Commit Graph
33 Commits
Author SHA1 Message Date
Eugene Sandulenko 502b279d24 Patch #1081904 ITE: MAC demo support
o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo

svn-id: r16051
2004-12-15 00:24:12 +00:00
Torbjörn Andersson c64c7eb4d4 First pass at migrating from the old Reinherit console to the ScummVM
console.

Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.

Some things I've stubbed out. Basically any code that registers a variable.

Most of the debugging commands are untested.

Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)

Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.

svn-id: r15976
2004-12-03 19:15:44 +00:00
Torbjörn Andersson 66b8bcd7eb Added looping background noise to the IHNM intro. I don't know if it's the
correct sound or the correct volume, but the small extension to allow the
engine to start looping sounds is worthwhile enough in itself, I think.

svn-id: r15895
2004-11-26 13:28:00 +00:00
Eugene Sandulenko e5cc4c629a o Restore cursor after walkthrough
o Add cursor events
o Hide cursor during intro

svn-id: r15844
2004-11-20 00:05:50 +00:00
Max Horn 4126001b86 Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day)
svn-id: r15703
2004-10-30 22:34:08 +00:00
Paweł Kołodziejski c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00
Torbjörn Andersson cebce0f536 Introduced script events to fix the "actors appear before fade-out" bug.
There are some minor music-related changes here as well, but that's just
cleanup.

svn-id: r15567
2004-10-16 07:46:52 +00:00
Eugene Sandulenko 8b7740d8af R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
svn-id: r15414
2004-10-04 23:09:38 +00:00
Eugene Sandulenko 94b377ce73 Handle fades in scene load routine.
Introduce immediate events.

svn-id: r14558
2004-08-11 22:27:39 +00:00
Eugene Sandulenko 23d5d1fb82 Move SYSINPUT_* and TRANSITION_* to SagaEngine class
svn-id: r14555
2004-08-11 14:04:12 +00:00
Eugene Sandulenko b13fc9f366 Improved intro. Now it correctly shows game title.
svn-id: r14544
2004-08-10 23:04:52 +00:00
Eugene Sandulenko 720ea20bed Moved PALANIM_* to a class.
svn-id: r14540
2004-08-10 19:20:33 +00:00
Eugene Sandulenko fe7ac87bc7 Move EVENT_* to a class.
svn-id: r14539
2004-08-10 19:00:30 +00:00
Eugene Sandulenko 632042dae4 Move CON_* to a class.
svn-id: r14538
2004-08-10 18:31:33 +00:00
Eugene Sandulenko 602cd289f3 Move INTERFACE_ to class.
svn-id: r14478
2004-08-06 01:39:17 +00:00
Eugene Sandulenko 51b5acfc9c Move SCENE_* to class.
svn-id: r14463
2004-08-04 20:28:57 +00:00
Eugene Sandulenko 415400f24e Move TEXT_* to SagaEngine class.
svn-id: r14450
2004-08-03 00:40:16 +00:00
Eugene Sandulenko 166b05aed4 Fix #include paths.
svn-id: r14443
2004-08-02 16:20:35 +00:00
Jonathan Gray 0bbeb61f5e merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
2004-08-01 11:48:53 +00:00
Jonathan Gray 182dd48bd4 merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
svn-id: r14405
2004-08-01 01:56:22 +00:00
Eugene Sandulenko c5836541fe Objectize render.cpp
svn-id: r14395
2004-07-31 23:00:48 +00:00
Jonathan Gray 59c88e428b merge animation.h and animation_mod.h into a class
svn-id: r14388
2004-07-31 13:34:43 +00:00
Jonathan Gray c7d6425a38 remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes
svn-id: r14385
2004-07-31 12:37:36 +00:00
Torbjörn Andersson 148872d1fd Replaced R_printf() with debug() and warning(). There are still a couple of
standard printf()s left, though.

svn-id: r13791
2004-05-05 13:05:45 +00:00
Eugene Sandulenko 90a876798a Merged sysgfx.cpp and gfx.cpp to gfx.cpp
svn-id: r13726
2004-05-02 00:00:39 +00:00
Paweł Kołodziejski 7792c3fd5e indent
svn-id: r13691
2004-05-01 06:50:20 +00:00
Eugene Sandulenko 1353e2d2dc Move from custom unsigned types to those provided by main config.h
svn-id: r13687
2004-04-30 23:02:23 +00:00
Eugene Sandulenko bb8ee598c9 Music.cpp objectizing.
Initial MIDI checkin, doesn't work

svn-id: r13670
2004-04-29 03:52:59 +00:00
Eugene Sandulenko 4f25dbb45b Rename Snd object to SndRes
svn-id: r13665
2004-04-28 23:19:45 +00:00
Eugene Sandulenko 1ad6498bd5 Objectize sndres.cpp
svn-id: r13664
2004-04-28 23:10:59 +00:00
Max Horn d4f876b37d Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
svn-id: r13622
2004-04-25 14:42:14 +00:00
Torbjörn Andersson 7f0adec96e Fixed warning. (There are plenty of warnings in the SAGA engine, but this
one was obvious how to fix. :-)

svn-id: r13573
2004-04-13 09:14:19 +00:00
Eugene Sandulenko f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00