Commit Graph
116 Commits
Author SHA1 Message Date
D G Turner 01a1e63786 GUI: Add code to default theme generation to reduce string length.
The additional code skips the extraneous spaces after the end of an
XML close brace (>) reducing the string literal by 3106 characters,
thus bringing it within the limit for C++ string literals.

Have regenerated the default.inc from scummclassic with this change.
2013-08-16 06:57:40 +01:00
Eugene Sandulenko f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Johannes Schickel 7dc15bc070 GUI: Center Launcher.Version in all themes.
Now that we actually use the textalign field of Launcher.Version the version
would be left aligned by default. This looks odd for the classic theme and
the low resolution version of the modern theme and is contrary to the old
"default" value, so I decided to center the string explicitly again.
2013-02-03 00:46:51 +01:00
Johannes Schickel 0a3e00b307 GUI: Allow user to display hidden files in the browser dialog.
This implements feature request #3600774 "File browser: show hidden files".
2013-01-27 19:13:44 +01:00
Torbjörn Andersson e4a77aff06 GUI: Move the FluidSynth reset button from Misc tab to bottom
This should make it clearer that Reset applies to all of the
FluidSynth settings, not just the Misc tab.
2013-01-26 13:53:43 +01:00
Torbjörn Andersson c780df5175 GUI: Add "Reset" button to FluidSynth settings dialog
This resets the FluidSynth settings to their default values.
2013-01-26 13:52:32 +01:00
Torbjörn Andersson 681f81211f FLUIDSYNTH: Add separate dialog for FluidSynth settings
I don't really understand what these parameters do, or what the
sensible values are, so for now the sliders are limited only by
the allowed (or, in one case, "safe") values.
2013-01-26 13:36:37 +01:00
Johannes Schickel da790e112c GUI: Create the builtin theme from scummclassic again.
The old builtin one actually was based on a unpublished version, which failed
with the current code. Oops.
2012-08-12 15:18:09 +02:00
Johannes Schickel 90eb773c5d GUI: Implement saving in the grid based save/load chooser. 2012-07-24 23:23:06 +02:00
Johannes Schickel 3256081b2b GUI: Add page display to grid based load chooser. 2012-07-01 16:49:07 +02:00
Johannes Schickel d3e5763276 GUI: Allow the user to switch between list and thumbnail based load chooser. 2012-06-29 15:52:56 +02:00
Johannes Schickel a401f0a19e ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.

Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Oleksiy Kurochko e6c317a922 GUI: Implemented pressed state for buttons 2012-05-03 19:32:08 +03:00
Filippos Karapetis 346c1fe461 GUI: Change the undithering checkbox to be an engine-specific option 2012-03-25 18:51:23 +03:00
Oleksiy Kurochko ec32ccb6d6 GUI: Move predictive dialog to common gui 2012-03-25 12:21:38 +03:00
Filippos Karapetis c84cd8dee8 GUI: Add per-engine and per-game options 2012-03-19 20:32:34 +01:00
Johannes Schickel d21ae1aa40 GUI: Add support for loading TTF files with ISO-8859-1 charset. 2012-01-29 16:26:20 +01:00
Johannes Schickel 95cabb0ffd SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
It is in spirit of the DOS version's selection dialog, but it has the
description above the buttons instead of below it.
2011-12-26 15:25:41 +01:00
Alyssa Milburn b017c9317b GUI: Fix and regenerate theme files for y==400 case. 2011-12-07 16:09:11 +01:00
Eugene Sandulenko 330916b356 GUI: Regenerated theme files for new arrow look 2011-12-07 14:04:31 +00:00
Eugene Sandulenko 2b6c2da831 GUI: Added clear button to paths 2011-10-25 14:56:05 +01:00
Johannes Schickel 2d46c9b6a2 GUI: Increment theme version.
With 50a682e7e1 we changed the resolution string
in a way which is incompatible with old resolution strings, thus all old theme
files are not usable anymore and will cause problems. To avoid that we just
increase the version string and thus it is not possible to use them anymore.
2011-03-01 04:20:32 +01:00
dhewg 50a682e7e1 GUI: Make the ThemeParser less dumb
Instead of running into assert()s due to dumb parser decisions, use
'less than' and 'greater than' width/height conditions on the
'resolution' tags.
Seems better than listing >9000 different android resolutions.
2011-02-24 23:18:33 +01:00
Johannes Schickel 44dfb67faa GUI: Adapt GUI themes to latest Mohawk resolution change.
svn-id: r54944
2010-12-17 12:23:59 +00:00
Johannes Schickel a29adaa77c GUI: Prevent high res versions of the themes to be picked for 544x333.
This fixes a problem in case the high resolution theme file was picked up
before the low resolution theme file and thus it was directly chosen.

svn-id: r54746
2010-12-02 21:54:55 +00:00
Johannes Schickel d6fadb2cb4 GUI: Change the themes to use their low res version for 544x333.
This fixes an assertion in Myst when opening the GMM. The GMM in Myst looks a
bit odd now though.

svn-id: r54745
2010-12-02 21:46:11 +00:00
Filippos Karapetis 2416cbf75b COMMON/GUI/SCI: Changes to the EGA dithering checkbox
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2

svn-id: r54090
2010-11-05 10:53:37 +00:00
Filippos Karapetis 1dac4fbd55 SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so.
svn-id: r54066
2010-11-04 15:58:53 +00:00
Johannes Schickel ff2ad216b1 GUI: Fix classic theme's GMM in 320x200.
svn-id: r51756
2010-08-05 14:40:22 +00:00
Johannes Schickel dec30186eb GUI: Fix MIDI gain position in MIDI tab for lowres classic theme.
svn-id: r51277
2010-07-25 16:38:25 +00:00
Eugene Sandulenko d88ffa1341 GUI: Update built-in theme
svn-id: r51266
2010-07-24 22:31:31 +00:00
Eugene Sandulenko 1867b44bf4 GUI: Fix bug #3024930
Bug #3024930: "GUI: GMM errors out in Hercules mode". Fixed by switching
Hercules resolutions to lowres GUI.

svn-id: r51226
2010-07-23 21:26:30 +00:00
Eugene Sandulenko d6695e180c GUI: Fix tooltip drawing
With help of Tanoku tooltips were switched from widgets to dialogs
which helped to fix nasty bug with background not being restored.
Although it is basically a hack around inconsistent font backbuffering
in our GUI code, for the time being it is feasible.

The patch was extended with way to specify tooltip background in the
theme file.

svn-id: r51217
2010-07-23 19:36:47 +00:00
Eugene Sandulenko 0e7ccb896d i18n: Add support for locale-dependent fonts
Currently it ws not decided where to put fonts, but if you put BDF files into
themepath, they will get picked up.

The font name has to contain same codepage specification as in the .po file,
i.e. fixed5x8-iso-8859-5.bdf for Cyrillic codepage. In case the font does not
exist, default will be used.

All built in fonts get proper names.

TODO: Currently there is a bug with our font cacher. Font clR6x12-iso-8859-5
is empty after loading from FCC file. Reason is unknown.

svn-id: r50448
2010-06-28 15:17:10 +00:00
Max Horn bbad3f333a Patch #1956501: "GUI/LAUNCHER: Midi device selection"
svn-id: r50128
2010-06-21 21:36:36 +00:00
Max Horn d79428e816 GUI: Tweak low-res Launcher layout (1-2 more games visible in game list, less space wasted between buttons)
svn-id: r50098
2010-06-20 20:36:14 +00:00
Eugene Sandulenko 5370fc2312 GUI: Widened max tooltip width for bigger screen resolutions
svn-id: r49778
2010-06-15 10:53:55 +00:00
Eugene Sandulenko 01f9006ee7 GUI: Implement tooltips. FR #2821513.
FR #2821513: "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.

Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.

svn-id: r49774
2010-06-15 10:52:35 +00:00
Eugene Sandulenko ef36b80dfa GUI: Implement FR #2821514.
FR #2821514: "GUI: OK and Cancel buttons in option tabs".
Now tabs are visually separated from the buttons.

svn-id: r49770
2010-06-15 10:50:28 +00:00
Eugene Sandulenko a295f13152 GUI: Tidied up lowres themes.
svn-id: r49769
2010-06-15 10:49:46 +00:00
Eugene Sandulenko 24abc6fb39 GUI: Improved look of GMM options menu.
svn-id: r49768
2010-06-15 10:49:16 +00:00
Eugene Sandulenko dc040aa867 GUI: Implement radiobuttons.
Implement radiobuttons in GUI. Also closes FR #2821529:
"GUI: volume and subtitles speed sliders".

Subtitle toggle button is replaced by three radiobuttons grouped
by a single group.

Updated translations and themes.

svn-id: r49767
2010-06-15 10:48:39 +00:00
Max Horn b99d65e561 Fix for bug #3007656: "GMM: Crash in 320x200"
svn-id: r49267
2010-05-27 19:34:41 +00:00
Max Horn 947edd08c3 Replace SCUMM F5 dialog by GMM & add help button to GMM
The new "Help" button in the GMM is currently only used by SCUMM.
To use it, an engine currently needs to subclass MainMenuDialog.

svn-id: r49249
2010-05-26 19:54:50 +00:00
Ori Avtalion 843a547cf7 Update default theme
svn-id: r48650
2010-04-12 23:30:52 +00:00
Johannes Schickel 7c77e2b03a Renamed ScummSaveLoad GUI dialog config entry to SaveLoadChooser. (Also bumped theme version along with it)
svn-id: r43553
2009-08-20 09:23:31 +00:00
Johannes Schickel a8bffbe6a7 Partial implementation of feature request #2834637 "GUI: Allow greying out dummy ListWidget entries", based on a slighly modified version of my latest patch included there.
svn-id: r43551
2009-08-20 09:19:37 +00:00
Johannes Schickel d8b2baee97 Rename 'font_color' attribute for 'text' draw step to 'text_color'.
svn-id: r43206
2009-08-10 14:05:14 +00:00
Johannes Schickel f812d0e7b7 Made font color configuration independend from font style configuration.
svn-id: r43205
2009-08-10 13:46:17 +00:00
Vicent Marti 1383291296 Prevent high-resolution layouts to be loaded on low resolutions.
svn-id: r42955
2009-07-31 00:22:46 +00:00