Strangerke
704fea1bcf
HOPKINS: The Linux game (full) now starts
2012-11-09 01:18:14 +01:00
Paul Gilbert
d27056e5ea
HOPKINS: Fix crash in GraphicsManager constructor
2012-11-08 20:28:07 +11:00
Strangerke
c2a5b4b339
HOPKINS: More full version initialization, change 2 variables to boolean
2012-11-08 08:29:26 +01:00
Filippos Karapetis
9d7b55eb60
SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"
...
We no longer detect the sword2 files inside the "clusters" folder.
Also, we now correctly distinguish between the full and the demo
version of the game
2012-11-08 01:02:12 +02:00
Strangerke
96ca3ba918
HOPKINS: Initialize FR variable (language) based on detected language.
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Could be improved, to be checked with a German version.
2012-11-07 22:49:13 +01:00
Filippos Karapetis
f915daad6d
SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places"
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We no longer detect the sword1 files inside the "clusters" folder
2012-11-07 21:56:26 +02:00
Filippos Karapetis
3b5e92d4f3
SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading"
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We make sure that any leftover palVary timers are removed when
loading. This is an edge case, but it won't hurt to remove these
timers just in case
2012-11-07 18:11:09 +02:00
Filippos Karapetis
2c5769c23b
SCI: Fix the detection entries for Slater & Charlie (bug #3578617 )
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The incorrect GUIO_NOSPEECH flag silenced the speech when the user
chose to override the game's audio settings
2012-11-07 02:53:44 +02:00
Filippos Karapetis
ffa5f637c8
AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold Rush
...
Both games use an additional parameter for show.mouse and hide.mouse.
Ignoring these confused the script parser, which started parsing junk.
Fixes bugs #3577754 and #3426946 .
2012-11-07 02:00:05 +02:00
Filippos Karapetis
05ff55e162
AGI: Some cleanup of the debug console
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- Merge the two different room debug commands in Mickey
- Remove the "crc" stub console command
2012-11-06 20:44:09 +02:00
Filippos Karapetis
023f6f10c7
SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars"
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This fixes a regression in V1/V2 games when no actor direction
is set (like the Shuttle Bus scene in Zak V2). The regression
was caused by commit de0b5f7674 .
Thanks to digitall for his bisecting work, which aided a lot in
finding the actual issue for this bug
2012-11-06 14:18:44 +02:00
Filippos Karapetis
c34704972e
SCI: reset _throttleLastTime when restarting
...
This ensures that the load dialog in the ScummVM menu won't be
available at inappropriate times when a game is restarting (e.g QFG1,
during the starting warning dialogs - bug #3565505 )
2012-11-06 12:58:33 +02:00
Filippos Karapetis
20afbe95e6
DREAMWEB: Fix bug #3582582 - "GUI: "Grid View" Loader Triggers Immediately in Dreamweb"
2012-11-06 12:08:55 +02:00
Filippos Karapetis
06a2ac495d
DREAMWEB: Also filter out invalid characters in getNextWord()
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Thanks again to eriktorbjorn for spotting this. This one should be the
last place where we should filter out invalid characters
2012-11-06 01:47:03 +02:00
Filippos Karapetis
bdb8bdae2a
DREAMWEB: Filter out leftover invalid characters in game texts
...
Thanks to eriktorbjorn for spotting the actual problem
2012-11-06 01:30:33 +02:00
Matthew Hoops
3b7224f052
MOHAWK: Add Rugrats Print Shop demo detection
2012-11-04 21:26:09 -05:00
Matthew Hoops
ce03ff344f
MOHAWK: Add detection for the Rugrats Adventure Game demo
2012-11-04 21:19:59 -05:00
Willem Jan Palenstijn
da0490f9b2
TONY: Fix endianness issue when saving/loading inventory
2012-11-02 21:26:34 +01:00
Paul Gilbert
e9c9b8b428
HOPKINS: Refactoring to show the selected inventory item using ScummVM cursor manager
2012-11-01 22:35:33 +11:00
Paul Gilbert
b403a6f3ac
Merge pull request #290 from rasky/fix_sfx_volumes
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TONY: fix volumes of sound effects.
2012-11-01 03:38:04 -07:00
Strangerke
bf3f30bc14
HOPKINS: Add code specific to full linux version in PARLER_PERSO
...
Also change another variable type
2012-10-31 22:15:09 +01:00
Paul Gilbert
798ddfaab5
Merge branch 'master' into hopkins
2012-10-31 09:34:38 +11:00
Paul Gilbert
ef663f95a5
HOPKINS: Variable renaming in Affiche_Perfect
2012-10-31 09:04:29 +11:00
Paul Gilbert
c584341aab
Merge branch 'hopkins' of github.com:dreammaster/scummvm into hopkins
2012-10-30 22:49:14 +11:00
Paul Gilbert
32afe8d7ba
HOPKINS: Renaming local variables in graphics.cpp
2012-10-30 22:48:41 +11:00
Strangerke
1ce4ccc42b
HOPKINS: Fix more mass renaming issues
2012-10-29 23:38:31 +01:00
Paul Gilbert
3f0b6efe0e
HOPKINS: Removed duplicate souris_max method
2012-10-30 09:10:42 +11:00
Strangerke
e3f62f5336
HOPKINS: More work on booleans
2012-10-29 23:10:14 +01:00
Paul Gilbert
39d2ead935
HOPKINS: Method parameter renames in GraphicsManager class
2012-10-30 09:08:25 +11:00
Paul Gilbert
bb7fd2b6f5
Merge branch 'hopkins' of github.com:dreammaster/scummvm into hopkins
2012-10-30 08:58:20 +11:00
Paul Gilbert
db12a8fb6e
HOPKINS: Renamed fields of Tri structure
2012-10-30 08:57:47 +11:00
Strangerke
a79cf7fa4f
HOPKINS: Replace some more boolean values
2012-10-29 22:54:35 +01:00
Matthew Hoops
fdc80fd952
PEGASUS: Improve on the WSC missing AI videos bug
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Made the only hint available into the first hint
2012-10-29 11:17:50 -04:00
Matthew Hoops
e4898831a3
PEGASUS: Ease off the CPU in the overview
2012-10-29 11:17:50 -04:00
Paul Gilbert
c078f3d3a7
HOPKINS: Locals renaming in menu.cpp
2012-10-29 22:41:06 +11:00
Paul Gilbert
4e4507331d
HOPKINS: Fix SCBOB method.
...
This fixes cropping issues with sprites moving into areas they are supposed to be behind.
2012-10-29 22:30:08 +11:00
Paul Gilbert
7a631f34b5
Merge branch 'hopkins' of github.com:dreammaster/scummvm into hopkins
2012-10-29 09:03:46 +11:00
Paul Gilbert
60699f1af7
HOPKINS: Fixed NULL case in OBJET_VIVANT
2012-10-29 09:03:11 +11:00
Strangerke
9d18e3fa59
HOPKINS: Replace some 0/1 by false/true for boolean variables
2012-10-28 22:38:34 +01:00
Johannes Schickel
0052ef2802
GUI: Check for screen changes in the saveload chooser selection code.
2012-10-28 21:44:05 +01:00
Paul Gilbert
5faf827f15
HOPKINS: Fix for restoring screen when returning from close-ups
2012-10-29 00:28:25 +11:00
Paul Gilbert
c9f9527ad9
HOPKINS: Another shouldQuit() check in PERSONAGE
2012-10-29 00:05:56 +11:00
Paul Gilbert
e99a5c02b5
HOPKINS: Added lots of shouldQuit() checks to the loops in the script code
2012-10-29 00:00:18 +11:00
Paul Gilbert
2ec42212fa
HOPKINS: Fix buffer overruns in the PLAY_SEQ2 method
2012-10-28 23:36:57 +11:00
Paul Gilbert
f7770dce2d
HOPKINS: Fix calculating offsets in get_offsetx/y
2012-10-28 23:21:33 +11:00
Paul Gilbert
f1cace39e8
HOPKINS: Fix to allow quitting when a conversation is active
2012-10-28 22:38:19 +11:00
Paul Gilbert
a0c26cde21
HOPKINS: Added extra shouldQuit checks to introduction sequence
2012-10-28 22:31:12 +11:00
Paul Gilbert
e999d9743b
HOPKINS: Fix gcc compiler warnings
2012-10-28 22:17:55 +11:00
Paul Gilbert
58ac9c83ec
HOPKINS: Fixed the type casting in copy video methods
2012-10-28 22:10:14 +11:00
Paul Gilbert
1faeb6e136
HOPKINS: Some cleanup of field types and comparisons in PLAY_SEQ/PLAY_SEQ2
2012-10-28 21:49:41 +11:00