Commit Graph
74 Commits
Author SHA1 Message Date
Eugene Sandulenko e7ac135919 FULLPIPE: Fix regression with absent background graphics. 2013-12-23 00:39:26 +02:00
Eugene Sandulenko 7f3443c424 FULLPIPE: Implement BigPicture::draw() 2013-12-22 01:44:08 +02:00
Eugene Sandulenko 90532c78a2 FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
Eugene Sandulenko 2dac2599fe FULLPIPE: Clean full screen on each frame as corrected by LordHoto 2013-12-11 20:01:27 +02:00
Eugene Sandulenko 354794386c FULLPIPE: Rearrange debug output 2013-12-09 17:38:04 +02:00
Eugene Sandulenko afa735cec4 FULLPIPE: Fix crash at scene03 load 2013-11-29 02:34:38 -05:00
Eugene Sandulenko fb2d0c02df FULLPIPE: CPtrList -> PtrList 2013-09-18 19:39:53 +04:00
Eugene Sandulenko ad43f25c0f FULLPIPE: Fix debug scene 2013-09-12 01:00:20 +03:00
Eugene Sandulenko 7509ffec33 FULLPIPE: Move GameObject::canInteractAny() out of the class 2013-09-10 22:36:14 +03:00
Eugene Sandulenko 747e70a38e FULLPIPE: Implement CInteractionController::handleInteraction() 2013-09-08 23:56:04 +03:00
Eugene Sandulenko af91d2a5ce FULLPIPE: Whitespace fix 2013-09-06 15:58:05 +03:00
Eugene Sandulenko a5800dfe1a FULLPIPE: Fixed compiler warning 2013-09-06 15:49:13 +03:00
Eugene Sandulenko 6b242c0f9f FULLPIPE: Implement GameObject::canInteractAny() 2013-09-06 14:51:25 +03:00
Eugene Sandulenko f61b77e07e FULLPIPE: Implement Bitmap::isPixelHitAtPos() 2013-09-06 14:51:25 +03:00
Eugene Sandulenko d048446768 FULLPIPE: Implement Bitmap::isPixelHitAtPos() 2013-09-06 14:51:25 +03:00
Eugene Sandulenko 8ffbbccbfc FULLPIPE: Bugfix shadow drawing 2013-09-06 14:51:24 +03:00
Eugene Sandulenko eea48b4f12 FULLPIPE: Implement Shadows::initMovement() 2013-09-06 14:51:24 +03:00
Eugene Sandulenko 0dc4914cc4 FULLPIPE: Remove redundant debug info 2013-09-06 14:51:23 +03:00
Eugene Sandulenko 7c3640b2b7 FULLPIPE: Some WIP debugging 2013-09-06 14:51:23 +03:00
Eugene Sandulenko 638bd3014e FULLPIPE: Fix bugs in Movement::updateCurrDynamicPhase() 2013-09-06 14:51:21 +03:00
Eugene Sandulenko cac623a821 FULLPIPE: Bugfixes for StaticANIObject::startAnim() 2013-09-06 14:51:21 +03:00
Eugene Sandulenko d8d5e2d67f FULLPIPE: Finished Picture::getPixelAtPosEx() 2013-09-06 14:51:21 +03:00
Eugene Sandulenko 7154d1f2cd FULLPIPE: More *AtPos functions 2013-09-06 14:51:21 +03:00
Eugene Sandulenko 0daaadc604 FULLPIPE: Fixed off-screen bitmap rendering 2013-09-06 14:51:21 +03:00
Eugene Sandulenko b209329a1d FULLPIPE: Implemented several high level *AtPos functions 2013-09-06 14:51:20 +03:00
Eugene Sandulenko 028772d153 FULLPIPE: Finish global_messageHandler3() 2013-09-06 14:51:20 +03:00
Eugene Sandulenko 87488185a8 FULLPIPE: Implement CInventory2::draw() 2013-09-06 14:51:18 +03:00
Eugene Sandulenko 6ba453fa2a FULLPIPE: Fix number of bugs found by Coverity 2013-09-06 14:51:16 +03:00
Eugene Sandulenko 5e21cefa72 FULLPIPE: Implement PictureObject::isPointInside() 2013-09-06 14:51:16 +03:00
Eugene Sandulenko f9cefd02df FULLPIPE: Implement Picture::isPointInside() 2013-09-06 14:51:16 +03:00
Eugene Sandulenko 6a172694fb FULLPIPE: Implement Bitmap::reverseImage() 2013-09-06 14:51:15 +03:00
Eugene Sandulenko 4db508bec1 FULLPIPE: Unstubbed Picture::draw() 2013-09-06 14:51:15 +03:00
Eugene Sandulenko 2167968d21 FULLPIPE: Implement Movement::draw() 2013-09-06 14:51:15 +03:00
Eugene Sandulenko 9f52e9f650 FULLPIPE: More work on behaviors. Animations start to (buggy) work. 2013-09-06 14:51:14 +03:00
Eugene Sandulenko fce8c0f595 FULLPIPE: Implement BehaviorEntry 2013-09-06 14:51:14 +03:00
Eugene Sandulenko 13059906c5 FULLPIPE: Rename base class variables to avoid ambigiuity 2013-09-06 14:51:13 +03:00
Eugene Sandulenko 60ca9f74ac FULLPIPE: Fix bug with lost picture palettes 2013-09-06 14:51:12 +03:00
Eugene Sandulenko 1d55aa0c6e FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing 2013-09-06 14:51:11 +03:00
Eugene Sandulenko ea91b8f799 FULLPIPE: Initial code for SC_1 2013-09-06 14:51:11 +03:00
Eugene Sandulenko 7257d8804b FULLPIPE: Implement CGameLoader::applyPicAniInfos() 2013-09-06 14:51:11 +03:00
Eugene Sandulenko 274f7d1737 FULLPIPE: Implement stubs for ModalObject 2013-09-06 14:51:08 +03:00
Eugene Sandulenko 8cceaae590 FULLPIPE: Implement StaticANIObject::draw() 2013-09-06 14:51:08 +03:00
Eugene Sandulenko ad537b1a7e FULLPIPE: Further work on loadGam() 2013-09-06 14:51:06 +03:00
Eugene Sandulenko 5a182df099 FULLPIPE: Unstubbed StaticANIObject::addReverseStatics() 2013-09-06 14:51:06 +03:00
Eugene Sandulenko b18f08d93b FULLPIPE: Started Statics drawing 2013-09-06 14:51:06 +03:00
Eugene Sandulenko 7f332e1f20 FULLPIPE: Second part of scene drawing 2013-09-06 14:51:05 +03:00
Eugene Sandulenko aaf5bae026 FULLPIPE: Fixed initial scene drawing. Scene bg is shown 2013-09-06 14:51:05 +03:00
Eugene Sandulenko c4499bb4b2 FULLPIPE: Further work on sceneSwitcher 2013-09-06 14:51:04 +03:00
Eugene Sandulenko 62cbdd81f0 FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
2013-09-06 14:51:03 +03:00
Eugene Sandulenko c76bec2646 FULLPIPE: Further work on sceneSwitcher() 2013-09-06 14:51:03 +03:00