Commit Graph
133251 Commits
Author SHA1 Message Date
Eugene Sandulenko 57cd169a17 GUI: Allow both scalers and shaders to be enabled at the same time 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 4e4c149264 GUI: Bump theme version to 0.9.6 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 0351b86d64 GUI: Sync classic layout with shader controls 2022-10-08 23:39:18 +02:00
Eugene Sandulenko cc0740685f OPENGL: Disable kFeatureFilteringMode because it conflicts with shaders 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 80f79f253d GUI: Make shaders/scalers work mutually exclusive 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 2fc93e58bd GUI: Fix scaler toggle behavior in game options 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 3aef14fa99 GUI: Initial code for making game options work with shader controls 2022-10-08 23:39:18 +02:00
Eugene Sandulenko ee9ede6681 GUI: Persist shader/scaler radiobutton state 2022-10-08 23:39:18 +02:00
Eugene Sandulenko ff00d3feea GUI: Move shader controls to Graphics tab and hide behind radiobutton 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 76dc20b4b5 GUI: Fix shader clear button behaviour 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 2c9731b16a GUI: Do not run test when there is no shader 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 0614eab5de GUI: Switch test pattern to 320z240 and improve dialog message 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 08706d3c0f GUI: Better wording for the schader test dialog. Courtesy of Thunderforge 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 3b1a1f0411 GUI: Formatting fixes, added copyright of the original work for test screen 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 2fd53a9bae JANITORIAL: Whitespace fixes 2022-10-08 23:39:18 +02:00
Eugene Sandulenko d9bebc379a GUI: Fixes to the test screen drawing 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 5b307826db GUI: More work on shader test screen 2022-10-08 23:39:18 +02:00
Eugene Sandulenko e11bd0f2f2 GUI: Initial code for test screen drawing 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 7cd63b418a GUI: Do not apply shadow on single dialog draw 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 655fea0de0 GUI: Draw only confirmation dialog on shader change 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 7df3792ae3 GUI: Implement drawing mode of top dialog only 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 26e5ef35ab GUI: Use countdown dialog on shader test 2022-10-08 23:39:18 +02:00
Eugene Sandulenko a8ba66c95e GUI: Implement CountdownMessageDialog 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 3dada376b1 GUI: Show test dialog when shader was changed 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 6d3eb64398 OPENGL: Do not error() on shader compilation failure 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 31100637fa GRAPHICS: OPENGL: Refactor for adding possibility to avoid calling error() directly 2022-10-08 23:39:18 +02:00
Eugene Sandulenko b67c4c0047 OPENGL: Gracefully restore previous graphics mode on shader failure 2022-10-08 23:39:18 +02:00
Eugene Sandulenko ff259665c5 GUI: Restore previous shader setting on load failure 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 51295e3a6a JANITORIAL: Whitespace fixes 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 1ac8fde03f JANITORIAL: Whitespace fixes 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 8d61963716 OPENGL: Return error when shader did not work 2022-10-08 23:39:18 +02:00
Eugene Sandulenko 475d2e119a COMMON: Added OSystem::kTransactionShaderChangeFailed enum value 2022-10-08 23:39:18 +02:00
Cameron Cawley f6e071e99a OPENGL: Handle LibRetro shaders containing version directives 2022-10-08 23:39:18 +02:00
Cameron Cawley 1b2a73c62a OPENGL: Implement selecting shaders from the GUI 2022-10-08 23:39:18 +02:00
Cameron Cawley 79fff69231 COMMON: Use Common::String for OSystem::setShader 2022-10-08 23:39:18 +02:00
Cameron Cawley a2c65a4521 OPENGL: Remove the stock shader preset 2022-10-08 23:39:18 +02:00
Cameron Cawley 64c359b5cb GUI: Replace the options for selecting shaders 2022-10-08 23:39:18 +02:00
Cameron Cawley c5705561b0 OPENGL: Add compatibility checks for LibRetro shader support 2022-10-08 23:39:18 +02:00
Cameron Cawley cdbb0fa32f OPENGL: Better path lookup and error handling 2022-10-08 23:39:18 +02:00
Cameron Cawley 5e4aaf5757 OPENGL: Render the screen and cursor to a target before applying shaders 2022-10-08 23:39:18 +02:00
Cameron Cawley 851b17affa OPENGL: Fix compilation after recent changes 2022-10-08 23:39:18 +02:00
Lothar Serra Mari 17857d7597 GUI: Disable obsolete GUI entries for now 2022-10-08 23:39:18 +02:00
Lothar Serra Mari ceef8da1f3 GUI: Mark entry point where we call the shaderscaler dialog later 2022-10-08 23:39:18 +02:00
Lothar Serra Mari 93b46ec40d BACKENDS: OPENGL: Resolve merge conflicts 2022-10-08 23:39:18 +02:00
Lothar Serra Mari 79700ca1b0 BACKENDS: OPENGL: Move stock.glsl shader and preset to new presets location 2022-10-08 23:39:18 +02:00
Lothar Serra Mari 133341adf5 BACKENDS: OPENGL: Fix shader prefix path 2022-10-08 23:39:18 +02:00
Lothar Serra Mari 4f4f0b82a8 BACKENDS: OPENGL: Add very basic stock.glsl shader as fallback option 2022-10-08 23:39:18 +02:00
Lothar Serra Mari daeda92d3e BACKENDS: OPENGL: Add stub for loading shader preset from config file 2022-10-08 23:39:18 +02:00
Lothar Serra Mari 203af422d4 BACKENDS: OPENGL: Use simpler shader as test case 2022-10-08 23:39:18 +02:00
Johannes Schickel 9f3249286f BACKENDS: OPENGL: Initial WIP import for shader support 2022-10-08 23:39:18 +02:00