Commit Graph
164 Commits
Author SHA1 Message Date
Strangerke c63b2b2b2c AVALANCHE: Fix savegame version checks 2013-11-24 01:30:18 +01:00
urukgit 13449472f2 AVALANCHE: Implement Nim::playNim().
Repair naming of variables in Nim and add some helper functions.
2013-11-23 07:50:29 +01:00
Strangerke 93e5d415c6 AVALANCHE: Janitorial - Removing trailing spaces and tabs 2013-11-22 21:31:39 +01:00
urukgit 66109101f8 AVALANCHE: Add skeleton code for the minigame called Nim. 2013-11-22 18:03:08 +01:00
urukgit 27d302cdb1 AVALANCHE: Fix timer. 2013-11-19 18:25:51 +01:00
Strangerke e4387e754a AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable default values. 2013-11-09 14:47:45 +01:00
Willem Jan Palenstijn 660381de1b AVALANCHE: Fix whitespace 2013-11-05 21:57:50 +01:00
urukgit 1581ed2edb AVALANCHE: Remove unnecessary whitespaces. 2013-11-05 21:50:41 +01:00
urukgit b041e322a4 AVALANCHE: Repair display of playtime. 2013-11-05 21:12:50 +01:00
urukgit e9c5265d45 AVALANCHE: Repair initVariables(), restore the call of it.
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05 20:45:50 +01:00
urukgit bb018a908c AVALANCHE: Remove unnecessary function call. 2013-11-05 20:28:10 +01:00
Strangerke c24ba381cb AVALANCHE: Fix CID 1109674 2013-11-03 10:51:15 +01:00
Strangerke 43fb42e917 AVALANCHE: Fix CID 1109678, 1109674 2013-10-30 22:44:04 +01:00
Strangerke f10130c414 AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp 2013-10-25 23:37:41 +02:00
Strangerke f7586343b6 AVALANCHE: last modification wasn't in previous commit, fixed. 2013-10-22 10:49:13 +02:00
Strangerke 862a46d5dd Avalanche: Replace some British English by American English
pointed by clone2727
2013-10-22 06:00:00 +02:00
urukgit 964fd22e4a AVALANCHE: Fix crash on "With" after loading from Launcher.
The faulty uninitialized variable was _lastPerson. Better to call the
whole resetVariables() so hopefully nothing similar will happen from now.
2013-10-17 22:16:24 +02:00
Strangerke 91e70ce2a8 AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer 2013-10-14 19:10:23 +02:00
Strangerke b0255c9406 AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn) 2013-10-09 06:45:51 +02:00
Strangerke b6d6c17727 AVALANCHE: Replace static strings by static char* 2013-10-05 14:37:20 +02:00
Strangerke 03ca6ef76f AVALANCHE: Fix bug introduced in badc727883 2013-10-05 08:54:47 +02:00
Strangerke a357dc4d0c AVALANCHE: Cleaning includes - remove useless includes in cpp files 2013-10-05 01:55:41 +02:00
Strangerke 72d1f58733 AVALANCHE: Fix savegame naming. This breaks previous savegames 2013-10-04 18:10:17 +02:00
Strangerke 650613f5ca AVALANCHE: Use MKTAG for signature. This breaks prior savegames. 2013-10-04 17:30:16 +02:00
Strangerke 19cc272763 AVALANCHE: Remove s_engine 2013-10-04 17:16:54 +02:00
Strangerke 8652224e58 AVALANCHE: Move ControlCharacter enum to enums 2013-10-02 07:49:32 +02:00
uruk 8408fa46c7 AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRandomNumber() calls. 2013-10-01 09:40:41 +02:00
Strangerke 9b8566ae18 AVALANCHE: Move several variables to make them private 2013-10-01 00:12:28 +02:00
Strangerke 98b5fe757f AVALANCHE: Remove various dead variables and associated code 2013-09-30 22:00:05 +02:00
Strangerke bea6980529 AVALANCHE: Move debug display of magic lines to debugger 2013-09-29 22:19:12 +02:00
Strangerke de12f46db5 AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), set _background private 2013-09-29 17:54:03 +02:00
Strangerke 7a8d252ddb AVALANCHE: Move Digits and Directions to Graphics 2013-09-28 09:43:28 +02:00
Strangerke 08883a807f AVALANCHE: Merge Avalot and AvalancheEngine 2013-09-27 01:34:38 +02:00
Strangerke e166f6fc44 AVALANCHE: Move a couple of variables to Sequence, more private variables 2013-09-27 00:33:08 +02:00
Strangerke df3fe7b0ec AVALANCHE: Objectify Sequence. This commit breaks savegames. 2013-09-26 20:16:33 +02:00
Strangerke 6cd9bd141c AVALANCHE: Move some variables to Animation, break savegame compatibility 2013-09-25 23:54:35 +02:00
Strangerke 929dcd42f5 AVALANCHE: Reduce verbosity in Background, remove a useless variable 2013-09-25 07:18:08 +02:00
Strangerke 0b7de38dc1 AVALANCHE: Use Room enum instead of byte in misc place 2013-09-24 08:15:28 +02:00
Strangerke f4e37939c7 AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables 2013-09-24 07:31:43 +02:00
Strangerke cbe9c151aa AVALANCHE: Refactor some variables. This breaks savegame compatibility 2013-09-23 23:16:57 +02:00
Strangerke 863709ca57 AVALANCHE: Move some variables 2013-09-22 17:45:48 +02:00
Strangerke 79a961c89d AVALANCHE: Move some variables, fix savegame counter increment when saving 2013-09-21 23:34:21 +02:00
uruk 66fe0b2ebc AVALANCHE: Remove useless comments. 2013-09-21 22:48:39 +02:00
Strangerke 4b4f07a7f6 AVALANCHE: Merge Gyro, Lucerna and Avalot 2013-09-21 22:28:48 +02:00
Strangerke a80af5326e AVALANCHE: Merge Acci and Parser 2013-09-21 18:37:52 +02:00
Strangerke 350d622324 AVALANCHE: rename scrolls to dialogs 2013-09-21 18:06:37 +02:00
uruk c34bc12af2 AVALANCHE: Remove useless code. 2013-09-21 12:36:19 +02:00
Strangerke f88ca9dc81 AVALANCHE: Remove misc dead or useless code: useless arguments, stubbed ini file reading, etc 2013-09-20 07:35:50 +02:00
Strangerke bb58813eee AVALANCHE: Remove code used for Demo 2013-09-20 07:09:31 +02:00
uruk 21a9de5df2 AVALANCHE: Rename Celer to Background. 2013-09-19 20:53:47 +02:00