Commit Graph
11 Commits
Author SHA1 Message Date
RichieSams b6af5ae40a ZVISION: Change ZGI detection entry platform to Windows from DOS
ZGI wasn't released on DOS
2013-10-25 18:10:50 -05:00
RichieSams bad28dc158 ZVISION: Standardize includes order and format
Format is:
common/scummsys.h    (Only if a .cpp file)

header file for this file (Only if a .cpp file)

zengine includes

other includes, grouped by module
2013-10-02 09:10:00 -05:00
RichieSams 11576c5aa9 ZVISION: Rename ZVisionGameIds to use standard format 2013-09-29 21:41:43 -05:00
richiesams 623b2625ff ZVISION: Properly end the AD table 2013-08-05 11:53:58 -05:00
Filippos Karapetis 89d8496dba ZVISION: Add detection entry and directories for ZGI 2013-08-04 13:32:55 -05:00
richiesams a30f49b556 ZVISION: Add a game type enum to detection
This is needed for sound file differentiation
2013-08-04 13:32:19 -05:00
richiesams 16cc970c9e ZVISION: Normalize remaining CRLF to LF for the remote 2013-08-04 13:31:58 -05:00
richiesams 8ae85892d6 ZVISION: Alter video handling to follow the new video audio track wrapper.
Commit 7a49802c01 created an audio track
hook that allows video decoding to use a differnt audio track encoding method

Also, re-normalize line endings
2013-08-04 13:31:41 -05:00
richiesams 5d64107ff3 ZVISION: normalized file endings 2013-08-04 13:31:40 -05:00
richiesams 0303850bf7 ZVISION: Allow detection to go off inner directory
Game detection needs to be off an actual resource, but all the resources
are in subdirectories. This updates the code to search for the specific
subdirectory.
2013-08-04 13:30:32 -05:00
richiesams d0b341e6ca ZVISION: Create zvision bare structure
Add zvision base engine to engines/zvision as well as
modify the necessary engine files (configure.engines, etc.)
in order for it to be recognized.
2013-08-04 13:29:44 -05:00