waiting for multiple coroutine events.
...
This fixes the bWaitAll case of waitForMultipleObjects, and also the
resetting of events later in the function.
2012-08-25 14:05:04 +02:00
Alyssa Milburn
8b0dca3862
TONY: Fix Take/ReleaseOwnership.
2012-08-25 13:32:08 +02:00
Torbjörn Andersson
659436739f
TONY: Make the verb menu sound effects play
...
At least for now, preloading utility sound effects *is* needed in
ScummVM. And since we now have preloading of both normal and utility
sound effects, I've unstubbed the unloading functions as well.
2012-08-25 12:56:02 +02:00
Alyssa Milburn
a9828c8818
TONY: Replace copyMemory with memcpy.
2012-08-25 10:08:10 +02:00
Alyssa Milburn
b14a616f3f
TONY: Get rid of RMString.
2012-08-25 10:08:10 +02:00
Alyssa Milburn
b77306bfcc
TONY: Convert more strings to Common::String.
2012-08-25 08:41:22 +02:00
Alyssa Milburn
ff9569572a
TONY: Store savegame names with Common::String.
2012-08-25 08:41:22 +02:00
Alyssa Milburn
ba20f1d90d
TONY: Remove unused members of RMTextItemName.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
f917a4beab
TONY: Use Common::String in writeText.
...
This uses an array of lines rather than trying to stick nulls into
the string, and so fixes wrapping on hyphens (which overwrote the
character before the hyphen). Thanks to eriktorbjorn for both
finding the bug and working out what was going wrong.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
af134e0244
TONY: Animate mouse cursors.
...
This restores the forgotten doFrame code for RMPointer, which fixes
the bird mouse cursor. Thanks to eriktorbjorn for noticing it.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
aa603bc208
TONY: Mark screen dirty in RMGfxClearTask.
...
This fixes the "A LONG TIME AFTER..." screen when talking to the old
woman in the booth. Thanks to eriktorbjorn for noticing it.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
7815c05220
TONY: Use the right dirty rects for drawAA.
...
This makes it match the relevant non-AA code, and fixes problems
due to the invalid rects. (Perhaps we don't need dirty rects here
at all though, since all the callers seem to call the non-AA code
first with the same parameters?)
2012-08-25 08:41:21 +02:00
Alyssa Milburn
68c6109e76
TONY: Draw the dirty rectangle debugging last.
...
Otherwise the rects are overwritten by the actual drawing.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
0163bd38e8
TONY: Fix background dirty rect handling.
...
Reset the scrolling state on load, so that when a new scene is
loaded, the background is redrawn. Also, revert the workaround
in d0d15af9, since this (hopefully) fixes the underlying problem.
2012-08-25 08:41:21 +02:00
Alyssa Milburn
61b11037c3
TONY: Ignore draw attempts with non-positive width/height.
...
This avoids an invalid dirty rect (width -1) during the
introduction scene inside Halloween Park.
2012-08-25 08:41:21 +02:00
Matthew Hoops
dcdb40f79e
VIDEO: Adjust start time after calling rewind() in start()
...
This wasn't an actual bug, but it makes more sense this way
2012-08-23 23:11:09 -04:00
Matthew Hoops
829c836e0b
VIDEO: Update the isPlaying() comment
2012-08-23 22:45:48 -04:00
Paul Gilbert
bad6ec8388
TONY: Fixed problem with spoken voices being clipped when timed text mode is on.
2012-08-23 22:05:23 +10:00
Paul Gilbert
93e10b5210
TONY: Removed some debug warnings which aren't needed any longer
2012-08-23 22:05:22 +10:00
Alyssa Milburn
b1486aa5fe
TONY: Fix spelling of setStretch.
2012-08-22 21:56:12 +02:00
Alyssa Milburn
93f145773e
TONY: Fix saveSoundSettings to use setInt for talkspeed.
2012-08-22 21:52:22 +02:00
Alyssa Milburn
c340739001
TONY: Replace _vm with g_vm.
2012-08-22 21:51:51 +02:00
Paul Gilbert
482c1a71b0
TONY: Removed some TODO warnings that aren't needed any longer
2012-08-22 22:28:08 +10:00
Bastien Bouclet
1d58ebe133
PS3: Force use of freetype from ps3toolchain
2012-08-21 16:21:10 +02:00
Filippos Karapetis
a391599403
SCI: Update a comment
2012-08-21 11:55:21 +03:00
Matthew Hoops
7a49b3669a
PEGASUS: Optimize the nearest neighbor frame scaling a bit
...
Hopefully should improve performance on lower end systems
2012-08-20 20:42:22 -04:00
Filippos Karapetis
7d436622a8
SCI: More work on kRemapColors
...
This implements some more color remap-based palette effects, found in QFG4
2012-08-21 03:32:23 +03:00
Filippos Karapetis
1a61056b06
SCI: Extend a workaround for the dream sequence in QFG4
2012-08-21 03:32:21 +03:00
Filippos Karapetis
9568b78bab
SCI: Use a simpler atan implementation for kGetAngle in SCI1 and newer games
...
SCI1 games (QFG2 and newer) use a simpler and more accurate atan implementation
for kGetAngle. This properly fixes bug #3540976 .
2012-08-21 03:32:18 +03:00