Filippos Karapetis
da5cdd1c03
NEVERHOOD: Move car to the correct position when entering a new scene
2013-12-25 19:13:04 +02:00
Filippos Karapetis
43c226436c
NEVERHOOD: Change more message values to enums
2013-12-25 19:12:00 +02:00
Filippos Karapetis
962e2fd550
NEVERHOOD: Change more message values to enums
2013-12-25 17:10:42 +02:00
Filippos Karapetis
8d7b10f7c3
NEVERHOOD: Add names to some message IDs
2013-12-23 21:03:35 +02:00
Filippos Karapetis
1dde17b0ee
NEVERHOOD: Allow skipping of the introductory credits with the space key
2013-12-20 02:10:35 +02:00
Filippos Karapetis
5510a285ed
NEVERHOOD: Move some Klaymen animations specific to scene 1002
...
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-11-02 16:38:58 +02:00
Filippos Karapetis
1a59030b71
NEVERHOOD: Really stop the radio music during the radio tower cutscene
2013-11-02 16:21:36 +02:00
Filippos Karapetis
1a40387d0d
NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
...
Quoting from the Neverhood wiki: "The Hall of Records is considered to
be one of the longest and most tedious elements of the Neverhood, and
takes approximately nine to ten minutes to walk through".
This option allows the player to just skip past all of these tedious
storyboard scenes
2013-10-31 08:24:03 +02:00
Filippos Karapetis
0fffbac36b
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
2013-10-06 18:57:44 +03:00
Filippos Karapetis
fa51ef214c
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
2013-10-06 18:29:10 +03:00
Filippos Karapetis
d5ebc69de0
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
2013-10-06 18:08:19 +03:00
Filippos Karapetis
f35298f9ee
NEVERHOOD: Move module-specific Klaymen code to its respective module
2013-10-06 04:56:41 +03:00
Filippos Karapetis
cb01f16007
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
2013-10-05 22:18:59 +03:00
Filippos Karapetis
4cfb9ee82b
NEVERHOOD: Clean up some includes
2013-10-05 22:06:47 +03:00
Filippos Karapetis
8d1f601518
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
2013-10-05 21:50:33 +03:00
Filippos Karapetis
55a8e7a2de
NEVERHOOD: Split sprites from their scenes in module 1200
2013-10-05 21:30:48 +03:00
Filippos Karapetis
bf96d305b5
NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400
2013-10-05 21:30:48 +03:00
Filippos Karapetis
b408b94bf1
NEVERHOOD: Split sprites from their scenes in module 1600
2013-10-05 14:52:48 +03:00
Filippos Karapetis
b963fcbfa8
NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
...
This also reduces inter-header dependencies
2013-10-05 14:41:02 +03:00
Filippos Karapetis
9715318932
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
...
This also reduces inter-header dependencies
2013-10-05 14:21:53 +03:00
Filippos Karapetis
d798a4f12a
NEVERHOOD: Split some more sprites from their respective scenes
...
This splits modules 2400, 2500 and 2600
2013-10-01 01:24:56 +03:00
Filippos Karapetis
c977561b46
NEVERHOOD: Split some more sprites from their respective scenes
...
This splits modules 2700, 2900 and 3000
2013-10-01 00:55:46 +03:00
Filippos Karapetis
78d9aea198
NEVERHOOD: Fix uninitialized variable in Scene1303 - CID 1022323
2013-09-27 01:38:17 +03:00
Filippos Karapetis
ba30e961b9
NEVERHOOD: Remove unused variable - CID 1022328
2013-09-27 01:38:16 +03:00
Filippos Karapetis
802abdcc34
NEVERHOOD: Fix uninitialized variable in AsScene1002OutsideDoorBackground - CID 1022329
2013-09-27 01:38:16 +03:00
Filippos Karapetis
e925f8a9d8
NEVERHOOD: Fix uninitialized variable in AsScene2810Rope - CID 1022310
2013-09-27 01:38:16 +03:00
Filippos Karapetis
f5b2d86d13
NEVERHOOD: Split the sprites in module 2800 into a separate file
2013-09-21 14:54:08 +03:00
Filippos Karapetis
9534ee0152
NEVERHOOD: Slight cleanup in Module2800::updateScene()
2013-09-17 11:48:18 +03:00
Filippos Karapetis
7625ae6718
NEVERHOOD: Move StaticScene into scene.h/.cpp
2013-09-14 12:39:57 +03:00
Max Horn
a993b8dc30
NEVERHOOD: Remove NRect constructor
...
Otherwise, every global variable of type NRect requires a constructor to be
run, which can cause portability issue.
2013-08-05 11:49:03 +02:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
37ebaa3763
NEVERHOOD: Fix incorrect sound heard when pressing the ladder button
...
When the ladder is down, pressing the ladder button shouldn't do
anything
2013-07-09 06:28:41 +03:00
Filippos Karapetis
0146b00148
NEVERHOOD: Fix typo in variable name
2013-07-03 05:48:55 +03:00
Filippos Karapetis
1b7681e9e2
NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
...
The navigation scene type used was wrong, resulting in cursor glitches
when moving the mouse cursor at the screen edges
2013-07-01 12:46:01 +03:00
Filippos Karapetis
7804c9cc7f
NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
...
The mouse cursor resource hash used in that scene was incorrect,
resulting in broken palette
2013-07-01 12:34:47 +03:00
Filippos Karapetis
318200cd86
NEVERHOOD: Fix sound effect heard when the castle elevator door opens
...
The condition where the elevator door opening sound is heard is
triggered twice. Now, we prevent it being triggered a second time.
2013-07-01 05:07:14 +03:00
Filippos Karapetis
5de6a876a9
NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room
2013-07-01 04:42:13 +03:00
Filippos Karapetis
04dc01109f
NEVERHOOD: Fix the second tape sprite in the whale room
...
The second tape is now correctly faced to the right
2013-07-01 04:25:50 +03:00
Filippos Karapetis
0658a88737
NEVERHOOD: Fix incorrect checks for the waterfall sounds
...
Some of the "wall broken" checks were inverse, resulting in the waterfall
sound being incorrectly heard when the wall was broken. Also,
simplified some of the "wall broken" checks
2013-06-28 18:09:35 +03:00
Filippos Karapetis
02f11ec76f
NEVERHOOD: Add missing music when entering the Hall of Records building
...
The "Everybody Way Oh" theme should be played in both of the first two
rooms of the Hall of Records building
2013-06-28 13:48:16 +03:00
Filippos Karapetis
63624f8bfa
NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) house
...
This looks to be a logic error in the constructor of module 2400, since
all the other modules do not create scenes with the global entrance
number when they are instantiated without an entrance (i.e. when
loading). With that logic error, all the code that handled Kleymen's
entrance to a scene after restoring was incorrectly skipped
2013-06-28 11:20:40 +03:00
johndoe123
0634f51696
NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" scene was unreachable. Sound bug still present, though.
2013-06-25 22:49:01 +02:00
johndoe123
f449268380
NEVERHOOD: Fix Smacker errors in Scene1317 (bug #3613666 )
2013-06-17 09:21:16 +02:00
Filippos Karapetis
6bdc262c07
NEVERHOOD: Move some more cheat code to the cheat console command
2013-06-12 11:35:48 +03:00
Filippos Karapetis
9d489e82ce
NEVERHOOD: Remove or silence by default some more debug output
2013-06-12 11:35:47 +03:00
Filippos Karapetis
974e7e80a8
NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"
2013-06-11 18:57:14 +03:00
johndoe123
add321c930
NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only (instead the numerous classes using it)
...
SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface.
I kept the several openSmacker since it wraps some code which is nice.
2013-06-11 11:33:05 +02:00
Filippos Karapetis
19e92a09fc
NEVERHOOD: Fix crashes in scene 3009 (cannon scene), and add a FIXME
2013-06-11 11:47:50 +03:00
Filippos Karapetis
0d3902b345
NEVERHOOD: Change the debuglevel of the scene changing debug output
...
These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
Filippos Karapetis
d00f5c0aa7
NEVERHOOD: Add a console command to display the current surfaces
2013-06-09 17:13:23 +03:00