Commit Graph
674 Commits
Author SHA1 Message Date
Eugene Sandulenko 57cd169a17 GUI: Allow both scalers and shaders to be enabled at the same time 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 80f79f253d GUI: Make shaders/scalers work mutually exclusive 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 2fc93e58bd GUI: Fix scaler toggle behavior in game options 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 3aef14fa99 GUI: Initial code for making game options work with shader controls 2022-10-08 23:39:18 +02:00
Eugene Sandulenko ee9ede6681 GUI: Persist shader/scaler radiobutton state 2022-10-08 23:39:18 +02:00
Eugene Sandulenko ff00d3feea GUI: Move shader controls to Graphics tab and hide behind radiobutton 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 76dc20b4b5 GUI: Fix shader clear button behaviour 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 2c9731b16a GUI: Do not run test when there is no shader 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 0614eab5de GUI: Switch test pattern to 320z240 and improve dialog message 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 08706d3c0f GUI: Better wording for the schader test dialog. Courtesy of Thunderforge 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 3b1a1f0411 GUI: Formatting fixes, added copyright of the original work for test screen 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 2fd53a9bae JANITORIAL: Whitespace fixes 2022-10-08 23:39:18 +02:00
Eugene Sandulenko d9bebc379a GUI: Fixes to the test screen drawing 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 5b307826db GUI: More work on shader test screen 2022-10-08 23:39:18 +02:00
Eugene Sandulenko e11bd0f2f2 GUI: Initial code for test screen drawing 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 655fea0de0 GUI: Draw only confirmation dialog on shader change 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 26e5ef35ab GUI: Use countdown dialog on shader test 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 3dada376b1 GUI: Show test dialog when shader was changed 2022-10-08 23:39:18 +02:00
Eugene Sandulenko ff259665c5 GUI: Restore previous shader setting on load failure 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 51295e3a6a JANITORIAL: Whitespace fixes 2022-10-08 23:39:18 +02:00
Cameron Cawley 79fff69231 COMMON: Use Common::String for OSystem::setShader 2022-10-08 23:39:18 +02:00
Cameron Cawley 64c359b5cb GUI: Replace the options for selecting shaders 2022-10-08 23:39:18 +02:00
Lothar Serra Mari 17857d7597 GUI: Disable obsolete GUI entries for now 2022-10-08 23:39:18 +02:00
Lothar Serra Mari ceef8da1f3 GUI: Mark entry point where we call the shaderscaler dialog later 2022-10-08 23:39:18 +02:00
Lothar Serra Mari 93b46ec40d BACKENDS: OPENGL: Resolve merge conflicts 2022-10-08 23:39:18 +02:00
Thunderforge fe001b35b5 COMMON: Adding default iconspath functionality
It's for macOS only right now.
2022-07-02 22:34:36 +02:00
Thierry Crozat 8cda1fe870 GUI: Change the mechanism to update the grid launcher after upding the icons
The icons download dialog was triggering the grid launcher update after
icons had been downloaded. But that means no update was done if the
dialog had been closed during the download.

Now the GUIManager triggers the update. This fixes the missing update
when hiding the download dialog while downloading an icon set.
2022-07-02 21:46:14 +02:00
Cameron Cawley 2c2922d4b3 GUI: Preserve the enabled state of _soundFontClearButton when reflowing the window 2022-07-01 09:06:10 +03:00
Filippos Karapetis 25401cdf92 GUI: Add missing domain when checking for subtitle config - bug #13629
This disallowed selecting "both" for speech and subtitles, as the
subtitles setting was never saved. A regression from d6dbf721b6.
2022-06-30 17:14:58 +03:00
Athanasios Antoniou 1146f3d72d GUI: Fix iconpath iconspath Confman key discrepancy
Fixes issue with unable to download icons update (from Misc Tab) even though an icons path is set in Paths tab.
2022-06-10 23:10:51 +03:00
Thierry Crozat 7ff1533799 GUI: Fix setting the soundfont in ConfMan
This fixes bug #13531.
The issue was a regression introduced in commit 7dd0c1ddf8.
2022-06-02 20:07:49 +01:00
grisenti 7b53202a9e ALL: add support for --config and refactor code 2022-05-29 13:56:21 +02:00
grisenti d6dbf721b6 ALL: add support for --subtitles 2022-05-29 13:56:21 +02:00
grisenti 7f1eafcb2f ALL: add support for --opl-driver and --talkspeed 2022-05-29 13:56:21 +02:00
grisenti 358bec9967 ALL: add support for --scaler and --scale-factor 2022-05-29 13:56:21 +02:00
grisenti e934e7d279 ALL: add support for native-mt32 and fix enable-gs 2022-05-29 13:56:21 +02:00
grisenti 7dd0c1ddf8 ALL: add support for --midi-gain and --soundfont 2022-05-29 13:56:21 +02:00
grisenti f71e98ddf5 ALL: add support for --filtering and --multi-midi 2022-05-29 13:56:21 +02:00
grisenti 8fccaf89ff ALL: add support for enable-gs and fix bugs 2022-05-29 13:56:21 +02:00
grisenti 819f52a14d ALL: add support for --fullscreen command 2022-05-29 13:56:21 +02:00
grisenti 5fc5353ecc ALL: add support for -m -s -r commands 2022-05-29 13:56:21 +02:00
grisenti b7f6964fb4 ALL: add support for gfx, stretch and render mode 2022-05-29 13:56:21 +02:00
grisenti a7ed28e8a7 ALL: add support for --gui-theme and update themes 2022-05-29 13:56:21 +02:00
grisenti fa031ca1a3 ALL: add support for --themepath and --extrapath 2022-05-29 13:56:21 +02:00
grisenti c0acb85605 ALL: add support for --savepath command 2022-05-29 13:56:21 +02:00
athrxx eb29aea4b4 TTS: (Windows) - implement better way to disable the option
Currently, the text-to-speech manager will try to update the voices whenever TextToSpeechManager::pushState()/popState() is called. This causes lags of 4 - 5 seconds on Windows. Also, a warning is triggered each time. This commit prevents that from happening if the tts option is not enabled.

This commit currently affects only Windows. Other backends don't make use of the new _enabled setting. I don't know if it would make sense for any of these and I also wouldn't be able to test it.
2022-04-26 21:08:41 +03:00
Le Philousophe 8ec10f5892 GRAPHICS: Create a dynamic list of available renderers
This allows us to not offer a renderer which is not available on the
platform.
2022-04-10 18:11:46 +02:00
Le Philousophe 1e4696f6d0 OPENGL: Rework renderer selection code
Add a class to group all renderer related (static) functions.
This allows to have getBestMatchingAvailableType inline in all engines.

The matching code is now shared between all engines but allows
customization for engines needing it (Grim, WME3D).

The new code takes runtime availability of features to select the
best renderer.
It avoid crashes when user choosed OpenGL but GLES2 is used.
2022-04-03 22:17:19 +02:00
Cameron Cawley a8579176d4 GUI: Remove kFeatureOnScreenControl and kFeatureSwapMenuAndBackButtons 2022-02-07 00:53:34 +02:00
Le Philousophe 9f84198643 ANDROIDSDL: Remove deprecated port 2022-02-06 21:34:08 +01:00