Commit Graph
459 Commits
Author SHA1 Message Date
Filippos Karapetis 90e3e812be NEVERHOOD: Stop background sounds during credits (bug #6475) 2014-01-02 01:54:36 +02:00
Filippos Karapetis 4dc80ffdfe NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)
Color 255 should be white. Right now, this is a scene-specific
workaround to avoid rechecking all scenes just for a glitch that
happens in a specific scene. Many thanks to eriktorbjorn for figuring
out that this is a palette issue, instead of a resource issue
2014-01-01 20:08:44 +02:00
Torbjörn Andersson ba3172b55f NEVERHOOD: Fix crash when playing uncompressed sounds
This happened to me when (or shortly afterwards; I'm not quite sure)
lighting the fuse on the TNT dummy.
2013-12-28 14:21:48 +01:00
Filippos Karapetis 185c232b60 NEVERHOOD: Fix quitting via the menu (bug #6474) 2013-12-28 14:52:37 +02:00
Filippos Karapetis 6ed7f1dd4e NEVERHOOD: Close the game menu when pressing the Escape key 2013-12-28 14:47:35 +02:00
Filippos Karapetis 4ffbae3815 NEVERHOOD: Fix looping sounds (bug #6473)
Based on salty-horse's patch - thanks!
2013-12-28 13:30:33 +02:00
Filippos Karapetis 9c295171b6 NEVERHOOD: Add an option to scale the making of videos to full screen 2013-12-26 16:58:24 +02:00
Filippos Karapetis da5cdd1c03 NEVERHOOD: Move car to the correct position when entering a new scene 2013-12-25 19:13:04 +02:00
Filippos Karapetis 43c226436c NEVERHOOD: Change more message values to enums 2013-12-25 19:12:00 +02:00
Filippos Karapetis 962e2fd550 NEVERHOOD: Change more message values to enums 2013-12-25 17:10:42 +02:00
Filippos Karapetis 8d7b10f7c3 NEVERHOOD: Add names to some message IDs 2013-12-23 21:03:35 +02:00
Filippos Karapetis 1dde17b0ee NEVERHOOD: Allow skipping of the introductory credits with the space key 2013-12-20 02:10:35 +02:00
Filippos Karapetis 7ea0386307 NEVERHOOD: Disable the fanmade Russian Fargus release for now
This version has broken resources that corrupt the heap
(e.g. the menu header).
2013-12-20 02:10:34 +02:00
D G Turner 521b1c729c NEVERHOOD: Add missing getDebugger() for engine API. 2013-12-07 01:26:42 +00:00
Johannes Schickel 0e017f007a Merge pull request #375 from digitall/engineAutoPlug
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26 02:27:11 -08:00
Strangerke 29659ba948 NEVERHOOD: Fix spacing errors 2013-11-24 18:52:47 +01:00
D G Turner ef85456859 BUILD: Remove need for engine.mk in each engine directory.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner 1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner 00c27a28f9 BUILD: Split engines/plugins_table header down to a file per engine.
This is the third and final commit enabling fully pluggable engines.

Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Filippos Karapetis 4b1f426103 NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporter
The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
2013-11-03 04:19:17 +02:00
Filippos Karapetis bee9e1bfd7 NEVERHOOD: Remove unused method drawShadowSurface() 2013-11-03 04:18:20 +02:00
Filippos Karapetis 5510a285ed NEVERHOOD: Move some Klaymen animations specific to scene 1002
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-11-02 16:38:58 +02:00
Filippos Karapetis 1a59030b71 NEVERHOOD: Really stop the radio music during the radio tower cutscene 2013-11-02 16:21:36 +02:00
Filippos Karapetis 20e5bf1017 NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play" 2013-10-31 08:38:17 +02:00
Filippos Karapetis 1a40387d0d NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
Quoting from the Neverhood wiki: "The Hall of Records is considered to
be one of the longest and most tedious elements of the Neverhood, and
takes approximately nine to ten minutes to walk through".

This option allows the player to just skip past all of these tedious
storyboard scenes
2013-10-31 08:24:03 +02:00
Eugene Sandulenko 4c3972d68a NEVERHOOD: Fixes for museum walls in Russian version 2013-10-19 23:48:36 +03:00
Eugene Sandulenko 6b9abcc2ec NEVERHOOD: Another fix for Russian version 2013-10-17 23:54:50 +03:00
Eugene Sandulenko 0fd67fb0d9 NEVERHOOD: Fixes for Russian versions 2013-10-10 13:48:12 +03:00
Filippos Karapetis 3d8a4d23dd NEVERHOOD: Correctly disable input when Klaymen drinks the wrong potion 2013-10-07 02:05:39 +03:00
Filippos Karapetis 0fffbac36b NEVERHOOD: Move more scene-specific Klaymen animations to their scenes 2013-10-06 18:57:44 +03:00
Filippos Karapetis fa51ef214c NEVERHOOD: Move more scene-specific Klaymen animations to their scenes 2013-10-06 18:29:10 +03:00
Filippos Karapetis d5ebc69de0 NEVERHOOD: Move more scene-specific Klaymen animations to their scenes 2013-10-06 18:08:19 +03:00
Filippos Karapetis f35298f9ee NEVERHOOD: Move module-specific Klaymen code to its respective module 2013-10-06 04:56:41 +03:00
Filippos Karapetis cb01f16007 NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100 2013-10-05 22:18:59 +03:00
Filippos Karapetis 4cfb9ee82b NEVERHOOD: Clean up some includes 2013-10-05 22:06:47 +03:00
Filippos Karapetis 8d1f601518 NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 2013-10-05 21:50:33 +03:00
Filippos Karapetis 55a8e7a2de NEVERHOOD: Split sprites from their scenes in module 1200 2013-10-05 21:30:48 +03:00
Filippos Karapetis bf96d305b5 NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400 2013-10-05 21:30:48 +03:00
Filippos Karapetis b408b94bf1 NEVERHOOD: Split sprites from their scenes in module 1600 2013-10-05 14:52:48 +03:00
Filippos Karapetis b963fcbfa8 NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
This also reduces inter-header dependencies
2013-10-05 14:41:02 +03:00
Filippos Karapetis 9715318932 NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
This also reduces inter-header dependencies
2013-10-05 14:21:53 +03:00
Filippos Karapetis d798a4f12a NEVERHOOD: Split some more sprites from their respective scenes
This splits modules 2400, 2500 and 2600
2013-10-01 01:24:56 +03:00
Filippos Karapetis c977561b46 NEVERHOOD: Split some more sprites from their respective scenes
This splits modules 2700, 2900 and 3000
2013-10-01 00:55:46 +03:00
Filippos Karapetis 2369f60a42 NEVERHOOD: Fix uninitialized member of the TextEditWidget class - CID 1022333 2013-09-27 01:38:17 +03:00
Filippos Karapetis 78d9aea198 NEVERHOOD: Fix uninitialized variable in Scene1303 - CID 1022323 2013-09-27 01:38:17 +03:00
Filippos Karapetis ba30e961b9 NEVERHOOD: Remove unused variable - CID 1022328 2013-09-27 01:38:16 +03:00
Filippos Karapetis 802abdcc34 NEVERHOOD: Fix uninitialized variable in AsScene1002OutsideDoorBackground - CID 1022329 2013-09-27 01:38:16 +03:00
Filippos Karapetis e925f8a9d8 NEVERHOOD: Fix uninitialized variable in AsScene2810Rope - CID 1022310 2013-09-27 01:38:16 +03:00