Commit Graph
104 Commits
Author SHA1 Message Date
Strangerke 1a7bcd72cf AVALANCHE: Make the call of displayScrollChain() a bit more consistent 2013-11-23 10:42:15 +01:00
Strangerke 93e5d415c6 AVALANCHE: Janitorial - Removing trailing spaces and tabs 2013-11-22 21:31:39 +01:00
Strangerke ed68aea5ba AVALANCHE: Fix bug when Tuck tries to grab Avvy 2013-11-14 17:52:44 +01:00
Strangerke 43fb42e917 AVALANCHE: Fix CID 1109678, 1109674 2013-10-30 22:44:04 +01:00
Strangerke a6fbfd958d AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695 2013-10-28 07:49:38 +01:00
Strangerke 1c3fcf22a1 AVALANCHE: Some more refactoring 2013-10-17 22:17:10 +02:00
Strangerke 5f0361c03a AVALANCHE: Move Bubble pos to Dialogs, make them private 2013-10-17 22:17:10 +02:00
Strangerke 5f180a06ba AVALANCHE: Rework animation init/remove some more 2013-10-17 22:17:10 +02:00
Strangerke 06f94c1085 AVALANCHE: Remove 3 useless variables in Animation 2013-10-17 22:17:10 +02:00
Strangerke 96ae25eca9 AVALANCHE: Remove a couple of useless variables from Animation. This breaks savegames. 2013-10-17 22:17:09 +02:00
Strangerke 6437179de3 AVALANCHE: Get rid of SpriteInfo 2013-10-15 01:07:26 +02:00
Strangerke 652331a3a9 AVALANCHE: Remove some extra parenthesis in Animation 2013-10-14 23:18:34 +02:00
Strangerke 2c09933641 AVALANCHE: Remove StatType, reduce verbosity some more 2013-10-14 22:43:12 +02:00
Strangerke 609846ab8a AVALANCHE: Reduce verbosity in Animation and AnimationType 2013-10-14 21:18:56 +02:00
Strangerke 91e70ce2a8 AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer 2013-10-14 19:10:23 +02:00
Strangerke 46c5bfa508 AVALANCHE: Move some variables around 2013-10-12 01:52:43 +02:00
Strangerke b0255c9406 AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn) 2013-10-09 06:45:51 +02:00
Strangerke a357dc4d0c AVALANCHE: Cleaning includes - remove useless includes in cpp files 2013-10-05 01:55:41 +02:00
Strangerke 9b9462bcee AVALANCHE: Check | occurrence as pointed by LordHoto 2013-10-04 17:15:24 +02:00
Strangerke 49960992ca AVALANCHE: Fix naming convention, reduce the scope of a couple of variables 2013-10-04 17:12:35 +02:00
Strangerke 9a4d1683c9 AVALANCHE: Remove code commented in the original but not in the engine. 2013-10-04 17:07:59 +02:00
Strangerke 8652224e58 AVALANCHE: Move ControlCharacter enum to enums 2013-10-02 07:49:32 +02:00
Strangerke 546e911af9 AVALANCHE: Use Doxygen comments in Animation 2013-10-02 07:25:20 +02:00
Strangerke 199ba0ddf4 AVALANCHE: Remove verbosity related to the use of Magics enum 2013-10-01 23:15:53 +02:00
Strangerke 63f43aa959 AVALANCHE: Move some more variables out of Avalanche 2013-10-01 07:43:21 +02:00
Strangerke 9b8566ae18 AVALANCHE: Move several variables to make them private 2013-10-01 00:12:28 +02:00
Strangerke 98b5fe757f AVALANCHE: Remove various dead variables and associated code 2013-09-30 22:00:05 +02:00
Strangerke c2da192e7f AVALANCHE: Remove bytefields, which are set but never used 2013-09-30 07:22:59 +02:00
Strangerke 55a3af61c9 AVALANCHE: Fix more gcc warnings reported by wjp 2013-09-29 23:59:01 +02:00
Strangerke 1af03774cc AVALANCHE: Add some more graphic functions 2013-09-29 11:26:21 +02:00
Strangerke 0edb0e0434 AVALANCHE: Set the Magic surface as private, some associated rework 2013-09-28 14:31:54 +02:00
Strangerke 649fa6e5f0 AVALANCHE: Use the Color enum, remove some magic values, identify some dead variables 2013-09-27 21:57:24 +02:00
Strangerke 64f799773e AVALANCHE: Misc minor polishing 2013-09-27 08:21:04 +02:00
Strangerke 08883a807f AVALANCHE: Merge Avalot and AvalancheEngine 2013-09-27 01:34:38 +02:00
Strangerke df3fe7b0ec AVALANCHE: Objectify Sequence. This commit breaks savegames. 2013-09-26 20:16:33 +02:00
Strangerke 90c6e6a689 AVALANCHE: Janitorial - Use ++ and -- when possible 2013-09-25 23:57:08 +02:00
Strangerke 6cd9bd141c AVALANCHE: Move some variables to Animation, break savegame compatibility 2013-09-25 23:54:35 +02:00
Strangerke 929dcd42f5 AVALANCHE: Reduce verbosity in Background, remove a useless variable 2013-09-25 07:18:08 +02:00
uruk 3ae30372bc AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renaming in Animation. 2013-09-24 18:25:53 +02:00
Strangerke 0b7de38dc1 AVALANCHE: Use Room enum instead of byte in misc place 2013-09-24 08:15:28 +02:00
Strangerke f4e37939c7 AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables 2013-09-24 07:31:43 +02:00
Strangerke cbe9c151aa AVALANCHE: Refactor some variables. This breaks savegame compatibility 2013-09-23 23:16:57 +02:00
uruk 02caaa5735 AVALANCHE: Optimize Animation::updateSpeed(). 2013-09-22 23:36:25 +02:00
Strangerke 79a961c89d AVALANCHE: Move some variables, fix savegame counter increment when saving 2013-09-21 23:34:21 +02:00
Strangerke 4b4f07a7f6 AVALANCHE: Merge Gyro, Lucerna and Avalot 2013-09-21 22:28:48 +02:00
Strangerke a80af5326e AVALANCHE: Merge Acci and Parser 2013-09-21 18:37:52 +02:00
Strangerke 350d622324 AVALANCHE: rename scrolls to dialogs 2013-09-21 18:06:37 +02:00
Strangerke d82975fc38 AVALANCHE: Add an assert in flipRoom(), fix an issue in post-STU functions 2013-09-21 16:09:33 +02:00
Strangerke ba103fd5dd AVALANCHE: Some polishing in Animation 2013-09-21 15:36:13 +02:00
uruk 39b4d8b71c AVALANCHE: Some cleanup and comment modifications. 2013-09-21 12:10:16 +02:00