D G Turner
7432a33137
DRASCULA: Hookup up debug console correctly.
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This now opens correctly on CTRL-d keystroke.
2013-12-06 22:55:03 +00:00
Eugene Sandulenko
fe67837077
DRASCULA: More variables initialized. CID 1003403
2013-11-09 12:51:39 +02:00
Eugene Sandulenko
36ad6a69ca
DRASCULA: More uninit variables. CID 1003403
2013-10-29 09:42:11 +02:00
Eugene Sandulenko
6ff57db90f
DRASCULA: Initialize class variables. CID 1003403
2013-10-18 16:01:10 +03:00
Willem Jan Palenstijn
ee9e6b94ae
DRASCULA: Fix build
2013-10-17 13:40:26 +02:00
Eugene Sandulenko
955b585bd0
DRASCULA: Fix uninitalized class variables. CID 1003403
2013-10-17 13:51:30 +03:00
Eugene Sandulenko
66e6830395
DRASCULA: Fix potential buffer overrun. CID 1003309
2013-10-17 13:40:17 +03:00
Filippos Karapetis
d531484350
DRASCULA: Some renaming. Also, get rid of some extraneous globals
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This removes the superfluous talkHeight, talkWidth and timeDiff
variables. It also changes _loadedDifferentChapter to be a boolean
2013-08-19 03:08:58 +03:00
Filippos Karapetis
89bbc9c292
DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variables
2013-01-06 21:54:40 +02:00
Filippos Karapetis
c1b0c80cce
DRASCULA: Merge some animation functions and document all animations
2013-01-04 19:31:25 +02:00
Filippos Karapetis
4adfdb17e3
DRASCULA: Add advanced savegame functionality
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This cleans up the save/load code and resolves multiple issues with the
original save/load screen.
Save game timestamps and thumbnails are now implemented, together with
the ability to load a game from the launcher.
F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog
(if the user has selected to use the ScummVM save screen).
2013-01-04 13:12:52 +02:00
Johannes Schickel
7600751525
DRASCULA: Allow faster quit when in the mid of a conversation.
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This allows quitting ScummVM in only a minimal time when a converstion is
running instead of waiting for it to finish. It is still not instant but much
better.
2011-11-13 20:57:41 +01:00
Eugene Sandulenko
6d4189e2ed
DRASCULA: Fix warnings
2011-11-02 23:18:10 +00:00
D G Turner
889f5d119a
DRASCULA: Replace snprintf() usage with Common::String::format()
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Safer and less portability issues.
2011-06-02 02:53:48 +01:00
Max Horn
4cbe4ede66
COMMON: Registers RandomSources in constructor with the event recorder
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This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
dhewg
a3616473aa
DRASACULA: Init volume levels on startup
2011-03-19 16:04:52 +01:00
Johannes Schickel
0e7dc36792
DRASCULA: Fix a style related warning for WinCE specific code.
2011-03-08 20:11:13 +01:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
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svn-id: r55850
2011-02-09 01:09:01 +00:00
David Turner
96174d6842
DRASCULA: Fixed Code to allow Quit/RTL Function and avoid Memory Leakage.
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A memory leakage was traced down to a failure to call the engine destructor.
This was due to the engine directly calling OSystem quit() i.e. _system->quit(), rather than
just allowing engine::run() to return.
Have removed this code and implemented the changes required to allow graceful Quit/RTL to occur.
svn-id: r55583
2011-01-28 08:07:50 +00:00
David Turner
590ce4762e
DRASCULA: Fix uninitialized reads of mouse position variables.
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svn-id: r55578
2011-01-28 01:04:42 +00:00
David Turner
0760c92908
DRASCULA: Fix Memory Leak in drascula.dat Loading.
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svn-id: r55566
2011-01-27 14:07:45 +00:00
David Turner
73a440cfe2
DRASCULA: Fix Memory Leaks in Rooms Table.
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Minor whitespace fixes as well.
svn-id: r55560
2011-01-27 07:58:57 +00:00
Max Horn
059944e59c
COMMON: Push #include audiocd.h in system.h out to .cpp files
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svn-id: r54148
2010-11-08 23:07:42 +00:00
Alejandro Marzini
609e08d5db
Merged from trunk, from Rev 49499 to HEAD
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svn-id: r50840
2010-07-13 04:31:15 +00:00
Eugene Sandulenko
2e20a48f90
Drascula: improve responsivity during pauses and palette updates.
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svn-id: r49722
2010-06-15 10:24:38 +00:00
Eugene Sandulenko
508256a71e
Drascula: Fix bug #2011470 .
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Bug #2011470 : "DRASCULA: slowdown when you hold mouse buttons" fixed
by changing right mouse semantic. Now the items menu showed on
button up instead mouse down like earlier.
svn-id: r49721
2010-06-15 10:24:19 +00:00
Eugene Sandulenko
f53211fbad
Drascula: Move more cursor-related blits to cursorSurface.
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svn-id: r49715
2010-06-15 10:22:19 +00:00
Eugene Sandulenko
1850d53793
Drascula: Plug memory leak
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svn-id: r49714
2010-06-15 10:21:59 +00:00
Eugene Sandulenko
671ed4873f
Drascula: Fixed bug #2826608 .
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Bug #2826608 : "DRASCULA: Cursor GFX error" fixed by introducing
separate buffer for cursors. This also fixes the root cause of
the problem.
svn-id: r49713
2010-06-15 10:21:42 +00:00
Eugene Sandulenko
2ccb5bb025
Drascula: Added debug console. Implemented a (buggy) room comand.
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svn-id: r49703
2010-06-15 10:18:34 +00:00
Alejandro Marzini
e1ef3cd9fc
Renamed getAudioCD to getAudioCDManager.
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svn-id: r49678
2010-06-15 04:13:12 +00:00
Alejandro Marzini
e991cd8c53
- Revised abstract AudioCDManager.
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- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem.
- Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL.
svn-id: r49548
2010-06-09 20:09:57 +00:00
Eugene Sandulenko
e39bf47717
Fix crash when there is no drascula.dat file
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svn-id: r49193
2010-05-24 16:58:42 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
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These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
fc50408ce3
DRASCULA: Simplify playFLI and its subroutines
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svn-id: r48217
2010-03-09 23:36:18 +00:00
Max Horn
c6f752ce30
DRASCULA: Simplified some code, cleanup
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svn-id: r48216
2010-03-09 23:35:56 +00:00
Max Horn
da81c58af1
DRASCULA: Some cleanup; turn some global C++ objects into members of DrasculaEngine
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svn-id: r48215
2010-03-09 23:35:30 +00:00
Nicola Mettifogo
3a1e7ccbae
Moved text parsing to a new class.
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svn-id: r48013
2010-02-09 01:22:24 +00:00
Nicola Mettifogo
b658c61155
Let ArjFile return a SeekableReadStream instead of implementing
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the same interface itself. The caller is now responsible for
deleting the returned streams.
svn-id: r47994
2010-02-08 16:14:04 +00:00
Nicola Mettifogo
1fe0facb24
Pass the input stream to text parser functions.
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svn-id: r47992
2010-02-08 16:13:09 +00:00
Johannes Schickel
b33b90ecd0
Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
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svn-id: r43512
2009-08-18 15:31:26 +00:00
Filippos Karapetis
4af0cfbdbd
Cleanup
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svn-id: r43056
2009-08-04 21:56:59 +00:00
Filippos Karapetis
d14f0ccfb5
Removed the superfluous VGA buffer, replacing it with direct writes to the video buffer
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svn-id: r43048
2009-08-04 17:22:18 +00:00
Johannes Schickel
7e71865e91
Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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svn-id: r42751
2009-07-25 12:59:46 +00:00
Eugene Sandulenko
d116a94e2b
Normalized types for several variables. Formatting
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svn-id: r40521
2009-05-13 11:59:49 +00:00
Eugene Sandulenko
17a68490be
Replace verb numbers with constants in selectVerb() call
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svn-id: r40476
2009-05-12 10:02:18 +00:00
Max Horn
dd98126423
Engines: Fused several init&go methods into a single run method
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svn-id: r39003
2009-03-01 04:42:46 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00