Strangerke
2f333f997b
CGE: Ensure string copy don't overrun. Fix CID 1003674 to 1003678
2013-11-10 09:57:42 +01:00
Johannes Schickel
c874721109
CGE: Take advantage of Surface::getPixels.
2013-08-03 04:02:50 +02:00
Johannes Schickel
1f0832b4f2
CGE: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:32 +02:00
Johannes Schickel
89abab97e3
JANITORIAL: Remove trailing whitespaces.
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git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Strangerke
6472ef86bb
CGE: Fix bug #3557904 - Shadow at wrong position
2012-09-05 08:12:14 +02:00
Strangerke
5c522575c7
CGE: Keep Soltys' position when saving
2012-08-05 22:24:32 +02:00
Strangerke
de752a5336
CGE: Fix bug #3547274 - missing travel buttons after save
2012-08-04 23:51:27 +02:00
Strangerke
b1cc34a080
CGE: Remove hack used to store keycode in CGEEvent
2012-07-05 21:31:42 +02:00
Strangerke
d73ed91051
CGE: Remove unused Demo text id
2012-06-28 07:25:56 +02:00
Strangerke
647bc59f99
CGE: Rename variable
2012-06-28 07:19:54 +02:00
Strangerke
f32c9a7735
CGE: Fix bug 3538039 - level buttons not pressed
2012-06-27 01:15:32 +02:00
Strangerke
ad2b898eb3
CGE: Remove dead code originally used to load a savegame when starting the game
2012-06-18 20:59:52 +02:00
D G Turner
b01d712a63
CGE: Close memory leak in savegame loading.
2012-03-28 01:51:56 +01:00
D G Turner
83d4eeadc6
CGE: Close memory leak in savegame thumbnail loading.
2012-03-28 00:10:56 +01:00
Thierry Crozat
b419f73973
CGE: Fix issue with music not stopping when reloading game
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If you turn off the music and then save a game, then turn on the music
again and then load the saved game, the music from the scene continue
to play despite the _music flag being false. So the first time you click on
the music on/off button the music restart and only the second time
does it stop. This fixes the bug by stoping the music before reloading
a game.
2011-12-07 07:59:19 +00:00
Strangerke
14cdd034a8
CGE: Fix an assert in intro
2011-12-03 18:25:10 +01:00
Strangerke
816b65ff2c
CGE: Soltys - Fix initialization of a couple of bool variables
2011-12-03 17:52:05 +01:00
Strangerke
ab2e5015af
CGE: Soltys - Fix for bug #3448836 (losing scene number display after loading and changing scene)
2011-12-03 14:55:04 +01:00
Strangerke
22263bd763
CGE: Only skips animations when pressing ESC.
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This should allow tsoliman to see the end of the intro
2011-11-30 21:21:34 +01:00
Strangerke
a12ba5f6a6
CGE: Simplify keyboard handling
2011-11-30 19:52:19 +01:00
Strangerke
7320066113
CGE: Remove key sound in System::touch().
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ALTering dice no longer is no longer noisy
2011-11-29 23:27:35 +01:00
Paul Gilbert
37756c9ffe
CGE: Better fix for restoring savegames when a cut-scene is active
2011-11-27 22:16:52 +11:00
Strangerke
3d59d9a137
CGE: Add RTL, hook Main Menu to right click on audio button
2011-11-16 00:00:07 +01:00
Strangerke
d2027b0290
CGE: Rename a structure member using double-underscore (reserved)
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Also removed a useless comment
2011-11-14 18:24:46 +01:00
Strangerke
c6c9620ff2
CGE: Remove some useless constants
2011-11-13 12:48:09 +01:00
Paul Gilbert
17027a7afc
CGE: Properly stop player moving when saving or restoring
2011-11-09 19:34:43 +11:00
Eugene Sandulenko
558a499a02
CGE: Fix warning
2011-11-03 00:03:04 +00:00
Strangerke
727afcf4bd
CGE: Add some doxygen comments
2011-10-22 06:30:04 +02:00
Strangerke
2d882fdf18
CGE: Rename Snail into CommandHandler, plus some associated renamings
2011-09-18 11:25:34 +02:00
Strangerke
17802f8903
CGE: Fix a potential bug in insertCommand(), some renaming
2011-09-17 23:04:12 +02:00
Strangerke
ff0185d038
CGE: Remove a use reference to g_engine
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Thanks fuzzie for mentioning it
2011-09-17 18:22:35 +02:00
Strangerke
d574cfe272
CGE: Move _talk and _text to CGEEngine
2011-09-17 17:27:05 +02:00
Strangerke
3583c949f2
CGE: Move some more globals to CGEEngine
2011-09-17 17:17:22 +02:00
Strangerke
38deee5a88
CGE: some more cleanup
2011-09-17 11:09:32 +02:00
Strangerke
4778ff720c
CGE: Move some more globals to CGEEngine
2011-09-17 10:54:50 +02:00
Strangerke
f5eca79658
CGE: Move 4 global to CGEEngine
2011-09-17 10:08:52 +02:00
Strangerke
0668a56f69
CGE: Move _vga to CGEEngine
2011-09-16 23:54:08 +02:00
Strangerke
938c08ae58
CGE: Get rid of some more global functions and static members
2011-09-16 20:31:39 +02:00
Strangerke
70c5b695df
CGE: move two global functions to Vga
2011-09-16 07:55:50 +02:00
Strangerke
15bf8050b8
CGE: Move two globals functions to CGEEngine
2011-09-16 06:45:53 +02:00
Strangerke
c993108207
CGE: Transform some static and globals into class members
2011-09-15 08:00:54 +02:00
Strangerke
d28ac81a12
CGE: Rename cave into scene
2011-09-14 08:15:30 +02:00
Strangerke
dd0e077bd7
CGE: Remove useless function
2011-09-14 00:21:10 +02:00
Strangerke
82e0b6fc4b
CGE: Rewrite fileIO
2011-09-14 00:10:59 +02:00
Strangerke
dd75ebd96b
CGE: Remove dead code reported by clang++
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Thanks LordHoto and salty-horse for reporting the problem
2011-09-13 00:48:01 +02:00
Strangerke
5d8bbc2f48
CGE: Remove IoBuf and CFile
2011-09-13 00:07:00 +02:00
Strangerke
5c256f9689
CGE: Remove some more VFiles
2011-09-11 22:13:00 +02:00
Strangerke
08d87130aa
CGE: Use EncryptedStream in Text: rewrite caching, remove some methods.
2011-09-11 14:19:46 +02:00
Strangerke
0784b7e0b4
CGE: Remove Dat class
2011-09-09 20:03:23 +02:00
Strangerke
4848683e56
CGE: Remove some static variables from fileIO
2011-09-09 18:24:11 +02:00