Max Horn
7cb437b56f
Renamed SpecialDebugLevel to DebugChannel
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svn-id: r36142
2009-01-30 05:10:24 +00:00
Sven Hesse
38e7eecb71
Added support for caching the palette LUT to a file
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svn-id: r35412
2008-12-17 16:06:16 +00:00
Sven Hesse
49e0a52ee1
Modified collision init functions for Urban Runner
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svn-id: r35341
2008-12-13 16:35:14 +00:00
Sven Hesse
dce40f6ffe
Added a SaveLoad for Urban Runner with an entry to make the scripts believe the file mdo.def (config file created by the original installer) always exists
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svn-id: r35338
2008-12-13 13:18:16 +00:00
Sven Hesse
4ec3826080
Working (minus text) menu in Urban Runner
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svn-id: r35310
2008-12-12 02:44:34 +00:00
Sven Hesse
9a788d8bf3
Some dummy changes for Urban Runner
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svn-id: r35289
2008-12-09 14:55:21 +00:00
Sven Hesse
5d9c8b7c47
Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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svn-id: r35239
2008-12-04 18:38:55 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
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svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
6a2f3dc0b9
Added new type Engine::Feature; pushed down some #include dependencies
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svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
d3642080de
Moved check for shouldRTL() from engines to scummvm_main
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svn-id: r34310
2008-09-03 16:56:40 +00:00
Sven Hesse
741364602c
Urban Runner stubs
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svn-id: r34286
2008-09-02 20:15:42 +00:00
Max Horn
7953312bc6
Merging more of the GSoC 2008 RTL branch: GOB
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svn-id: r34245
2008-09-01 17:50:00 +00:00
Sven Hesse
805a46b229
Added some The Last Dynasty stubs
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svn-id: r34217
2008-08-30 23:59:46 +00:00
Christopher Page
4198ee9623
Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
2008-08-04 22:34:07 +00:00
Sven Hesse
5544e180a3
More savegame-endianness fixes :/
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svn-id: r33222
2008-07-23 02:41:02 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
a43f016b94
GOB works with the new GMM implementation
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svn-id: r32955
2008-07-08 00:16:55 +00:00
Christopher Page
c14804e22f
Added main menu dialog files. Gob is now using the new _quit flag
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svn-id: r32771
2008-06-24 23:19:23 +00:00
Sven Hesse
9a03a9a665
Removing test code
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svn-id: r32234
2008-05-23 21:02:21 +00:00
Sven Hesse
62d0a0d1d1
Implemented GobEngine::pauseEngineIntern()
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svn-id: r32233
2008-05-23 20:40:28 +00:00
Sven Hesse
6e13bde213
Changing debug channels a bit
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svn-id: r32157
2008-05-17 19:01:00 +00:00
Sven Hesse
317b382757
Fixing a segfault when quitting while an object video with sound plays
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svn-id: r32086
2008-05-13 15:40:29 +00:00
Sven Hesse
257aaa3ced
Restructured saving/loading and added a stub for Woodruff
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svn-id: r31989
2008-05-10 20:59:43 +00:00
Sven Hesse
b1a8067d64
Reordering game parts deinitialization, to avoid having one part's destructor access an already destroyed part
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svn-id: r31952
2008-05-08 18:39:13 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
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svn-id: r31937
2008-05-08 00:47:23 +00:00
Sven Hesse
edff41b1c3
Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor limiting)
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svn-id: r31846
2008-05-03 20:08:46 +00:00
Sven Hesse
e866aefdfd
Fixing path finding in Woodruff
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svn-id: r31793
2008-04-30 20:08:08 +00:00
Sven Hesse
a513f0f43a
Added a workaround of sorts for Inca2. It's essentially playable, sans saving, space shooter and correct speech language selection
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svn-id: r31032
2008-03-02 23:57:29 +00:00
Max Horn
e9ca949e1c
Forgot this one
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svn-id: r30872
2008-02-15 17:05:13 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Eugene Sandulenko
c640d1c604
Patch #1825276 : "DETECTION: advanced detector engine simplification"
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svn-id: r29386
2007-11-03 21:06:58 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse
5bacb6edee
Woodruff is now controllable
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svn-id: r28591
2007-08-13 14:04:50 +00:00
Sven Hesse
e802f067cd
Lost in Time now (kind of) shows the title and the wobble-effect is drawn
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svn-id: r28433
2007-08-03 15:18:00 +00:00
Sven Hesse
a2aec6c753
Saving works now in Lost in Time
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svn-id: r28418
2007-08-02 22:12:20 +00:00
Sven Hesse
f06f150c76
Restructured and cleaned-up IMD playing
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svn-id: r28327
2007-07-30 15:53:38 +00:00
Sven Hesse
e22e47c398
Clarifying the language fallback warnings
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svn-id: r28238
2007-07-27 16:23:06 +00:00
Sven Hesse
88f265d584
Renamed Inter_Woodruff to Inter_v4
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svn-id: r28206
2007-07-25 22:55:00 +00:00
Sven Hesse
3d2c1c5ab8
- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
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- Yet another safety check
- Removed another hard-coded screen height
svn-id: r28205
2007-07-25 21:48:47 +00:00
Eugene Sandulenko
4f403f4dd3
Use default to 1x scaler for 640x480 games to avoid superbig resolutions.
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svn-id: r28197
2007-07-25 16:12:19 +00:00
Sven Hesse
09c2ea82de
- Separated game type and features
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- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults
svn-id: r28185
2007-07-24 23:24:40 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
0de170c980
Removing useless common/fs.h includes
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svn-id: r27018
2007-05-30 17:44:52 +00:00
Sven Hesse
bd69261cf5
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
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svn-id: r26522
2007-04-16 05:04:41 +00:00
Sven Hesse
dee8a04168
Restructured saving/loading. Should work for Gob3 now, too...
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svn-id: r26414
2007-04-08 00:08:26 +00:00
Sven Hesse
a17df6e4c6
Some Gob3 fixes:
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- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version
svn-id: r26390
2007-04-06 13:30:09 +00:00
Sven Hesse
ec5a9eee31
- Minor cleanup
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- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen
svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse
53119f2c5d
"char *" -> "byte *" where appropriate
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svn-id: r26369
2007-04-02 11:05:09 +00:00