Filippos Karapetis
46ebf37ec9
SCI: Change wording for bug/further info references
2013-04-27 14:04:27 +03:00
Filippos Karapetis
fb215929ef
SCI: Some updates to SCI32 kernel graphics functions
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- Added a stub for kSetScroll, which sets the target picture immediately
for now
- Added an initial stub of kPalCycle (doesn't work correctly yet)
- Adjusted the signatures of kUpdateLine and kDeleteLine for LSL6
- Unmapped kSetHotRectangles again, with updated information on how it
is used in Phantasmagoria
2012-07-05 13:58:41 +03:00
Filippos Karapetis
f06eb05e8c
SCI: Implement kPlayVMD subop 23 (set palette range)
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Fixes the wrong palette during video sequences in GK2 and the demo of RAMA
2012-06-23 21:45:18 +03:00
Filippos Karapetis
5a17ea0585
SCI: Move all file-related functions in file.*
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This way, there is a clear separation of the actual SCI kernel file
functions and the file classes and wrappers of ScummVM
2012-06-13 12:26:53 +03:00
Filippos Karapetis
aeac51d726
SCI: Implement the file operations needed for the save dialog in Phantasmagoria
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Phantasmagoria's scripts keep polling for the existence of the savegame
index file and request to read and write it using the same parameters
when opening it. The index file is closed and reopened for every save
slot, which is slow and can be much slower on non-desktop devices.
Also, the game scripts request seeking in writable streams and request
to expand the existing index file.
To provide this functionality and to reduce constant slow file opening
and closing, this virtual class has been introduced
2012-06-13 12:26:49 +03:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
cd6ee0589d
JANITORIAL: Format forward declarations to follow convention
2011-04-28 12:20:34 +03:00
md5
4133945850
SCI: Renamed restAdjust to r_rest (like r_acc and r_prev)
2011-03-28 02:23:58 +03:00
Max Horn
4130f66af2
SCI: Remove unused MAX_SAVE_DIR_SIZE
2011-03-18 14:43:52 +01:00
Filippos Karapetis
1528a3d904
SCI: A more efficient solution for bug #3037874 (SCI high CPU usage), which will hopefully
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not clash with the speed throttler. This is a more proper fix for bug #3058865 , and a
partial fix for bug #3127824
svn-id: r55046
2010-12-26 15:28:02 +00:00
Filippos Karapetis
1d98bf484e
SCI: Also reset flags when resetting the video state
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svn-id: r55007
2010-12-22 14:19:38 +00:00
Filippos Karapetis
430dc10c49
SCI: VMD video related changes
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- VMD videos are now properly started from the associated play subop of the
kPlayVMD kernel call, and are now properly positioned on screen, and doubled
only if the games require them to be
- Added an enum for VMD video flags
svn-id: r55003
2010-12-22 13:51:35 +00:00
Filippos Karapetis
dca3c8d8bf
SCI: Play time related changes
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- Added support for savegame play time
- Removed obsolete variables for calculating the play time (EngineState::gameStartTime and Console::_enterTime)
- Renamed some variables to camelCase
svn-id: r53974
2010-10-31 01:45:24 +00:00
Martin Kiewitz
fa7c6a9969
SCI: adding workaround for platform-specific
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incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms
svn-id: r52474
2010-08-31 15:50:46 +00:00
Martin Kiewitz
ff7476d9f1
SCI: adding virtual lists for qfg-import rooms
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now lists import files of all possible games, adds game title before that, removes game prefixes for all files
svn-id: r52441
2010-08-29 15:13:25 +00:00
Martin Kiewitz
45a87ffe3f
SCI: some work on replacing sierra restore dialog
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svn-id: r52305
2010-08-23 19:10:06 +00:00
Martin Kiewitz
7b8add291e
SCI: multiple changes for mother goose vga
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which is sci1 and sci1.1
fixes bug #3051145
- separating this mother goose from ega and sci2.1
- adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid
- adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now)
- changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later
svn-id: r52301
2010-08-23 16:33:19 +00:00
Martin Kiewitz
2d76fe0092
SCI: kGameIsRestarting returns 2 when we restored
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fixes castle of dr. brain save issue in puzzle room, fixes island of dr. brain save issue when saving in first room
svn-id: r51538
2010-07-31 14:09:42 +00:00
Martin Kiewitz
6ff4dd2d91
SCI: changing how savegame ids are handled internally. Using range 0-999 so that scripts are able to signal us to create new slots, using range 1000-1999 for official slots. fixes lsl6 quicksave overwriting wrong save slots
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svn-id: r50831
2010-07-12 22:26:48 +00:00
Martin Kiewitz
df6ead5f93
SCI: calling speed throttler as well from kPalette(setIntensity) if needed - fixes kq6 intro
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svn-id: r50794
2010-07-10 22:27:28 +00:00
Filippos Karapetis
bff3e89e48
SCI: Removed the FreeSCI music code
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svn-id: r50532
2010-06-30 13:49:05 +00:00
Filippos Karapetis
9f1320d5cc
SCI: Made the SoundCommandParser a member of the SciEngine class and removed it from the EngineState, since it's static throughout the course of a game
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svn-id: r50484
2010-06-29 09:00:08 +00:00
Filippos Karapetis
048ceb73d3
SCI: Removed the hack for loading games from the launcher from run_vm(). This is now done on startup. This should fix loading from the launcher for LSL6
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svn-id: r50406
2010-06-27 23:20:08 +00:00
Filippos Karapetis
cfdbfaa28e
SCI: Limit the screen refresh rate to 60fps
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svn-id: r49647
2010-06-14 08:36:52 +00:00
Filippos Karapetis
711f679b7f
camelCase changes
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svn-id: r49570
2010-06-10 11:43:20 +00:00
Filippos Karapetis
93f33c7dab
Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, some camelCase changes
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svn-id: r49568
2010-06-10 11:18:10 +00:00
Filippos Karapetis
0ab7c908bb
Removed the pointer to the game object from the EngineState class
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svn-id: r49562
2010-06-10 08:11:38 +00:00
Filippos Karapetis
536b2614e8
Globals from script 0 are now initialized in script_init_engine(), and are accessed from the relevant variables pointer. Removed direct reference to script 0 from the engine state
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svn-id: r49536
2010-06-09 09:17:48 +00:00
Filippos Karapetis
5cb311ee2c
Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state
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svn-id: r49534
2010-06-09 07:59:42 +00:00
Filippos Karapetis
10aeb33a42
Merged restAdjust and restAdjustCur, as we don't save the restAdjust modifier inside saved games (rightfully so). Also, the segment manager is now reset inside the main loop, when the game is restarted, not in game_exit()
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svn-id: r49533
2010-06-09 07:32:17 +00:00
Filippos Karapetis
9304b5fbeb
Merged the restarting_flags, script_abort_flag, and restoring members of the EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted
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svn-id: r49518
2010-06-08 21:05:46 +00:00
Filippos Karapetis
2c950b321c
Fixed regression from commit #49465 - there are in fact two restAdjust variables, the current and global one
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svn-id: r49486
2010-06-07 15:14:58 +00:00
Filippos Karapetis
3c82b6578f
Now that EngineState is not deleted when loading games, we can move some more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this).
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svn-id: r49465
2010-06-06 23:00:33 +00:00
Filippos Karapetis
65f3cfcbd8
Stop reconstructing the engine state when restoring, but reset it instead
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svn-id: r49376
2010-06-01 15:48:17 +00:00
Filippos Karapetis
9c92bd1b81
The parser vocabulary remains static throughout the game, thus it has been removed from the engine state
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svn-id: r49373
2010-06-01 15:11:20 +00:00
Filippos Karapetis
e083c20da1
The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
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svn-id: r49372
2010-06-01 14:41:48 +00:00
Filippos Karapetis
7cd9a23c0d
Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flag
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svn-id: r49161
2010-05-23 17:03:16 +00:00
Filippos Karapetis
9be4f6250c
Made shrink_execution_stack() a member of EngineState
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svn-id: r49159
2010-05-23 16:44:36 +00:00
Filippos Karapetis
c874ff15a8
Cleaned up the game ID code:
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- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID
- Moved the code which reads the internal Sierra ID inside the resource manager
- Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code
svn-id: r49152
2010-05-23 10:28:03 +00:00
Filippos Karapetis
852cb16c49
Moved the breakpoint information inside the DebugState struct
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svn-id: r49092
2010-05-19 07:25:06 +00:00
Max Horn
c934642bdb
COMMON: Move typedef StringList from str.h to new header str-array.h
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
2010-03-18 15:09:24 +00:00
Max Horn
02201e937a
SCI: Move SciGui::wait to EngineState::wait
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svn-id: r48118
2010-02-23 22:44:46 +00:00
Max Horn
975dbef0e5
SCI: Remove sound/audio.h include from engine/state.h
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svn-id: r48063
2010-02-15 00:20:53 +00:00
Filippos Karapetis
07e405588d
Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a state, per se, and is static)
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svn-id: r48059
2010-02-14 12:23:22 +00:00
Max Horn
b9a11ddb0b
SCI: Move language related code from EngineState to SciEngine
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svn-id: r48052
2010-02-13 17:46:44 +00:00
Max Horn
e45f0f309a
SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead
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svn-id: r48050
2010-02-13 17:45:40 +00:00
Max Horn
9575cc08a2
SCI: Move GameFeatures from EngineState to SciEngine
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svn-id: r48049
2010-02-13 17:44:58 +00:00
Max Horn
a82939c9be
SCI: Get rid of EngineState::resMan
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svn-id: r48048
2010-02-13 17:44:19 +00:00
Max Horn
721a57a661
SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine
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svn-id: r48047
2010-02-13 17:43:31 +00:00
Martin Kiewitz
248bc560f3
SCI: moved onControl etc. into GfxCompare, now getting called directly. also fixed loading saved games due Gfx* changes
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svn-id: r47912
2010-02-05 20:44:03 +00:00