Eugene Sandulenko
7331a7cbef
FULLPIPE: Implement scene20_setExits()
2014-01-02 16:14:54 +02:00
Eugene Sandulenko
c42648fd00
FULLPIPE: Plug scene20 in
2014-01-02 16:03:39 +02:00
Eugene Sandulenko
e1b1937570
FULLPIPE: Initial code for scene20
2014-01-02 15:57:09 +02:00
Eugene Sandulenko
341a134713
FULLPIPE: Confirmed constants
2014-01-02 15:31:19 +02:00
Eugene Sandulenko
389d1f3fe5
FULLPIPE: Enable scene36. This completes the scene
2014-01-02 15:17:11 +02:00
Eugene Sandulenko
b6f4bce10c
FULLPIPE: Rename vars in scene36
2014-01-02 15:15:27 +02:00
Eugene Sandulenko
fcae83afad
FULLPIPE: Implement sceneHandler36()
2014-01-02 15:14:17 +02:00
Eugene Sandulenko
3d949b1bdf
FULLPIPE: Implement scene36_updateCursor()
2014-01-02 15:02:33 +02:00
Eugene Sandulenko
85420834b5
FULLPIPE: Plug scene36 in
2014-01-02 14:56:54 +02:00
Eugene Sandulenko
f7235b8a4c
FULLPIPE: Initial code for scene36
2014-01-02 14:54:25 +02:00
Eugene Sandulenko
3f7077a251
FULLPIPE: Enable scene30. This completes the scene
2014-01-02 14:04:05 +02:00
Eugene Sandulenko
8deb6908e2
FULLPIPE: Rename vars in scene30
2014-01-02 14:02:21 +02:00
Eugene Sandulenko
64b001e869
FULLPIPE: Implement sceneHandler30()
2014-01-02 13:59:11 +02:00
Eugene Sandulenko
39b83756b8
FULLPIPE: Implement scene30_updateCursor()
2014-01-02 13:49:35 +02:00
Eugene Sandulenko
b2fe937db5
FULLPIPE: Implement scene30_enablePass()
2014-01-02 13:47:47 +02:00
Eugene Sandulenko
ff6cbe625b
FULLPIPE: Plug scene30 in
2014-01-02 13:44:57 +02:00
Eugene Sandulenko
3da549630e
FULLPIPE: Initial code for scene30
2014-01-02 13:39:43 +02:00
Eugene Sandulenko
6b87e3b013
FULLPIPE: Enable scene31. This completes the scene
2014-01-02 13:25:48 +02:00
Eugene Sandulenko
3ccecb9f8e
FULLPIPE: Rename vars in scene31
2014-01-02 13:24:30 +02:00
Eugene Sandulenko
c2493c0690
FULLPIPE: Implement sceneHandler31_testCactus()
2014-01-02 13:22:30 +02:00
Eugene Sandulenko
1d865fd826
FULLPIPE: Implement sceneHandler31()
2014-01-02 13:15:55 +02:00
Eugene Sandulenko
a4ff43d417
FULLPIPE: Plug scene31 in
2014-01-02 13:07:11 +02:00
Eugene Sandulenko
36b1b40cc7
FULLPIPE: Initial code for scene31
2014-01-02 13:05:34 +02:00
Eugene Sandulenko
1ec92edb87
FULLPIPE: Enable scene21. This completes the scene
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
0fc133eab7
FULLPIPE: Implement scene21_updateCursor()
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
e19530ce37
FULLPIPE: Rename vars in scene21
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
ada85fbfcd
FULLPIPE: Implement sceneHandler21_doWiggle()
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
2873bdb6af
FULLPIPE: Implement sceneHandler21()
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
f5c36318fe
FULLPIPE: Plug scene21 in
2014-01-02 10:45:52 +02:00
Eugene Sandulenko
781017b114
FULLPIPE: Started scene21
2014-01-02 02:00:51 +02:00
Filippos Karapetis
90e3e812be
NEVERHOOD: Stop background sounds during credits (bug #6475 )
2014-01-02 01:54:36 +02:00
Eugene Sandulenko
34bd3aa749
FULLPIPE: Enable scene17. This completes the scene
2014-01-02 00:48:35 +02:00
Eugene Sandulenko
7873f59ad5
FULLPIPE: Implement scene17_updateCursor()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
dd143adbaa
FULLPIPE: Implement scene17_restoreState()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
6212cc64aa
FULLPIPE: More renames in scene17
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
0072cf1ce6
FULLPIPE: Rename vars in scene17
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
17d0be2fd1
FULLPIPE: Implement sceneHandler17_testTruba() and sceneHandler17_updateFlies()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
4b91d62d64
FULLPIPE: Implement sceneHandler17_fillBottle()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
e92dc69117
FULLPIPE: Add more code to scene17
2014-01-02 00:48:34 +02:00
Filippos Karapetis
95c17e293e
FULLPIPE: Fix compilation with MSVC (ambiguous call to sqrt())
2014-01-01 23:54:50 +02:00
Eugene Sandulenko
485807a4da
FULLPIPE: Implement sceneHandler17()
2014-01-01 23:47:46 +02:00
Eugene Sandulenko
065118d8b6
FULLPIPE: Plug scene17 in
2014-01-01 23:08:15 +02:00
Eugene Sandulenko
4b507b2878
FULLPIPE: Initial code for scene17.cpp
2014-01-01 23:08:15 +02:00
Filippos Karapetis
4dc80ffdfe
NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)
...
Color 255 should be white. Right now, this is a scene-specific
workaround to avoid rechecking all scenes just for a glitch that
happens in a specific scene. Many thanks to eriktorbjorn for figuring
out that this is a palette issue, instead of a resource issue
2014-01-01 20:08:44 +02:00
Strangerke
bade0e45b0
TSAGE: R2R Demo - Fix some incomplete tests on GF_DEMO
2014-01-01 16:30:02 +01:00
Strangerke
92b8dbf1ad
TSAGE: R2R - Make the demo start
2014-01-01 16:09:17 +01:00
Eugene Sandulenko
ce91844f79
FULLPIPE: Rename remaining vars in scene16. This completes the scene
2014-01-01 16:37:37 +02:00
Eugene Sandulenko
08f3a67840
FULLPIPE: Rename vars in scene16
2014-01-01 16:32:47 +02:00
Eugene Sandulenko
5c9f46b88d
FULLPIPE: Implement sceneHandler16_drink()
2014-01-01 15:27:30 +02:00
Eugene Sandulenko
db98d92325
FULLPIPE: Implement sceneHandler16_putOnWheel()
2014-01-01 15:08:58 +02:00