The package version must be incremented for each new WebOS
release, due to the device needing a new version to install.
Whenever the ScummVM version is raised, this can be reset to 0.
Changing to 0 in anticipation of ScummVM 1.4.0.
This is a near-rewrite of the WebOS event system to take
advantage of multitouch, with which all WebOS devices are
outfitted. This commit also marks full compatibility with the
HP TouchPad, or any future tablet device without a hardware
keyboard.
Controls:
- Left click: Single-tap once
- Right click: Put one finger on screen, single-tap another
- Middle click: Put two fingers on screen, single-tap another
- Menu: Swipe two fingers down
- Show keyboard: Swipe two fingers up
- Touchpad Mode:
- Swipe two fingers to the right to toggle
- When off (default) mouse will move to the location tapped
- When on, mouse will move relative to its current position
- Autodrag Mode:
- Swipe three fingers to the right to toggle
- When on (default), touching the screen and holding still
for a half-second will initiate a left-mouse button hold.
Useful for games like COMI and FT.
- When off (or on) a double-tap will initiate a left-mouse
button hold.
- Escape key: Swipe two fingers left
- Space bar (pause): Swipe three fingers down
This is a mass commit for the following items:
- Conversion of mixed and unaligned spaces/tabs to tabs
- Moved static globals in webos_events to class members
- Corrected variable naming convention to use underscores
- Added a constructor to WebOSSdlEventSource to initialize
variables.
- Changed SDL getWidth and getHeight calls to getOverlayWidth
and getOverlayHeight to support larger form factors (such
as the HP TouchPad).
- Removed unnecessary static getMillis() declaration and
changed existing code to use the built-in getMillis().
On Mac OS X (Darwin), there are minor differences in the 'sed'
and 'install' tools that require slightly different usage. This
distinction has been made in webos.mk, made possible by an
additional flag in ./configure.
This should hopefully make sure we are always having the correct alignment set
up. This might fix bug #3435655 "OpenGL display corruption with various Sierra
games Daily B.".