Neeraj Kumar
cbf491a7b8
adding (missed) testbed to engines/, reverting TODO
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svn-id: r49197
2010-05-24 17:43:55 +00:00
Matthew Hoops
d49fb8f42d
Add support for showing the icon bar in SCI1.1 Mac.
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svn-id: r49196
2010-05-24 17:21:11 +00:00
Matthew Hoops
ad0eb0b06e
Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac.
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svn-id: r49195
2010-05-24 17:18:09 +00:00
Eugene Sandulenko
afd909d69e
Fix bug #2827172 : DRASCULA: Cursor appears ontop of ending and credits
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svn-id: r49194
2010-05-24 16:59:06 +00:00
Eugene Sandulenko
e39bf47717
Fix crash when there is no drascula.dat file
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svn-id: r49193
2010-05-24 16:58:42 +00:00
Eugene Sandulenko
c96e234a0a
Fix warning
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svn-id: r49192
2010-05-24 16:58:14 +00:00
Eugene Sandulenko
07ccf29ecf
Fix Russian versions of airport and farm as they use extended charset.
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svn-id: r49191
2010-05-24 16:56:56 +00:00
Matthew Hoops
5ceb896b6b
Have the MacResManager ignore resources with length 0.
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svn-id: r49190
2010-05-24 16:51:33 +00:00
Martin Kiewitz
e9db62b272
SCI: sort according to original order in kAnimate, when y and z are the same - fixes iceman half-open compartment in room 35
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svn-id: r49189
2010-05-24 15:39:30 +00:00
Neeraj Kumar
babf7ef44c
added the testbed engine: basically renamed quux
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svn-id: r49188
2010-05-24 14:54:50 +00:00
Martin Kiewitz
b49efb67f6
SCI: only remove isQueued status for sound sci0
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svn-id: r49187
2010-05-24 14:47:43 +00:00
Martin Kiewitz
350e3d7c05
SCI: remove isQueued status when sound gets stopped - fixes iceman resuming music when entering hotel complex (with bar) right at the start
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svn-id: r49186
2010-05-24 13:50:19 +00:00
Eugene Sandulenko
6e66fa3726
sync
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svn-id: r49184
2010-05-24 13:26:16 +00:00
Eugene Sandulenko
19f369fe3b
Added Russian Windows release of puttmoon
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svn-id: r49183
2010-05-24 13:22:52 +00:00
Eugene Sandulenko
c8584b7a82
Fix warnings
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svn-id: r49182
2010-05-24 13:20:35 +00:00
Eugene Sandulenko
35b3c3c083
Fix compilation under MinGW
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svn-id: r49181
2010-05-24 13:18:00 +00:00
Paul Gilbert
6bda3e15db
Implemented the bulk of the logic for displaying timed on-screen messages
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svn-id: r49180
2010-05-24 12:12:27 +00:00
Yotam Barnoy
55e29af78a
PSP: switched to using slightly faster delay and getMillis
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svn-id: r49179
2010-05-24 11:41:45 +00:00
Yotam Barnoy
cfbf1a8a67
PSP: turn off psp audio thread again. Must have tested it wrong.
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svn-id: r49178
2010-05-24 09:19:40 +00:00
Eugene Sandulenko
f9217ec031
Added Russian airport and farm. Needs more work as crashes at attempt to opening some dictionary entries with Cyrillic characters
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svn-id: r49176
2010-05-24 07:47:07 +00:00
Yotam Barnoy
87eb782496
PSP: switched to the way SDL does things in the audio thread to get rid of clicking. PSP's thread is still more efficient.
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svn-id: r49175
2010-05-24 06:57:58 +00:00
Neeraj Kumar
54aabd425c
testing a sample commit to my branch
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svn-id: r49174
2010-05-24 06:18:14 +00:00
Yotam Barnoy
50847c02a6
PSP: moved timer thread to backends/timer/psp
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svn-id: r49173
2010-05-24 03:05:17 +00:00
Matthew Hoops
8f14c15b1a
Add support for loading the QuickTime 'moov' atom from the file's resource fork, needed for SCI Mac.
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svn-id: r49172
2010-05-23 23:26:28 +00:00
Matthew Hoops
b3bd797e01
Move the QDM2 code to the graphics module, removing the cyclic dependency.
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svn-id: r49171
2010-05-23 21:41:13 +00:00
Matthew Hoops
5e90f66edc
Hide the QDM2 implementation and only expose it via a factory method, hopefully fixing compilation on most systems at the same time.
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svn-id: r49170
2010-05-23 19:54:17 +00:00
Yotam Barnoy
734042a32c
PSP: commented out new PSP audio. Still has some clicking issues
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svn-id: r49169
2010-05-23 19:32:56 +00:00
Yotam Barnoy
e5d239b779
PSP: changed thread stack sizes to prevent crashes in COMI
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svn-id: r49168
2010-05-23 19:31:38 +00:00
Joost Peters
088ad43966
add mips-sgi(-irix6.5) cross-compiling target
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svn-id: r49167
2010-05-23 19:24:19 +00:00
Eugene Sandulenko
ed0e8182ce
FFMpeg switched to Git, so update link to original smacker decoder.
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svn-id: r49166
2010-05-23 19:08:31 +00:00
Matthew Hoops
2f31b05651
Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when Mohawk is not enabled) so SCI can use the code.
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svn-id: r49165
2010-05-23 18:33:55 +00:00
Filippos Karapetis
e2a388e2f5
SCI: Enabled saving from the ScummVM menu again
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svn-id: r49164
2010-05-23 18:03:23 +00:00
Martin Kiewitz
2ffbd661ac
SCI: removed hack for iceman in kDoBresen - fixes all sorts of automatic walking issues (like rescueing ambassador) in iceman, dancing at the beginning also still works - thx to [md5]
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svn-id: r49163
2010-05-23 17:40:42 +00:00
Yotam Barnoy
e321e25514
PSP: forgot to add a file
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svn-id: r49162
2010-05-23 17:35:31 +00:00
Filippos Karapetis
7cd9a23c0d
Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flag
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svn-id: r49161
2010-05-23 17:03:16 +00:00
Martin Kiewitz
db74441d55
SCI: fixing crash in _vocab_add_rule when running qfg2 demo
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svn-id: r49160
2010-05-23 16:59:09 +00:00
Filippos Karapetis
9be4f6250c
Made shrink_execution_stack() a member of EngineState
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svn-id: r49159
2010-05-23 16:44:36 +00:00
Martin Kiewitz
b069b9fe96
SCI: reenabling "stopAllSounds" code disabled in r49101 - isn't called anymore since priority is honored so it may have been right after all
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svn-id: r49158
2010-05-23 16:42:49 +00:00
Martin Kiewitz
d27e32aa19
SCI: fix regression of r49156 - if multiple songs are stored for resume-play, use the last one - fixes iceman wrong music played after going through door in room 14 - still not sure about this, added fixme
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svn-id: r49157
2010-05-23 13:22:58 +00:00
Martin Kiewitz
aa4ae667a9
SCI: use priority when queuing up music in sound sci0 -> fixes lsl3 jingle issues
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svn-id: r49156
2010-05-23 12:22:23 +00:00
Yotam Barnoy
20c654f63b
PSP: replaced SDL's timer with much simpler and more efficient PspTimer class
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svn-id: r49155
2010-05-23 11:48:21 +00:00
Torbjörn Andersson
1b294306dd
Another video player regression: When the palette changes, look up the
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lightest/darkest available colours to use as white/black for the subtitles. It
is possible that we could get away with fixed values for Broken Sword 2, since
it has always had subtitles. But for Broken Sword 1, subtitles is a ScummVM
addition, and we can't.
svn-id: r49154
2010-05-23 11:16:10 +00:00
Torbjörn Andersson
8ed56e1834
Keep the Broken Sword cutscene players from using up all available CPU.
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Probably a regression from the recent video decoder rewrite, but I haven't
checked if it also present in other engines.
svn-id: r49153
2010-05-23 10:50:14 +00:00
Filippos Karapetis
c874ff15a8
Cleaned up the game ID code:
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- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID
- Moved the code which reads the internal Sierra ID inside the resource manager
- Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code
svn-id: r49152
2010-05-23 10:28:03 +00:00
Paul Gilbert
dd9bf70761
Major work done on the animation and support classes to match the original
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svn-id: r49150
2010-05-23 07:20:40 +00:00
Yotam Barnoy
7a6a2a62ee
PSP: switched from SDL's audio to my own thread. Removed needless blocking while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO
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svn-id: r49149
2010-05-23 05:51:32 +00:00
Martin Kiewitz
d04c7a58aa
SCI: adding ability to specify hexadecimal number as index for debug command vmvars - also report error if invalid index is given to us
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svn-id: r49148
2010-05-22 21:46:40 +00:00
Nicola Mettifogo
5f2a88e596
Cleanup (removed more Parallaction::getGameType() calls).
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svn-id: r49147
2010-05-22 18:00:16 +00:00
Nicola Mettifogo
95f6a71f36
Cleanup (removed many Parallaction::getGameType() calls).
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svn-id: r49146
2010-05-22 17:59:49 +00:00
Nicola Mettifogo
2f5cb946bb
Finish implementation of hitZone and related functions as from the original code.
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svn-id: r49145
2010-05-22 17:59:33 +00:00