Max Horn
88913c0139
ALL: Remove trailing whitespaces
...
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
md5
d7334628bd
SWORD25: Moved the thumbnail handling code to its appropriate place
...
PNGLoader is able to load images embedded in saved games already. This
helps remove some duplicate code
2011-05-05 22:03:15 +03:00
md5
921030f4ef
SWORD25: Initial code for showing savegame thumbnails
...
There is currently a bug and only the thumbnail of the first save slot is
shown
2011-05-05 18:33:22 +03:00
Filippos Karapetis
5978d8f63d
SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup.
...
svn-id: r55597
2011-01-28 17:29:08 +00:00
Filippos Karapetis
00a0f8d15d
SWORD25: Removed the custom log class and replaced it with warning/error/debugC calls
...
svn-id: r55462
2011-01-23 14:49:50 +00:00
Paul Gilbert
919d79f091
SWORD25: Added a hack to allow the new English voice pack to be detected
...
svn-id: r53937
2010-10-30 04:30:42 +00:00
Max Horn
a783285625
SWORD25: Simplify FS 'wrapper' code a bit, add FIXME comments
...
The save system of this engine currently partially bypasses the
SaveFileManager API, by (abusing) the fact that the Lua engine allows
creating files in arbitrary places (it exposes fopen, fread, fwrite
etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable.
In addition, the filenames used for the savestates ("0.b25s") do not
comply with our naming conventions for engine savestates.
It should be possible to overcome all this, but it might require hacking
the Lua engine; or we could try to replace some of the BS2.5 script
functions with our own, dynamically.
svn-id: r53838
2010-10-25 23:19:39 +00:00
Max Horn
e761f76653
SWORD25: Get rid of most of the 'kernel service/superclass' code
...
svn-id: r53835
2010-10-25 22:41:25 +00:00
Eugene Sandulenko
6629efc676
SWORD25: Enforced code formatting rules in rest of the engine
...
svn-id: r53626
2010-10-19 21:03:33 +00:00
Torbjörn Andersson
c1a3689a5d
SWORD25: Fix cppcheck warning
...
svn-id: r53600
2010-10-19 04:59:45 +00:00
Paul Gilbert
ae63e20661
SWORD25: Fix for Valgrind identified errors
...
svn-id: r53563
2010-10-18 10:26:27 +00:00
Eugene Sandulenko
1855cee5e3
SWORD25: Loading >200kb file in memory is no more ugly
...
svn-id: r53381
2010-10-13 00:03:10 +00:00
Eugene Sandulenko
8582c1ad57
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
...
svn-id: r53380
2010-10-13 00:02:51 +00:00
Eugene Sandulenko
2143afde6c
SWORD25: Add support for language patch
...
svn-id: r53377
2010-10-13 00:01:04 +00:00
Paul Gilbert
3e84d4fe73
SWORD25: Implemented thumbnail loading for savegame list
...
svn-id: r53374
2010-10-12 23:59:49 +00:00
Eugene Sandulenko
ccb1644568
SWORD25: Got rid of ScummVMPackageManager
...
svn-id: r53353
2010-10-12 23:49:42 +00:00
Eugene Sandulenko
b01994a53b
SWORD25: removed BS_ prefix from rest of the classes.
...
The things which are intentionally left with the prefix:
BS_LOG, BS_ASSERT, BS_Rect, BS_String.
svn-id: r53261
2010-10-12 22:59:01 +00:00
Eugene Sandulenko
be44216e5c
SWORD25: eliminated BS_ prefix in all but kernel/
...
svn-id: r53259
2010-10-12 22:55:59 +00:00
Eugene Sandulenko
47904bc7b2
SWORD25: Mass-astyle.
...
svn-id: r53222
2010-10-12 22:35:55 +00:00
Paul Gilbert
ea29e41b86
SWORD25: Reimplemented package manager for ScummVM using Common::Archive
...
svn-id: r53194
2010-10-12 22:15:42 +00:00
Eugene Sandulenko
293bf95c01
SWORD25: Replacing headers with ScummVM ones plus original (C)
...
svn-id: r53188
2010-10-12 22:13:00 +00:00
Eugene Sandulenko
65da804f58
SWORD25: Path fixes for includes
...
svn-id: r53180
2010-10-12 21:49:51 +00:00
Eugene Sandulenko
a683a420a9
SWORD25: Importing original sources
...
svn-id: r53171
2010-10-12 21:38:20 +00:00