Filippos Karapetis
9c295171b6
NEVERHOOD: Add an option to scale the making of videos to full screen
2013-12-26 16:58:24 +02:00
Filippos Karapetis
7ea0386307
NEVERHOOD: Disable the fanmade Russian Fargus release for now
...
This version has broken resources that corrupt the heap
(e.g. the menu header).
2013-12-20 02:10:34 +02:00
Strangerke
29659ba948
NEVERHOOD: Fix spacing errors
2013-11-24 18:52:47 +01:00
Filippos Karapetis
1a40387d0d
NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
...
Quoting from the Neverhood wiki: "The Hall of Records is considered to
be one of the longest and most tedious elements of the Neverhood, and
takes approximately nine to ten minutes to walk through".
This option allows the player to just skip past all of these tedious
storyboard scenes
2013-10-31 08:24:03 +02:00
Filippos Karapetis
9396958536
NEVERHOOD: Add a patch system for broken resources in Russian versions
...
Some translated resources in Russian versions have incorrect unpacked
resource sizes. The original didn't perform checks for these, but we
do, thus we'll need to patch the unpacked resource sizes for each case
2013-09-26 10:54:30 +03:00
Filippos Karapetis
9f7033120b
NEVERHOOD: Use the ScummVM dialogs for saving/loading
...
An option has been added to use the original ones, if needed
2013-06-28 15:37:48 +03:00
Eugene Sandulenko
6b4e62004a
NEVERHOOD: Add detection for Russian version. Requires more work
2013-05-17 08:52:45 +03:00
johndoe123
78e0d6a3f1
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00
johndoe123
a03879963f
NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplify game deletion
2013-05-08 20:47:43 +02:00
johndoe123
2a571d71b0
NEVERHOOD: Fix GUI options and game copyright
2013-05-08 20:47:43 +02:00
johndoe123
a80bafeb2e
NEVERHOOD: Support game loading from launcher/command line
2013-05-08 20:47:43 +02:00
johndoe123
a98d9aa58a
NEVERHOOD: Clean up DiskplayerScene
...
- Enable return to launcher
- Remove obsolete comments
- Remove braces in single-line statements
- Remove unused non-transparent drawing code in BaseSurface::copyFrom
- Clean up mouse cursor insertion code in Scene class
2013-05-08 20:47:39 +02:00
johndoe123
4b7ad48ca8
NEVERHOOD: Rename some CollisionMan methods/fields
...
- Remove fallback detector (I think it's not needed)
- Rename Scene insertMouse methods
2013-05-08 20:47:39 +02:00
johndoe123
0f1aa64fd0
NEVERHOOD: Add support for the demo version
...
- Remove debug resource dumping code
- Fix Scene1501 (pictures without sound weren't displayed/too fast)
- Move main loop to mainLoop method
2013-05-08 20:47:38 +02:00
johndoe123
99e15e4005
NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM, in-game isn't finished yet)
2013-05-08 20:47:38 +02:00
Willem Jan Palenstijn
01f3f3a8dd
Merge branch 'master'
2013-05-08 20:39:44 +02:00
johndoe123
52e0ac85db
NEVERHOOD: First code with basic detection, nothing else so far
2013-05-08 20:30:49 +02:00