Commit Graph
103 Commits
Author SHA1 Message Date
Torbjörn Andersson 56431cfc59 TINSEL: Fix DW2 assertion when quitting during cutscene
Call _bmv->FinishBMV() before setting g_pCurBgnd to NULL. Otherwise,
there will be an assertion if quitting during a cutscene while a
subtitle is being shown. (At least I think that's the condition.)

(Also, it seems to be a good idea to call it before EndScene(),
because even though there was no assertion, I got a lot of warnings
when I did it after.)
2013-08-10 16:56:07 +02:00
Filippos Karapetis d45534d29d TINSEL: Remove the unused noFadeTable parameter from the fader functions 2013-04-12 07:19:52 +03:00
Filippos Karapetis 1713d7ee3c TINSEL: Always convert the inventory objects to the native endianess
This is needed for DW1 Mac
2012-12-15 08:14:54 +02:00
Filippos Karapetis e08fa202d6 TINSEL: Handle the invalid max polygons value in DW1 Mac 2012-12-11 03:10:50 +02:00
Filippos Karapetis b05fa7f204 TINSEL: Add resource handling of the BE resources in DW1 Mac
This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Filippos Karapetis c6cf4827d7 TINSEL: Revert most of the engine BE resource handling code
This was added in commit 3fdddd53b2.
However, having handling for both BE and LE resource complicates
the engine code unnecessarily. Thus, a different approach will be
done.
2012-12-10 17:38:22 +02:00
Torbjörn Andersson 220fb66364 TINSEL: Add scrollwheel support to save/load and inventory 2012-11-24 11:06:42 +01:00
Torbjörn Andersson 0da424efb6 TINSEL: Fix typo in comment 2012-11-22 23:11:27 +01:00
Paul Gilbert 41692ef48a TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler 2012-05-17 20:42:23 +10:00
Alyssa Milburn be35baddc7 TINSEL: Rename globals to add g_ prefix. 2012-02-22 23:14:29 +01:00
Johannes Schickel adb5342247 TINSEL: Take advantage of KeyState::hasFlags. 2011-12-30 01:53:01 +01:00
Johannes Schickel b8dfd3366b TINSEL: Made some static data const. 2011-09-08 20:15:07 +02:00
D G Turner c9156d369f TINSEL: Replace snprintf() usage with Common::String::format()
Safer and less portability issues.
2011-06-02 03:58:27 +01:00
Matthew Hoops 9539017ee3 ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
Max Horn 4cbe4ede66 COMMON: Registers RandomSources in constructor with the event recorder
This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Johannes Schickel 71bdb86e02 Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16

Conflicts:
	graphics/png.cpp
2011-05-01 16:54:45 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn 73f04118f3 COMMON: Rename Error to ErrorCode, introduce new Error class 2011-04-18 18:22:02 +02:00
Johannes Schickel 933c4f93f5 TINSEL: Prefer Surface::create taking a PixelFormat over the one taking a byte depth. 2011-04-17 16:33:50 +02:00
Paul Gilbert 88b3fc7c66 TINSEL: Added numeric key mappings for function keys 2011-04-08 20:43:41 +10:00
Max Horn f333d93fe8 TINSEL: Remove unused TinselEngine::_musicVolume member 2011-03-25 14:15:52 +01:00
Max Horn e70fd59b35 ENGINES: Further simplify pseudo MidiDrivers; fix some regressions
The regression affected AGOS and maybe some others; specifically,
the real MidiDriver would have been deleted twice -- I previously
missed that the Engine instances takes care of freeing the real
MidiDriver, not the MidiPlayer wrapping it.

This commit should clarify the ownership of the real MidiDriver for
most pseudo MidiDrivers.
2011-03-23 16:49:41 +01:00
Arnaud Boutonné d063b074cd JANITORIAL: Suppress some useless includes
svn-id: r55091
2011-01-02 14:06:42 +00:00
Paul Gilbert a2367d26f9 TINSEL: Preliminary functionality for reading BE data files
svn-id: r54392
2010-11-20 03:14:03 +00:00
Filippos Karapetis 144ed3e22d TINSEL: Fixed compilation with MSVC
svn-id: r54271
2010-11-16 22:09:46 +00:00
Max Horn 1dbf8d73d5 TINSEL: Mark all (?) global vars with a FIXME comment
Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.

svn-id: r54262
2010-11-16 09:53:55 +00:00
Max Horn 059944e59c COMMON: Push #include audiocd.h in system.h out to .cpp files
svn-id: r54148
2010-11-08 23:07:42 +00:00
Max Horn 82e473bc3b BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only
This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).

The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.

svn-id: r54147
2010-11-08 22:53:36 +00:00
Filippos Karapetis 7f1a9699fa TINSEL: Fixed two places that weren't reset when exiting to the launcher and reentering the game. There could be (and most likely are) others as well
svn-id: r54028
2010-11-01 20:59:17 +00:00
Johannes Schickel 75e8452b6e OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.

Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.

svn-id: r53399
2010-10-13 03:57:44 +00:00
Johannes Schickel 6588398ce6 MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.

As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.

This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".

svn-id: r52736
2010-09-15 22:00:20 +00:00
Eugene Sandulenko f7f5a561eb TINSEL: Remove unused variable
svn-id: r52684
2010-09-12 14:18:40 +00:00
Paul Gilbert 70fed746df TINSEL: Fix for #3032780 - Mute not respected in DW1
svn-id: r52674
2010-09-11 05:28:54 +00:00
Eugene Sandulenko 99c9ba697c TINSEL: Fix bug #3032780: "DW: Mute setting does not work"
Bug #3032778 was fixed too as it is the duplicate.
Since there is no engine-specific logic, rely on superclass'
setupSoundSettings(), and use it on startup too.

svn-id: r52374
2010-08-25 07:41:35 +00:00
Eugene Sandulenko 4a0cdf00e1 TINSEL: fix warning
svn-id: r52149
2010-08-17 11:01:41 +00:00
Alejandro Marzini fb4086cadb Merged from trunk, from Rev 50841 to HEAD
svn-id: r51495
2010-07-30 05:28:09 +00:00
Max Horn 1d4c82885d DEBUGGER: Simplify how our console debugger works / is used
* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
  something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
  can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
  document it.
* Add more doxygen comments
* Cleanup

svn-id: r50963
2010-07-17 18:38:42 +00:00
Alejandro Marzini 609e08d5db Merged from trunk, from Rev 49499 to HEAD
svn-id: r50840
2010-07-13 04:31:15 +00:00
Florian Kagerer c35e350531 AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM
svn-id: r50288
2010-06-25 20:51:57 +00:00
Max Horn bbad3f333a Patch #1956501: "GUI/LAUNCHER: Midi device selection"
svn-id: r50128
2010-06-21 21:36:36 +00:00
Alejandro Marzini e1ef3cd9fc Renamed getAudioCD to getAudioCDManager.
svn-id: r49678
2010-06-15 04:13:12 +00:00
Alejandro Marzini e991cd8c53 - Revised abstract AudioCDManager.
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem.
- Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL.

svn-id: r49548
2010-06-09 20:09:57 +00:00
Max Horn 970745e60c Move DebugChannel related code to new header
svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn b3e404109c Move initGraphics and initCommonGFX from to new header.
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.

svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn 5568a8473b Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files
from common.

svn-id: r48933
2010-05-04 11:56:52 +00:00
Max Horn a5aedb73be TINSEL: Avoid global constructor for clickPos
svn-id: r48841
2010-04-28 22:23:00 +00:00
Max Horn 460d69e885 COMMON: Move DebugChannel stuff into a new DebugMan singleton
svn-id: r48821
2010-04-27 21:40:52 +00:00
Yotam Barnoy ef330ed9b4 Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
svn-id: r48101
2010-02-21 04:04:13 +00:00
Johannes Schickel aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00