Filippos Karapetis
d530985a6b
SCI: Avoid using g_sci for usesOldGfxFunctions() in the GfxPorts class
2013-06-21 13:19:37 +03:00
Willem Jan Palenstijn
0250fd8ee1
SCI: Fix hunk entry leak
2013-04-15 21:46:09 +02:00
Filippos Karapetis
a73e3f44ad
SCI: Add a workaround for the large text boxes in Freddy Pharkas CD
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Fixes bug #3575276 - "SCI: Freddy Pharkas: Text sometimes drawn/erased
incorrectly"
2012-10-08 22:47:27 +03:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
md5
89f9c5a9c3
SCI: Moved the engine hunk pointer processing code inside the GfxPorts class
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This allows us make _windowList private again
2011-03-20 15:29:12 +02:00
md5
4df049f4d7
SCI: Added a new console command "window_list" or "wl"
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This can be used to see a list of the currently open windows. Also, added
a sanity check for the "al" command and performed some minor cleanup
2011-03-20 14:56:13 +02:00
md5
fd2c39591f
SCI: Fixed the flashing icon bar in the Mac version of Castle of Dr. Brain
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Thanks to waltervn for his work and help on this
2011-03-13 23:34:08 +02:00
Willem Jan Palenstijn
3f05221334
SCI: Always add new windows to back of list up to SCI_1_EGA_ONLY.
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Confirmed this behaviour in KQ1sci, KQ4, Iceman and QfG2.
Hoyle3-demo remains an exception.
2011-03-02 23:48:57 +01:00
Willem Jan Palenstijn
1ef1f3e671
SCI: Call Graph(RedrawBox) from EndUpdate for SCI0/01
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Confirmed this behaviour in KQ1sci, KQ4, Iceman, and that
it isn't present in QfG2 and KQ5CD.
This fixes the graphics glitch in KQ4 when falling down the
stairs in room 61 (#3039775 ).
2011-03-02 23:48:57 +01:00
Willem Jan Palenstijn
5972a6bbe9
SCI: Fix variable name
2011-03-02 08:37:22 +01:00
Willem Jan Palenstijn
bc48b124f0
SCI: Change workaround for hoyle3-demo's rendering order
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This behaviour much more closely matches SSCI.
2011-03-02 00:48:21 +01:00
Willem Jan Palenstijn
db536da8d3
SCI: Skip Ports when iterating over Windows in GC
2011-02-28 21:37:12 +01:00
Willem Jan Palenstijn
d17a889400
SCI: Fix negative window origin alignment.
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SSCI does a shr 1; shl 1 here in SetOrigin.
This fixes a crash in the ending scene of SQ3 (#3194199 ).
2011-02-27 18:17:22 +01:00
Matthew Hoops
7b5792d6d2
SCI: Fix window height for some Mac SCI1/1.1 games
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Some games have removed the menu bar from the screen. This also fixes King's Quest V's icon bar.
2011-02-18 15:58:23 -05:00
Filippos Karapetis
cf94a99bb7
SCI: Changed the bShow parameter of GfxText16:Box() into a bool
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svn-id: r55179
2011-01-09 00:32:26 +00:00
Filippos Karapetis
26dfb6affa
SCI: Fixed bug #3041153 - "SCI Fanmade Games: Message window glitch"
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The left window dimension adjustment (rev #48772 ) has been moved from
GfxPorts::setOrigin() into GfxPorts::addWindow(), as the updated dimension is
later used when filling the contents of the window (apparent in some fan made
games)
svn-id: r54976
2010-12-20 15:30:31 +00:00
Martin Kiewitz
eefa151d70
SCI: saving/restoring script created windows now
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fixes "GfxPorts::kernelSetActive" error
based on code by [md5]
svn-id: r54012
2010-11-01 16:09:33 +00:00
Torbjörn Andersson
c91a07229a
JANITORIAL: Removed most punctuation at end of warning() and error()
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Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
2010-09-18 10:55:16 +00:00
Martin Kiewitz
7b8add291e
SCI: multiple changes for mother goose vga
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which is sci1 and sci1.1
fixes bug #3051145
- separating this mother goose from ega and sci2.1
- adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid
- adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now)
- changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later
svn-id: r52301
2010-08-23 16:33:19 +00:00
Filippos Karapetis
dd1708a1f1
Reverting r52224, as it was incorrect - fanmade games use the same interpreter as normal ones, so this doesn't make sense. Added a FIXME with a description about the graphics glitch in fanmade games
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svn-id: r52225
2010-08-20 15:17:19 +00:00
Filippos Karapetis
273a9eb036
SCI: Fixed bug #3041153 - "SCI Fanmade Games: Message window glitch"
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svn-id: r52224
2010-08-20 12:24:48 +00:00
Martin Kiewitz
f8697e20b5
SCI: now reusing window ids on kNewWindow
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sq4cd recreates the inventory window several times, but also reuses old window ids, causing kernelSetActive errors. fixes bug #3044757
svn-id: r52079
2010-08-14 08:03:32 +00:00
Martin Kiewitz
512bf22af6
SCI: adding workaround for camelot during ending
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fixes bug #3044734
also fixing heap corruption during the ending
svn-id: r52077
2010-08-14 06:05:54 +00:00
Martin Kiewitz
6181241f57
SCI: extending life of port for sq4 gum wrapper
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fixes bug #3044507
svn-id: r52068
2010-08-13 18:25:16 +00:00
Martin Kiewitz
a06dcea2e5
SCI: kDisposeWindow changes
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kDisposeWindow doesn't free windows immediately anymore. We free them after some calls to kSetPort, so the handle will be valid for a short time. Fixes sq4cd and hoyle 4 (commented out patching of script for hoyle 4)
svn-id: r51932
2010-08-08 18:26:40 +00:00
Martin Kiewitz
753c431937
SCI: adding script patching
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including a patch for hoyle 4 and commenting out the workaround code inside kDisposeWindow
svn-id: r51795
2010-08-06 18:54:58 +00:00
Martin Kiewitz
c71f1f1612
SCI: actually enable hoyle 4 workaround
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and adding additional comment
svn-id: r51754
2010-08-05 07:54:33 +00:00
Martin Kiewitz
1b69257654
SCI: changing hoyle 4 workaround
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fixing hoyle 4 detection entry (not a demo)
adding direct selector fix, maybe we should replace this later with a script patch
adding detailed comment about the issue
svn-id: r51753
2010-08-05 07:49:19 +00:00
Filippos Karapetis
624107319e
SCI: Fixed an off-by-one error in GfxPorts::getPortById() and moved the error checking code outside the function. Also fixed script bug #3039305 - "HOYLE4: segfault"
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svn-id: r51733
2010-08-04 12:41:00 +00:00
Martin Kiewitz
2e11c1cf96
SCI: reset ports when restoring
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fixes qfg3/fairy tales restoring (bug #3035626 )
also fixes ScummVM menu restoring while a window is shown (e.g. sq5)
svn-id: r51712
2010-08-03 19:43:16 +00:00
Martin Kiewitz
512fec56c7
SCI: adding offTop = 0 for mother goose sci1.1
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fixes graphics in that game
svn-id: r51643
2010-08-02 18:04:23 +00:00
Martin Kiewitz
97b1cd34cf
SCI: sci1.1 priority bands now changing in kDrawPic
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fixes qfg3: right guard on top of the palace having wrong priority
fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame
svn-id: r51397
2010-07-27 23:20:43 +00:00
Filippos Karapetis
9da4c3f883
SCI: Some cosmetic changes to the warning thrown when fixing invalid windows
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svn-id: r51306
2010-07-26 09:18:04 +00:00
Martin Kiewitz
32c81fa918
SCI: fixing kNewWindow (SCI1.1)
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check differently for null restoreRect, fixes pq3 some windows not getting fully removed
calling showBits on actual dims and not on restoreRect, fixes lb2 about window issues (and possible qfg1vga window issues as well)
svn-id: r51204
2010-07-23 12:37:58 +00:00
Martin Kiewitz
e857cc623e
SCI: added comment - lsl5 also has too large windows
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svn-id: r50450
2010-06-28 16:35:20 +00:00
Filippos Karapetis
e6a9a9da82
Silenced a false positive in MSVC about a potentially uninitialized variable
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svn-id: r50392
2010-06-27 20:22:09 +00:00
Max Horn
6ee82a2027
SCI: Introduce SciGameId enum
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svn-id: r50273
2010-06-25 16:16:29 +00:00
Martin Kiewitz
72ee20bc4d
SCI: cnick-laurabow & cnick-kq are called with -Nw 0 0...
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svn-id: r50187
2010-06-23 17:05:54 +00:00
Martin Kiewitz
d8968ee5b9
SCI: reversing r50168, demo is using the same offTop as well (demo.bat)
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svn-id: r50169
2010-06-22 21:05:34 +00:00
Martin Kiewitz
93b2336aa2
SCI: demo of fairy tales uses regular offTop
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svn-id: r50168
2010-06-22 21:01:34 +00:00
Martin Kiewitz
a836f965f8
SCI: set offTop to 26 for mixed up fairy tales to fix all sorts of non-fully-removed windows
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svn-id: r50166
2010-06-22 20:40:41 +00:00
Matthew Hoops
0ab7a16e45
Fix the Hoyle 4 (Hoyle Classic) demo's top offset. It currently errors out later from lacking a selector (static selector problem).
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svn-id: r50118
2010-06-21 19:07:41 +00:00
Filippos Karapetis
db70d66e4a
Strict mode: Changed several warnings due to logic bugs into errors. If an error pops up from these ones, please add the game where it occurred and the steps to reproduce the error before turning it into a warning
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svn-id: r49973
2010-06-17 23:50:28 +00:00
Max Horn
359be0c066
SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()'
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svn-id: r49968
2010-06-17 23:14:34 +00:00
Martin Kiewitz
27741ee970
SCI: dont subtract offTop on wmgrPort when using old gfx functions - fixes about window in pq2
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svn-id: r49947
2010-06-17 19:42:34 +00:00
Martin Kiewitz
ba2de6dfa4
SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)
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svn-id: r49854
2010-06-15 13:34:40 +00:00
Martin Kiewitz
3269e5cc4c
SCI: adjust priority bottom, if its 200 to avoid possible out of bounds (sierra actually does the same)
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svn-id: r49592
2010-06-11 09:17:11 +00:00
Filippos Karapetis
c874ff15a8
Cleaned up the game ID code:
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- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID
- Moved the code which reads the internal Sierra ID inside the resource manager
- Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code
svn-id: r49152
2010-05-23 10:28:03 +00:00
Martin Kiewitz
ae4da9debe
SCI: setting port _menuPort, fixing crash on setFont()
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svn-id: r49043
2010-05-15 15:59:46 +00:00