Commit Graph
25 Commits
Author SHA1 Message Date
Johannes Schickel d34c9d5bcb SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL. 2013-10-23 22:59:06 +02:00
Johannes Schickel 1a56b521b5 SDL: Always initialize video subsystem in initSDL. 2013-10-23 22:58:38 +02:00
Johannes Schickel 6e46e9dfaf SDL: Clean up graphics manager switching slighty.
Sadly this also requires us to extend GraphicsManager for this SDL specific
feature. However, since that's only used in the SDL backend and Tizen it
should be fine for now...
2013-10-23 22:58:34 +02:00
Johannes Schickel 9a80fa88e0 SDL: Do not set Surface::pixels directly anymore. 2013-08-03 04:14:08 +02:00
Johannes Schickel f386e15b6f SDL: Take advantage of Surface::getPixels. 2013-08-03 04:02:54 +02:00
Johannes Schickel b7706acb41 SDL: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 04:02:49 +02:00
Sven Hesse 989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00
Johannes Schickel 8d6aa77769 GUI: Cleanup EventRecorder::getSurface.
Formerly the function created a SDL_Surface by hand. Instead now it uses
SDL_CreateRGBSurface (which is used in the SDL backend anyway and yields
the same results).

This should fix PS3 port compilation.
2013-07-04 15:43:17 +02:00
Eugene Sandulenko b286a6d033 RECORDER: Fix guard ifdef 2013-07-04 14:54:56 +03:00
Eugene Sandulenko f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Johannes Schickel 9f22d60adf SDL: Silence C++ narrowing warnings. 2013-01-09 07:24:37 +01:00
Johannes Schickel aec9b9e22a ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
Johannes Schickel d27d951d0b BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16 03:28:42 +02:00
Johannes Schickel 31880186e1 BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
2012-06-16 02:18:01 +02:00
Johannes Schickel a401f0a19e ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.

Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Max Horn 5de3f9c765 ALL: Correct spelling of "Mac OS X" in various places 2012-05-31 10:30:29 +02:00
Johannes Schickel 223794fb38 ALL: Make use of defined() for the preprocessor consistent.
This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
2012-03-17 22:02:44 +01:00
David-John Willis 69683b8ee0 SURFACESDL: Stop forceful resetting of _videoMode.hardware* when calling SurfaceSdlGraphicsManager::loadGFXMode() for the GPH backend.
* Note: This really should be cleaned up and all backends that have a custom loadGFXMode() really should setup their own _videoMode.hardware* settings. Assuming the overlay will always match the hardware is flawed logic on devices with fixed hardware screens.
* Just done for the GPH backend for now to cut down on the regresion risk to other backends near the 1.4.0 release cycle.
2011-10-03 12:24:25 +01:00
Johannes Schickel 0f6e231356 SDL: Implement a hellish workaround to fix bug #3368143.
The bug in question is "SDL/OpenGL: Crash when switching renderer backend". To
fix it I added a stupid graphics state copying to the SDL backend, in case the
graphics manager is switched. The implementation of this is considered a pure
workaround, no one should ever do it like this in reality... I just want to
die when looking at this... Not sure why I actually committed it.

Anyway it at least makes the OpenGL backend testable for those who do not
want to fiddle with the config file directly.
2011-08-11 04:28:44 +02:00
Johannes Schickel fd61a83bb5 SDL: Slight clean up in the surface based graphics manager. 2011-08-09 00:04:19 +02:00
Johannes Schickel 04ab0e58b4 SDL: Take advantage of SdlGraphicsManager.
This gets rid of the hacks, where SdlEventSource added events with custom type
numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager.

Furthermore it get rids of the uninituitive and hard to trace way of assigning
the proper mouse coordinates to mouse related events. Formerly it passed the
real screen coordinates through the even dispatching api to the graphics
manager (at least hopefully ;-) and let that handle creating a new event with
the proper coordinates. Now instead SdlEventSource handles the proper
coordinate setup itself.

Since this is a behavior change and I can not test all the SDL based small
devices ports this commit might break compilation for them and more serve it
might also break mouse position behavior. If any of that occurs I am sorry
about it.
2011-08-09 00:03:11 +02:00
Johannes Schickel 0630a88a04 SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.
This also adapts port I can not test (not even the compilation). So if this
breaks anything I am sorry about it.
2011-08-09 00:03:11 +02:00
Bastien Bouclet 0b1cb0ebbb SDL: Remove an unnecessary memset 2011-07-02 22:14:13 +02:00
Bastien Bouclet a360a64dd7 SDL: Set a black palette by default.
This fixes white flashing screens when using SDL 1.3.
SDL 1.3 palettes are all white by default, whereas
SDL 1.2 palettes are all black ...
2011-07-02 22:01:45 +02:00
Johannes Schickel 1c21232416 SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its purpose.
Hopefully I catched all uses of the old name in our ports...
2011-06-19 20:10:21 +02:00