Johannes Schickel
952a119ae1
IPHONE: Fix accidental double free.
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This was a copy&paste error. I also adapted the comment to be more clear.
2013-08-07 21:41:24 +02:00
Johannes Schickel
09f7e4d5d4
IPHONE: Do not access Surface::pixels directly.
2013-08-06 03:51:11 +02:00
Johannes Schickel
7670680aa8
IPHONE: Take advantage of Surface::getPixels.
2013-08-03 04:02:53 +02:00
Eugene Sandulenko
f59512c47e
RECORDER: Implement Events Recorder
2013-05-17 00:18:09 +03:00
Johannes Schickel
feb2454eec
IPHONE: Initialize the palettes on startup.
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This hopefully fixes the occasional odd color flashes on startup.
2013-01-14 00:08:43 +01:00
Johannes Schickel
56b81877b9
IPHONE: Recreate mouse texture on palette changes when needed.
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This fixes the color of the cursor in the Eye of the Beholder menu.
2013-01-14 00:03:37 +01:00
Johannes Schickel
2b55837650
IPHONE: Add support for "retina" displays.
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Thanks to peres for testing this.
2012-10-12 17:08:51 +02:00
Johannes Schickel
1e200620d6
IPHONE: Fix cursor artifacts when linear filterting is used.
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We need to set a proper texture coordinate wrap parameter for this.
2012-10-10 00:36:15 +02:00
Johannes Schickel
89abab97e3
JANITORIAL: Remove trailing whitespaces.
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Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Johannes Schickel
ac8f282ce1
IPHONE: Replace OverlayColor uses with uint16.
2012-06-20 17:13:12 +02:00
Johannes Schickel
4fb9bceabc
Merge pull request #246 from lordhoto/osystem-void-buffers
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OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-20 08:02:26 -07:00
Johannes Schickel
aec9b9e22a
ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
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This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
Johannes Schickel
d27d951d0b
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
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This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16 03:28:42 +02:00
Johannes Schickel
31880186e1
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
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This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
2012-06-16 02:18:01 +02:00
Matthew Hoops
b2f5721e58
COMMON: Add tm_wday to our TimeDate struct
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Did not adapt bada or ps2 backends as I'm not sure how they should be handled
2012-06-09 20:21:48 -04:00
Johannes Schickel
a401f0a19e
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
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All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Johannes Schickel
b886bc0a41
IPHONE: Use InternalEvent directly.
2012-04-02 00:03:28 +02:00
Johannes Schickel
a92c54454f
IPHONE: Move event fetching implementation to iPhoneView.
2012-04-02 00:03:28 +02:00
Johannes Schickel
6626258e0f
IPHONE: Protect access to the event list via a mutex.
2012-04-02 00:03:28 +02:00
Johannes Schickel
d27d8cec83
IPHONE: Use Common::List to store the event queue.
2012-04-02 00:03:28 +02:00
Johannes Schickel
6e31b841de
IPHONE: Add some more debug printfs to graphics related OSystem functionality.
2012-03-29 02:34:26 +02:00
Johannes Schickel
62f59389a4
IPHONE: Send dealloc message to iPhoneView's superclass at the end of dealloc.
2012-03-05 21:27:47 +01:00
Johannes Schickel
323899d70b
IPOHNE: Move touch related global variables to iPhoneView.
2012-03-05 20:46:45 +01:00
Johannes Schickel
dec6082590
IPHONE: Prefix all global variables with "g_".
2012-03-05 20:44:41 +01:00
Johannes Schickel
aad85d957c
IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
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This makes the iPhone backend conform with the 16bpp API and thus no longer
causes assertions to fail in case the client code tries to set up an
unsupported game screen format.
2012-02-29 19:05:43 +01:00
Johannes Schickel
3b1e4b5bdc
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
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This avoids an unecessary copying step from the framebuffer to the texture
buffer.
2012-02-26 01:25:18 +01:00
Johannes Schickel
83ce8da935
IPHONE: Implement 16bpp color support.
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This feature is currently disabled by default.
2012-02-26 01:01:19 +01:00
Johannes Schickel
23732c7179
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
2012-02-25 20:22:23 +01:00
Johannes Schickel
97e486dee3
IPHONE: Implement very basic GFX transaction support.
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This allows for AR ratio correction changes to take place, even when the AR
setting is set after initSize for example.
2012-02-25 19:49:05 +01:00
Johannes Schickel
f1a4f508af
IPHONE: Move aspect ratio settings to VideoContext.
2012-02-24 22:43:02 +01:00
Johannes Schickel
7fe3bdebc0
Merge pull request #197 from phoenixtail26/cleanedARCorrection.
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This is a manual merge with some conflict fixups.
Conflicts:
backends/platform/iphone/iphone_video.mm
2012-02-24 22:32:49 +01:00
Johannes Schickel
c3b52343dc
IPHONE: Only update on screen mouse coordinates when it's needed.
2012-02-24 01:44:17 +01:00
Johannes Schickel
5c55866068
IPHONE: Cleanup mouse cursor handling slightly.
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Now the scaling etc. will be precalculated instead of being done on every
frame.
2012-02-24 01:33:37 +01:00
Johannes Schickel
d691ef2260
IPHONE: Clean up mouse texture coordinate handling.
2012-02-24 01:13:44 +01:00
Johannes Schickel
d93e1558fc
IPHONE: Move some global variables to iPhoneView.
2012-02-24 01:02:29 +01:00
Johannes Schickel
5863f6a556
IPHONE: Add a mouse texture buffer surface to VideoContext.
2012-02-24 00:56:46 +01:00
Johannes Schickel
4f85ad6b99
IPHONE: Fix mouse coordinates for hi res games.
2012-02-23 21:55:36 +01:00
Johannes Schickel
3f37842580
IPHONE: Directly use the game screen's texture buffer.
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This gets rid of another intermediate buffer.
2012-02-23 21:52:44 +01:00
Johannes Schickel
8edcedf3b6
IPHONE: Directly use the overlay's texture buffer instead of another intermediate buffer.
2012-02-23 21:34:12 +01:00
Johannes Schickel
2ab5958c93
IPHONE: Move screen and overlay texture buffer to VideoContext.
2012-02-23 21:20:24 +01:00
Johannes Schickel
97feac5342
IPHONE: Add a constructor to VideoContext.
2012-02-23 20:59:26 +01:00
Gavin Hayler
a71a91db17
IPHONE: Add aspect ratio correction to iPhone
2012-02-23 16:27:04 +02:00
Johannes Schickel
5ae958bcf3
IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
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This allows for better sharing between the current video state in the view and
the OSystem implementation.
This also gets rid of most C interface functions for calling ObjC code.
2012-02-23 03:18:00 +01:00
Johannes Schickel
e00fc73eb8
IPHONE: Silence a few signed/unsigned integer comparison warnings.
2012-02-23 02:26:54 +01:00
Johannes Schickel
99ffbfedbc
IPHONE: Use VideoContext in OSystem_IPHONE.
2012-02-23 02:25:26 +01:00
Johannes Schickel
ab15435ad0
IPHONE: Move overlay visibility status to VideoContext.
2012-02-23 02:09:27 +01:00
Johannes Schickel
e1edb20fed
IPHONE: Move VideoContext definition to iphone_common.h.
2012-02-23 02:04:40 +01:00
Johannes Schickel
e83e31c2cc
IPHONE: Move mouse coordinate conversion code to iPhoneView.
2012-02-23 02:02:14 +01:00
Johannes Schickel
c5ccb32b48
IPHONE: Move graphics related OSystem code to a ObjC++ file.
2012-02-23 01:52:50 +01:00
Johannes Schickel
04f9fc3e18
IPHONE: Move projection setup code to its own method.
2012-02-23 01:27:38 +01:00