mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Move EVENT_* to a class.
svn-id: r14539
This commit is contained in:
+3
-3
@@ -28,7 +28,7 @@
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#include "saga/cvar_mod.h"
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#include "saga/console.h"
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#include "saga/game_mod.h"
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#include "saga/events_mod.h"
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#include "saga/events.h"
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#include "saga/render.h"
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#include "saga/animation.h"
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@@ -257,7 +257,7 @@ int Anim::play(uint16 anim_id, int vector_time) {
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event.code = R_SCENE_EVENT;
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event.op = EVENT_END;
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event.time = anim->frame_time + vector_time;
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EVENT_Queue(&event);
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_vm->_events->queue(&event);
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}
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return R_SUCCESS;
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}
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@@ -269,7 +269,7 @@ int Anim::play(uint16 anim_id, int vector_time) {
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event.param = anim_id;
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event.time = anim->frame_time + vector_time;
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EVENT_Queue(&event);
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_vm->_events->queue(&event);
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return R_SUCCESS;
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}
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+3
-3
@@ -27,7 +27,7 @@
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#include "saga/gfx.h"
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#include "saga/font.h"
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#include "saga/cvar_mod.h"
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#include "saga/events_mod.h"
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#include "saga/events.h"
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#include "saga/console.h"
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@@ -80,7 +80,7 @@ int Console::activate() {
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con_event.time = 0;
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con_event.duration = _droptime;
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EVENT_Queue(&con_event);
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_vm->_events->queue(&con_event);
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_active = true;
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@@ -100,7 +100,7 @@ int Console::deactivate() {
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con_event.time = 0;
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con_event.duration = _droptime;
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EVENT_Queue(&con_event);
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_vm->_events->queue(&con_event);
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return R_SUCCESS;
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}
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+28
-30
@@ -40,29 +40,27 @@
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#include "saga/sndres.h"
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#include "saga/music.h"
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#include "saga/events_mod.h"
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#include "saga/events.h"
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namespace Saga {
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static YS_DL_LIST *EventList;
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int EVENT_Init() {
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Events::Events(SagaEngine *vm) : _vm(vm), _initialized(false) {
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debug(0, "Initializing event subsystem...");
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EventList = ys_dll_create();
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return (EventList != NULL) ? R_SUCCESS : R_FAILURE;
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_eventList = ys_dll_create();
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if (_eventList)
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_initialized = true;
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}
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int EVENT_Shutdown() {
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Events::~Events(void) {
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debug(0, "Shutting down event subsystem...");
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EVENT_FreeList();
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return R_SUCCESS;
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freeList();
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}
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// Function to process event list once per frame.
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// First advances event times, then processes each event with the appropriate
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// handler depending on the type of event.
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int EVENT_HandleEvents(long msec) {
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int Events::handleEvents(long msec) {
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YS_DL_NODE *walk_node;
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YS_DL_NODE *next_node;
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@@ -72,10 +70,10 @@ int EVENT_HandleEvents(long msec) {
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int result;
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// Advance event times
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ProcessEventTime(msec);
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processEventTime(msec);
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// Process each event in list
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for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = next_node) {
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for (walk_node = ys_dll_head(_eventList); walk_node != NULL; walk_node = next_node) {
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event_p = (R_EVENT *)ys_dll_get_data(walk_node);
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// Save next event in case current event is handled and removed
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@@ -85,15 +83,15 @@ int EVENT_HandleEvents(long msec) {
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switch (event_p->type) {
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case R_ONESHOT_EVENT:
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result = HandleOneShot(event_p);
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result = handleOneShot(event_p);
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break;
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case R_CONTINUOUS_EVENT:
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result = HandleContinuous(event_p);
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result = handleContinuous(event_p);
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break;
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case R_INTERVAL_EVENT:
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result = HandleInterval(event_p);
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result = handleInterval(event_p);
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break;
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default:
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@@ -129,7 +127,7 @@ int EVENT_HandleEvents(long msec) {
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return R_SUCCESS;
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}
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int HandleContinuous(R_EVENT *event) {
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int Events::handleContinuous(R_EVENT *event) {
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double event_pc = 0.0; // Event completion percentage
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int event_done = 0;
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@@ -206,7 +204,7 @@ int HandleContinuous(R_EVENT *event) {
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return R_EVENT_CONTINUE;
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}
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static int HandleOneShot(R_EVENT *event) {
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int Events::handleOneShot(R_EVENT *event) {
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R_SURFACE *back_buf;
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static SCENE_BGINFO bginfo;
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@@ -313,18 +311,18 @@ static int HandleOneShot(R_EVENT *event) {
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return R_EVENT_DELETE;
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}
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static int HandleInterval(R_EVENT *event) {
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int Events::handleInterval(R_EVENT *event) {
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return R_EVENT_DELETE;
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}
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// Schedules an event in the event list; returns a pointer to the scheduled
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// event suitable for chaining if desired.
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R_EVENT *EVENT_Queue(R_EVENT *event) {
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R_EVENT *Events::queue(R_EVENT *event) {
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YS_DL_NODE *new_node;
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R_EVENT *queued_event;
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event->chain = NULL;
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new_node = ys_dll_add_tail(EventList, event, sizeof *event);
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new_node = ys_dll_add_tail(_eventList, event, sizeof *event);
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if (new_node == NULL) {
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return NULL;
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@@ -332,14 +330,14 @@ R_EVENT *EVENT_Queue(R_EVENT *event) {
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queued_event = (R_EVENT *)ys_dll_get_data(new_node);
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InitializeEvent(queued_event);
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initializeEvent(queued_event);
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return queued_event;
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}
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// Places a 'add_event' on the end of an event chain given by 'head_event'
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// (head_event may be in any position in the event chain)
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R_EVENT *EVENT_Chain(R_EVENT *head_event, R_EVENT *add_event) {
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R_EVENT *Events::chain(R_EVENT *head_event, R_EVENT *add_event) {
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R_EVENT *walk_event;
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R_EVENT *new_event;
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@@ -360,12 +358,12 @@ R_EVENT *EVENT_Chain(R_EVENT *head_event, R_EVENT *add_event) {
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// Place new event
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walk_event->chain = new_event;
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new_event->chain = NULL;
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InitializeEvent(new_event);
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initializeEvent(new_event);
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return new_event;
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}
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static int InitializeEvent(R_EVENT *event) {
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int Events::initializeEvent(R_EVENT *event) {
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switch (event->type) {
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case R_ONESHOT_EVENT:
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break;
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@@ -382,7 +380,7 @@ static int InitializeEvent(R_EVENT *event) {
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return R_SUCCESS;
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}
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int EVENT_ClearList() {
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int Events::clearList() {
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YS_DL_NODE *walk_node;
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YS_DL_NODE *next_node;
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R_EVENT *chain_walk;
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@@ -390,7 +388,7 @@ int EVENT_ClearList() {
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R_EVENT *event_p;
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// Walk down event list
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for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = next_node) {
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for (walk_node = ys_dll_head(_eventList); walk_node != NULL; walk_node = next_node) {
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next_node = ys_dll_next(walk_node);
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event_p = (R_EVENT *)ys_dll_get_data(walk_node);
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@@ -409,7 +407,7 @@ int EVENT_ClearList() {
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}
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// Removes all events from the list (even R_NODESTROY)
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int EVENT_FreeList() {
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int Events::freeList() {
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YS_DL_NODE *walk_node;
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YS_DL_NODE *next_node;
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R_EVENT *chain_walk;
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@@ -417,7 +415,7 @@ int EVENT_FreeList() {
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R_EVENT *event_p;
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// Walk down event list
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for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = next_node) {
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for (walk_node = ys_dll_head(_eventList); walk_node != NULL; walk_node = next_node) {
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event_p = (R_EVENT *)ys_dll_get_data(walk_node);
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// Remove any events chained off current node
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for (chain_walk = event_p->chain; chain_walk != NULL; chain_walk = next_chain) {
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@@ -434,12 +432,12 @@ int EVENT_FreeList() {
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}
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// Walks down the event list, updating event times by 'msec'.
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static int ProcessEventTime(long msec) {
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int Events::processEventTime(long msec) {
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YS_DL_NODE *walk_node;
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R_EVENT *event_p;
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uint16 event_count = 0;
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for (walk_node = ys_dll_head(EventList); walk_node != NULL; walk_node = ys_dll_next(walk_node)) {
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for (walk_node = ys_dll_head(_eventList); walk_node != NULL; walk_node = ys_dll_next(walk_node)) {
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event_p = (R_EVENT *)ys_dll_get_data(walk_node);
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event_p->time -= msec;
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event_count++;
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+100
-5
@@ -27,6 +27,83 @@
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#define SAGA_EVENT_H
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namespace Saga {
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enum R_EVENT_TYPES {
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R_ONESHOT_EVENT,
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R_CONTINUOUS_EVENT,
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R_INTERVAL_EVENT
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};
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enum R_EVENT_FLAGS {
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R_SIGNALED = 0x8000,
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R_NODESTROY = 0x4000
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};
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enum R_EVENT_CODES {
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R_BG_EVENT = 1,
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R_ANIM_EVENT,
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R_MUSIC_EVENT,
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R_VOICE_EVENT,
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R_SOUND_EVENT,
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R_SCENE_EVENT,
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R_TEXT_EVENT,
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R_PAL_EVENT,
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R_PALANIM_EVENT,
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R_TRANSITION_EVENT,
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R_INTERFACE_EVENT,
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R_CONSOLE_EVENT,
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R_ACTOR_EVENT
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};
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enum R_EVENT_OPS {
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// INSTANTANEOUS events
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// BG events
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EVENT_DISPLAY = 1,
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// ANIM events
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EVENT_FRAME = 1,
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// MUISC & SOUND events
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EVENT_PLAY = 1,
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EVENT_STOP = 2,
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// SCENE events
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EVENT_END = 2,
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// TEXT events
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EVENT_HIDE = 2,
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EVENT_REMOVE = 3,
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// PALANIM events
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EVENT_CYCLESTART = 1,
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EVENT_CYCLESTEP = 2,
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// INTERFACE events
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EVENT_ACTIVATE = 1,
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EVENT_DEACTIVATE,
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// ACTOR events
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EVENT_MOVE = 1,
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// CONTINUOUS events
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// PALETTE events
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EVENT_PALTOBLACK = 1,
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EVENT_BLACKTOPAL = 2,
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// TRANSITION events
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EVENT_DISSOLVE = 1
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};
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enum R_EVENT_PARAMS {
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NO_SET_PALETTE,
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SET_PALETTE
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};
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struct R_EVENT {
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unsigned int type;
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unsigned int code; // Event operation category & flags
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int op; // Event operation
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long param; // Optional event parameter
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long param2;
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void *data; // Optional event data
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long time; // Elapsed time until event
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long duration; // Duration of event
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long d_reserved;
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R_EVENT *chain; // Event chain (For consecutive events)
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R_EVENT() { memset(this, 0, sizeof(*this)); }
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};
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#define R_EVENT_WARNINGCOUNT 1000
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#define R_EVENT_MASK 0x00FF
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@@ -38,11 +115,29 @@ enum R_EVENT_STATUSCODE {
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R_EVENT_BREAK
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};
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static int HandleContinuous(R_EVENT * event);
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static int HandleOneShot(R_EVENT * event);
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static int HandleInterval(R_EVENT * event);
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static int ProcessEventTime(long msec);
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static int InitializeEvent(R_EVENT * event);
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class Events {
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public:
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Events(SagaEngine *vm);
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~Events(void);
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int handleEvents(long msec);
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int clearList();
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int freeList();
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R_EVENT *queue(R_EVENT *event);
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R_EVENT *chain(R_EVENT *eead_event, R_EVENT *add_event);
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private:
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int handleContinuous(R_EVENT * event);
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int handleOneShot(R_EVENT * event);
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int handleInterval(R_EVENT * event);
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int processEventTime(long msec);
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int initializeEvent(R_EVENT * event);
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private:
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SagaEngine *_vm;
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bool _initialized;
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YS_DL_LIST *_eventList;
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};
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} // End of namespace Saga
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|
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|
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@@ -1,119 +0,0 @@
|
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/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2004 The ScummVM project
|
||||
*
|
||||
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
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*
|
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* $Header$
|
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*
|
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*/
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// Event module public header
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#ifndef SAGA_EVENTS_MOD_H
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#define SAGA_EVENTS_MOD_H
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namespace Saga {
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enum R_EVENT_TYPES {
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R_ONESHOT_EVENT,
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R_CONTINUOUS_EVENT,
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R_INTERVAL_EVENT
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};
|
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enum R_EVENT_FLAGS {
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R_SIGNALED = 0x8000,
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R_NODESTROY = 0x4000
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};
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|
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enum R_EVENT_CODES {
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R_BG_EVENT = 1,
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R_ANIM_EVENT,
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R_MUSIC_EVENT,
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R_VOICE_EVENT,
|
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R_SOUND_EVENT,
|
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R_SCENE_EVENT,
|
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R_TEXT_EVENT,
|
||||
R_PAL_EVENT,
|
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R_PALANIM_EVENT,
|
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R_TRANSITION_EVENT,
|
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R_INTERFACE_EVENT,
|
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R_CONSOLE_EVENT,
|
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R_ACTOR_EVENT
|
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};
|
||||
|
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enum R_EVENT_OPS {
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// INSTANTANEOUS events
|
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// BG events
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EVENT_DISPLAY = 1,
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// ANIM events
|
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EVENT_FRAME = 1,
|
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// MUISC & SOUND events
|
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EVENT_PLAY = 1,
|
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EVENT_STOP = 2,
|
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// SCENE events
|
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EVENT_END = 2,
|
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// TEXT events
|
||||
EVENT_HIDE = 2,
|
||||
EVENT_REMOVE = 3,
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||||
// PALANIM events
|
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EVENT_CYCLESTART = 1,
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EVENT_CYCLESTEP = 2,
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// INTERFACE events
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EVENT_ACTIVATE = 1,
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EVENT_DEACTIVATE,
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// ACTOR events
|
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EVENT_MOVE = 1,
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// CONTINUOUS events
|
||||
// PALETTE events
|
||||
EVENT_PALTOBLACK = 1,
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||||
EVENT_BLACKTOPAL = 2,
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// TRANSITION events
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EVENT_DISSOLVE = 1
|
||||
};
|
||||
|
||||
enum R_EVENT_PARAMS {
|
||||
NO_SET_PALETTE,
|
||||
SET_PALETTE
|
||||
};
|
||||
|
||||
struct R_EVENT {
|
||||
unsigned int type;
|
||||
unsigned int code; // Event operation category & flags
|
||||
int op; // Event operation
|
||||
long param; // Optional event parameter
|
||||
long param2;
|
||||
void *data; // Optional event data
|
||||
long time; // Elapsed time until event
|
||||
long duration; // Duration of event
|
||||
long d_reserved;
|
||||
|
||||
R_EVENT *chain; // Event chain (For consecutive events)
|
||||
R_EVENT() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
int EVENT_Init();
|
||||
int EVENT_Shutdown();
|
||||
int EVENT_HandleEvents(long msec);
|
||||
int EVENT_ClearList();
|
||||
int EVENT_FreeList();
|
||||
R_EVENT *EVENT_Queue(R_EVENT *event);
|
||||
R_EVENT *EVENT_Chain(R_EVENT *eead_event, R_EVENT *add_event);
|
||||
|
||||
} // End of namespace Saga
|
||||
|
||||
#endif
|
||||
+11
-11
@@ -29,7 +29,7 @@
|
||||
|
||||
#include "saga/animation.h"
|
||||
#include "saga/cvar_mod.h"
|
||||
#include "saga/events_mod.h"
|
||||
#include "saga/events.h"
|
||||
#include "saga/rscfile_mod.h"
|
||||
#include "saga/palanim_mod.h"
|
||||
|
||||
@@ -119,7 +119,7 @@ int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_DISPLAY;
|
||||
event.param = SET_PALETTE;
|
||||
event.time = 0;
|
||||
EVENT_Queue(&event);
|
||||
_vm->_events->queue(&event);
|
||||
_vm->_anim->setFrameTime(0, R_IHNM_INTRO_FRAMETIME);
|
||||
_vm->_anim->setFlag(0, ANIM_ENDSCENE);
|
||||
_vm->_anim->play(0, 0);
|
||||
@@ -150,7 +150,7 @@ int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
|
||||
event.duration = R_IHNM_PALFADE_TIME;
|
||||
event.data = current_pal;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
// Background for intro scene is the first frame of the
|
||||
// intro animation; display it but don't set palette
|
||||
@@ -160,7 +160,7 @@ int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
|
||||
event.param = NO_SET_PALETTE;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Fade in from black to the scene background palette
|
||||
_vm->_scene->getBGPal(&pal);
|
||||
@@ -172,7 +172,7 @@ int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
|
||||
event.duration = R_IHNM_PALFADE_TIME;
|
||||
event.data = pal;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
_vm->_anim->setFlag(0, ANIM_LOOP);
|
||||
_vm->_anim->play(0, R_IHNM_PALFADE_TIME * 2);
|
||||
@@ -183,7 +183,7 @@ int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_END;
|
||||
event.time = R_IHNM_DGLOGO_TIME;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -210,7 +210,7 @@ int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
|
||||
event.duration = R_IHNM_PALFADE_TIME;
|
||||
event.data = current_pal;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
// Background for intro scene is the first frame of the
|
||||
// intro animation; display it but don't set palette
|
||||
@@ -220,7 +220,7 @@ int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
|
||||
event.param = NO_SET_PALETTE;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Fade in from black to the scene background palette
|
||||
_vm->_scene->getBGPal(&pal);
|
||||
@@ -232,7 +232,7 @@ int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
|
||||
event.duration = R_IHNM_PALFADE_TIME;
|
||||
event.data = pal;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
_vm->_anim->play(0, 0);
|
||||
|
||||
@@ -242,7 +242,7 @@ int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_END;
|
||||
event.time = R_IHNM_TITLE_TIME;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -265,7 +265,7 @@ int IHNM_HateProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.param = SET_PALETTE;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
_vm->_anim->setFlag(0, ANIM_LOOP);
|
||||
_vm->_anim->play(0, 0);
|
||||
|
||||
+49
-49
@@ -30,7 +30,7 @@
|
||||
|
||||
#include "saga/animation.h"
|
||||
#include "saga/cvar_mod.h"
|
||||
#include "saga/events_mod.h"
|
||||
#include "saga/events.h"
|
||||
#include "saga/font.h"
|
||||
#include "saga/game_mod.h"
|
||||
#include "saga/rscfile_mod.h"
|
||||
@@ -190,7 +190,7 @@ int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.param = SET_PALETTE;
|
||||
event.time = 0;
|
||||
|
||||
EVENT_Queue(&event);
|
||||
_vm->_events->queue(&event);
|
||||
|
||||
debug(0, "Intro animation procedure started.");
|
||||
debug(0, "Linking animation resources...");
|
||||
@@ -221,7 +221,7 @@ int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_PLAY;
|
||||
event.time = 0;
|
||||
|
||||
EVENT_Queue(&event);
|
||||
_vm->_events->queue(&event);
|
||||
break;
|
||||
case SCENE_END:
|
||||
break;
|
||||
@@ -257,7 +257,7 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.time = 0;
|
||||
event.duration = PALETTE_FADE_DURATION;
|
||||
event.data = current_pal;
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
// Display scene background, but stay with black palette
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -265,7 +265,7 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_DISPLAY;
|
||||
event.param = NO_SET_PALETTE;
|
||||
event.time = 0;
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Fade in from black to the scene background palette
|
||||
_vm->_scene->getBGPal(&pal);
|
||||
@@ -276,7 +276,7 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.duration = PALETTE_FADE_DURATION;
|
||||
event.data = pal;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Begin palette cycling animation for candles
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -284,7 +284,7 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_CYCLESTART;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Queue narrator dialogue list
|
||||
text_entry.color = 255;
|
||||
@@ -305,7 +305,7 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = event_time;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Play voice
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -314,7 +314,7 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.param = IntroDiag[i].i_voice_rn;
|
||||
event.time = event_time;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn);
|
||||
if (voice_len < 0) {
|
||||
@@ -328,7 +328,7 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = voice_len;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
event_time = voice_pad;
|
||||
}
|
||||
@@ -339,7 +339,7 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_END;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
break;
|
||||
case SCENE_END:
|
||||
break;
|
||||
@@ -373,7 +373,7 @@ int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.time = 0;
|
||||
event.duration = DISSOLVE_DURATION;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
// Begin palette cycling animation for candles
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -381,7 +381,7 @@ int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_CYCLESTART;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Queue narrator dialogue list
|
||||
text_entry.color = 255;
|
||||
@@ -402,7 +402,7 @@ int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = event_time;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Play voice
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -411,7 +411,7 @@ int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.param = IntroDiag[i].i_voice_rn;
|
||||
event.time = event_time;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn);
|
||||
if (voice_len < 0) {
|
||||
@@ -425,7 +425,7 @@ int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = voice_len;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
event_time = voice_pad;
|
||||
}
|
||||
@@ -436,7 +436,7 @@ int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_END;
|
||||
event.time = event_time;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
break;
|
||||
case SCENE_END:
|
||||
break;
|
||||
@@ -469,7 +469,7 @@ int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.time = 0;
|
||||
event.duration = DISSOLVE_DURATION;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
// Begin palette cycling animation for candles
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -477,7 +477,7 @@ int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_CYCLESTART;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Queue narrator dialogue list
|
||||
text_entry.color = 255;
|
||||
@@ -498,7 +498,7 @@ int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = event_time;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Play voice
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -507,7 +507,7 @@ int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.param = IntroDiag[i].i_voice_rn;
|
||||
event.time = event_time;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn);
|
||||
if (voice_len < 0) {
|
||||
@@ -521,7 +521,7 @@ int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = voice_len;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
event_time = voice_pad;
|
||||
}
|
||||
@@ -532,7 +532,7 @@ int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_END;
|
||||
event.time = event_time;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
break;
|
||||
case SCENE_END:
|
||||
@@ -566,7 +566,7 @@ int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.time = 0;
|
||||
event.duration = DISSOLVE_DURATION;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
// Begin palette cycling animation for candles
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -574,7 +574,7 @@ int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_CYCLESTART;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Queue narrator dialogue list
|
||||
text_entry.color = 255;
|
||||
@@ -595,7 +595,7 @@ int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = event_time;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Play voice
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -604,7 +604,7 @@ int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.param = IntroDiag[i].i_voice_rn;
|
||||
event.time = event_time;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn);
|
||||
if (voice_len < 0) {
|
||||
@@ -618,7 +618,7 @@ int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = voice_len;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
event_time = voice_pad;
|
||||
}
|
||||
@@ -629,7 +629,7 @@ int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_END;
|
||||
event.time = event_time;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
break;
|
||||
case SCENE_END:
|
||||
@@ -678,7 +678,7 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.param = SET_PALETTE;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
debug(0, "Beginning animation playback.");
|
||||
|
||||
@@ -695,7 +695,7 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_PLAY;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Queue game credits list
|
||||
text_entry.color = 255;
|
||||
@@ -717,7 +717,7 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = event_delay += credits[i].delta_time;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
// Remove text
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -726,7 +726,7 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = credits[i].duration;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
}
|
||||
|
||||
// End scene after credit display
|
||||
@@ -735,7 +735,7 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_END;
|
||||
event.time = 1000;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
break;
|
||||
case SCENE_END:
|
||||
break;
|
||||
@@ -795,7 +795,7 @@ int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.time = 0;
|
||||
event.duration = DISSOLVE_DURATION;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
event_delay = DISSOLVE_DURATION;
|
||||
|
||||
@@ -823,7 +823,7 @@ int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = event_delay += credits[i].delta_time;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
// Remove text
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -832,7 +832,7 @@ int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = credits[i].duration;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
}
|
||||
|
||||
// End scene after credit display
|
||||
@@ -841,7 +841,7 @@ int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_END;
|
||||
event.time = 1000;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
break;
|
||||
case SCENE_END:
|
||||
break;
|
||||
@@ -904,7 +904,7 @@ int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.time = 0;
|
||||
event.duration = DISSOLVE_DURATION;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
event_delay = DISSOLVE_DURATION;
|
||||
|
||||
@@ -932,7 +932,7 @@ int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = event_delay += credits[i].delta_time;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
// Remove text
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -941,7 +941,7 @@ int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.data = entry_p;
|
||||
event.time = credits[i].duration;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
}
|
||||
|
||||
// End scene after credit display
|
||||
@@ -950,7 +950,7 @@ int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_END;
|
||||
event.time = 1000;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
break;
|
||||
case SCENE_END:
|
||||
break;
|
||||
@@ -978,14 +978,14 @@ int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
|
||||
event.time = 0;
|
||||
event.duration = DISSOLVE_DURATION;
|
||||
|
||||
q_event_start = EVENT_Queue(&event);
|
||||
q_event_start = _vm->_events->queue(&event);
|
||||
|
||||
// End scene after momentary pause
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
event.code = R_SCENE_EVENT;
|
||||
event.op = EVENT_END;
|
||||
event.time = 5000;
|
||||
q_event = EVENT_Chain(q_event_start, &event);
|
||||
q_event = _vm->_events->chain(q_event_start, &event);
|
||||
break;
|
||||
case SCENE_END:
|
||||
break;
|
||||
@@ -1021,7 +1021,7 @@ int initialScene(int param, R_SCENE_INFO *scene_info) {
|
||||
|
||||
delay_time += PALETTE_FADE_DURATION;
|
||||
|
||||
q_event = EVENT_Queue(&event);
|
||||
q_event = _vm->_events->queue(&event);
|
||||
|
||||
// Activate user interface
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -1029,7 +1029,7 @@ int initialScene(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_ACTIVATE;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Set first scene background w/o changing palette
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -1038,7 +1038,7 @@ int initialScene(int param, R_SCENE_INFO *scene_info) {
|
||||
event.param = NO_SET_PALETTE;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Fade in to first scene background palette
|
||||
_vm->_scene->getBGPal(&pal);
|
||||
@@ -1050,13 +1050,13 @@ int initialScene(int param, R_SCENE_INFO *scene_info) {
|
||||
event.duration = PALETTE_FADE_DURATION;
|
||||
event.data = pal;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
event.code = R_PALANIM_EVENT;
|
||||
event.op = EVENT_CYCLESTART;
|
||||
event.time = 0;
|
||||
|
||||
q_event = EVENT_Chain(q_event, &event);
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
_vm->_anim->setFlag(0, ANIM_LOOP);
|
||||
_vm->_anim->play(0, delay_time);
|
||||
|
||||
+3
-3
@@ -25,7 +25,7 @@
|
||||
#include "saga/saga.h"
|
||||
#include "saga/gfx.h"
|
||||
|
||||
#include "saga/events_mod.h"
|
||||
#include "saga/events.h"
|
||||
#include "saga/game_mod.h"
|
||||
|
||||
#include "saga/palanim_mod.h"
|
||||
@@ -124,7 +124,7 @@ int PALANIM_CycleStart() {
|
||||
event.op = EVENT_CYCLESTEP;
|
||||
event.time = PALANIM_CYCLETIME;
|
||||
|
||||
EVENT_Queue(&event);
|
||||
_vm->_events->queue(&event);
|
||||
|
||||
return R_SUCCESS;
|
||||
}
|
||||
@@ -174,7 +174,7 @@ int PALANIM_CycleStep(int vectortime) {
|
||||
event.op = EVENT_CYCLESTEP;
|
||||
event.time = vectortime + PALANIM_CYCLETIME;
|
||||
|
||||
EVENT_Queue(&event);
|
||||
_vm->_events->queue(&event);
|
||||
|
||||
return R_SUCCESS;
|
||||
}
|
||||
|
||||
+4
-4
@@ -39,7 +39,7 @@
|
||||
#include "saga/animation.h"
|
||||
#include "saga/console.h"
|
||||
#include "saga/cvar_mod.h"
|
||||
#include "saga/events_mod.h"
|
||||
#include "saga/events.h"
|
||||
#include "saga/actionmap.h"
|
||||
#include "saga/font.h"
|
||||
#include "saga/game_mod.h"
|
||||
@@ -136,7 +136,7 @@ void SagaEngine::go() {
|
||||
|
||||
// Initialize engine modules
|
||||
_sndRes = new SndRes(this);
|
||||
EVENT_Init();
|
||||
_events = new Events(this);
|
||||
_font = new Font(this);
|
||||
_sprite = new Sprite(this);
|
||||
_anim = new Anim(this);
|
||||
@@ -226,7 +226,7 @@ void SagaEngine::go() {
|
||||
msec = R_MAX_TIME_DELTA;
|
||||
}
|
||||
_actor->direct(msec);
|
||||
EVENT_HandleEvents(msec);
|
||||
_vm->_events->handleEvents(msec);
|
||||
STHREAD_ExecThreads(msec);
|
||||
}
|
||||
// Per frame processing
|
||||
@@ -243,7 +243,7 @@ void SagaEngine::shutdown() {
|
||||
delete _font;
|
||||
delete _console;
|
||||
CVAR_Shutdown();
|
||||
EVENT_Shutdown();
|
||||
delete _events;
|
||||
|
||||
delete _interface;
|
||||
delete _render;
|
||||
|
||||
@@ -57,6 +57,7 @@ class Sprite;
|
||||
class Scene;
|
||||
class Interface;
|
||||
class Console;
|
||||
class Events;
|
||||
|
||||
using Common::MemoryReadStream;
|
||||
|
||||
@@ -116,6 +117,7 @@ public:
|
||||
Scene *_scene;
|
||||
Interface *_interface;
|
||||
Console *_console;
|
||||
Events *_events;
|
||||
|
||||
private:
|
||||
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
|
||||
|
||||
+5
-5
@@ -30,7 +30,7 @@
|
||||
#include "saga/animation.h"
|
||||
#include "saga/console.h"
|
||||
#include "saga/cvar_mod.h"
|
||||
#include "saga/events_mod.h"
|
||||
#include "saga/events.h"
|
||||
#include "saga/actionmap.h"
|
||||
#include "saga/isomap.h"
|
||||
#include "saga/script_mod.h"
|
||||
@@ -812,7 +812,7 @@ int Scene::endScene() {
|
||||
|
||||
_animEntries = 0;
|
||||
|
||||
EVENT_ClearList();
|
||||
_vm->_events->clearList();
|
||||
_vm->textClearList(_textList);
|
||||
|
||||
_sceneLoaded = false;
|
||||
@@ -879,7 +879,7 @@ int defaultScene(int param, R_SCENE_INFO *scene_info) {
|
||||
event.param = SET_PALETTE;
|
||||
event.time = 0;
|
||||
|
||||
EVENT_Queue(&event);
|
||||
_vm->_events->queue(&event);
|
||||
|
||||
// Activate user interface
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -887,7 +887,7 @@ int defaultScene(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_ACTIVATE;
|
||||
event.time = 0;
|
||||
|
||||
EVENT_Queue(&event);
|
||||
_vm->_events->queue(&event);
|
||||
|
||||
// Begin palette cycle animation if present
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
@@ -895,7 +895,7 @@ int defaultScene(int param, R_SCENE_INFO *scene_info) {
|
||||
event.op = EVENT_CYCLESTART;
|
||||
event.time = 0;
|
||||
|
||||
EVENT_Queue(&event);
|
||||
_vm->_events->queue(&event);
|
||||
break;
|
||||
case SCENE_END:
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user