Commit Graph
21 Commits
Author SHA1 Message Date
Alyssa Milburn 63aa0ef6f3 SCUMM: Initialize Sprite fields in constructor.
This fixes a crash when HE games return from init() early due to the
required color mode not being available.
2011-10-25 10:51:31 +02:00
Travis Howell 905e9bc3ed SCUMM: Add sprite code difference in Moonbase Commander. 2011-08-08 11:41:06 +10:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn 7ce3719587 SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he 2011-04-05 15:18:09 +02:00
Travis Howell f186d9c860 Fix building with specific games disabled in MSVC.
svn-id: r43294
2009-08-12 00:53:35 +00:00
Travis Howell 9ca2345fc1 Fix issues selecting some items in arttime and football.
svn-id: r41188
2009-06-05 02:35:38 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 0cccbb29d6 Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
svn-id: r28877
2007-09-08 11:15:27 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn 285aa5d0b2 renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
svn-id: r23925
2006-09-17 23:35:09 +00:00
Max Horn 8c0b0c0120 Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
svn-id: r23921
2006-09-17 20:22:47 +00:00
Max Horn b860f002b2 Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
svn-id: r23885
2006-09-16 13:38:43 +00:00
Torbjörn Andersson 6358547a43 More whitespace changes.
svn-id: r23496
2006-07-14 13:33:58 +00:00
Travis Howell 40bfc71de8 Fix rects in HE games, when positions are set by scripts
svn-id: r23146
2006-06-16 13:14:55 +00:00
Travis Howell 3e72b26adc Revert mistaken commit of local debug code
svn-id: r21220
2006-03-12 01:06:23 +00:00
Travis Howell f9797f3ac3 Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
svn-id: r21219
2006-03-12 00:53:30 +00:00
Lars Persson f00809788b Changed cast from int to int32, to use platform specified typedefs for the type.
svn-id: r21010
2006-03-02 12:09:19 +00:00
Travis Howell 8f76068148 Fix compile
svn-id: r20997
2006-03-01 22:36:53 +00:00
Lars Persson 0653d509d3 Updated datatypes to resolve ambiguity
svn-id: r20991
2006-03-01 14:20:40 +00:00
Travis Howell deecb61656 Use _numStrips when checking for foreced sprite redraw, instead of set values.
svn-id: r20956
2006-02-27 12:23:34 +00:00
Eugene Sandulenko 10c7835cfc Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
2006-02-15 00:57:50 +00:00