Commit Graph
86814 Commits
Author SHA1 Message Date
Matthew Hoops e1bdfe16e3 SCI: Make Hoyle4 workarounds without names so they work in the Mac version (that has no class names)
svn-id: r55711
2011-02-01 21:15:26 +00:00
Arnaud Boutonné 31fc032c27 HUGO: in the menu, show modified button before closing the menu, with a short delay.
Thanks _sev for the help!

svn-id: r55710
2011-02-01 20:45:22 +00:00
Alyssa Milburn ee200c946d MOHAWK: Add LB poetry mode logic to updatePage.
svn-id: r55709
2011-02-01 18:09:01 +00:00
Matthew Hoops 26f5523156 SCI: Mac SCI1.1+ games can use SYNC as the resource type for sync resources too
svn-id: r55708
2011-02-01 15:17:39 +00:00
Alyssa Milburn 4ea38d3f33 MOHAWK: Remove broken LB anim items stopSound calls.
svn-id: r55707
2011-02-01 13:39:24 +00:00
Alyssa Milburn 4d094feb3a MOHAWK: Allow mode changes from LB's debug console.
svn-id: r55706
2011-02-01 12:57:34 +00:00
Matthew Hoops 1ac0680a77 SCI: Fix SCI1.1+ Mac views with uint16 rle lengths (thanks, Walter)
svn-id: r55705
2011-02-01 03:50:29 +00:00
Matthew Hoops ac4bf4ffb8 MOHAWK: Add detection for the LBSampler v1
svn-id: r55704
2011-02-01 03:05:18 +00:00
Matthew Hoops 6ae0198ae8 MOHAWK: Add detection for the Mac LBSampler v3
svn-id: r55703
2011-02-01 03:00:42 +00:00
Matthew Hoops e47ac9f937 MOHAWK: Add detection for Arthur's Computer Adventure
svn-id: r55702
2011-02-01 02:54:51 +00:00
Matthew Hoops 403a33b11c MOHAWK: Add detection for The Berenstain Bears Get in a Fight
svn-id: r55701
2011-02-01 02:47:24 +00:00
Arnaud Boutonné 088b5f7743 HUGO: Use a separate thread for honker player and fix ticks per seconds
This fixes the speaker music stopped by message boxes, and the speaker music itself.

svn-id: r55700
2011-02-01 00:08:12 +00:00
Filippos Karapetis c0ce8a839e Silenced some MSVC warnings
svn-id: r55699
2011-01-31 23:19:00 +00:00
Alyssa Milburn e2d3521d7d MOHAWK: LB detection/path updates.
Mark the v2.9x games as v3, mark Rugrats as v4, add detection for
CarmenTQ and add its install directory to the path.

svn-id: r55698
2011-01-31 23:10:18 +00:00
Matthew Hoops 956dc54e3d SCI: Update the Mac version detection comments
svn-id: r55697
2011-01-31 23:09:22 +00:00
Matthew Hoops 4c8a9ab24a SCI: Add support for Mac SCI1.1+ resource compression
Mac SCI1.1+ games should now start up. QFG1 and Hoyle4 are playable. GK1 starts its scripts, but errors out soon after. There are still some View bugs with each (somehow, view decompression seems to be adding a blank line after each line?).

*Much* thanks to Walter for his help.

svn-id: r55696
2011-01-31 22:45:51 +00:00
Sven Hesse 5c1e21818a GOB: o7_draw0xA4 has something to do with LBMs, though
svn-id: r55695
2011-01-31 21:02:13 +00:00
Sven Hesse a3a51efa80 GOB: Actually, draw opcode 0x90 is loadImage
Not just loadLBM. The image can be a TGA, LBM, BRC, BMP or JPEG.

svn-id: r55694
2011-01-31 21:01:50 +00:00
Sven Hesse 1c1cfaf867 GOB: Set the language before opening the database
svn-id: r55693
2011-01-31 20:43:04 +00:00
Sven Hesse a29282eefd GOB: Fix last updated month's range
svn-id: r55692
2011-01-31 20:42:41 +00:00
Sven Hesse b874396219 GOB: o7_draw0x45 is o7_logString
svn-id: r55691
2011-01-31 20:42:16 +00:00
Arnaud Boutonné 1799c4f045 Hugo: Some cleanup
svn-id: r55690
2011-01-31 18:22:20 +00:00
Sven Hesse 250f5a97fa SCI: Add missing initializations
_resourceData, _imageStart, _audioStart and _audioLen

svn-id: r55689
2011-01-31 18:18:39 +00:00
Alyssa Milburn 309cb47572 MOHAWK: LB anim sound improvements.
The parent animation now keeps track of sounds, and animations don't
emit a done event while their sounds are still playing.

svn-id: r55688
2011-01-31 18:03:27 +00:00
Filippos Karapetis 4a07ae6829 SAGA: Simplified loadActorResources() and removed the unused _disabled field
svn-id: r55687
2011-01-31 16:11:49 +00:00
Filippos Karapetis d45a2a97a3 TEENAGENT: Hopefully fixed an issue reported by Valgrind (found by digitall)
svn-id: r55686
2011-01-31 15:25:29 +00:00
Filippos Karapetis fc02bd3722 DRASCULA: Fixed a warning
svn-id: r55685
2011-01-31 15:05:45 +00:00
Sven Hesse 7cb4b49db9 GOB: Fix a compiler warning
svn-id: r55684
2011-01-31 14:08:33 +00:00
Filippos Karapetis dce4f404e6 SAGA: Fixed compilation with MSVC
svn-id: r55683
2011-01-31 14:05:47 +00:00
Sven Hesse a8d62921c7 GOB: Fix text end positons for non-monospaced fonts
Fixes Adibou's recipices.

svn-id: r55682
2011-01-31 13:29:19 +00:00
Sven Hesse 9810ec1442 GOB: Make Font::_itemSize unsigned
This fixes a font drawing error in Adibou.

svn-id: r55681
2011-01-31 13:28:55 +00:00
Filippos Karapetis 7cc8d8d403 SAGA: Fixed compilation
svn-id: r55680
2011-01-31 12:01:24 +00:00
Filippos Karapetis 83d7ac7e1f SAGA: Fixed some typos, and removed an obsolete comment
svn-id: r55679
2011-01-31 11:45:24 +00:00
Filippos Karapetis 8bd7ace4d2 SAGA: Split the resource patching code into appropriate game-specific resource methods
svn-id: r55678
2011-01-31 11:40:40 +00:00
Filippos Karapetis e0314f9ecd SAGA: Turned several unnecessarily inherited classes into typedefs
svn-id: r55677
2011-01-31 11:36:14 +00:00
Sven Hesse b187551a01 GOB: Add support for dBase III files
Implementing o7_opendBase, o7_closedBase and o7_getDBString

svn-id: r55676
2011-01-31 10:49:43 +00:00
Sven Hesse 0f0dbe7b78 GOB: o7_draw0xC4 is o7_closedBase; o7_draw0xC6 is o7_getDBString
Stubbing those for now

svn-id: r55675
2011-01-31 10:49:03 +00:00
Filippos Karapetis 90d58cf487 SAGA: Rewrote the MacBinary resource loading code
This simplifies the overall code and makes it easier to understand. Also, a bug with the
speech in the MacBinary packed version has been corrected, so there are no more clicking
sounds before each sample.
The Common::MacResMan code isn't really useful here, since it doesn't expose the offsets
and sizes of the actual files, which is what is needed in SAGA.

svn-id: r55674
2011-01-31 10:46:52 +00:00
David Turner a256b74e0a TEENAGENT: Further Memory Leak Fixes.
svn-id: r55673
2011-01-31 08:51:37 +00:00
David Turner c11fdabab9 TEENAGENT: Fix Memory Leaks.
svn-id: r55672
2011-01-31 07:44:40 +00:00
David Turner 9573b1d2f5 TINSEL: Memory Leak Fix in Coroutines.
This fixes the leak from the COR0_BEGIN_CODE macro's CoroContextTag allocation.
Setting the _sleep value to negative values prevented the deallocation of these.
Have tested for obvious regressions, but a full DW/DW2 playtest should be done to confirm that this doesn't cause any issues.
Thanks to fingolfin for indicating this solution.

svn-id: r55671
2011-01-30 23:21:40 +00:00
Arnaud Boutonné 785f1776c4 HUGO: Fix warning reported by GCC
svn-id: r55670
2011-01-30 23:19:30 +00:00
Arnaud Boutonné a07d37d3a5 HUGO:
- Replace several char* by Common::String
- Fix a bug in showDosInventory()

svn-id: r55669
2011-01-30 23:08:05 +00:00
Alyssa Milburn c7808b9091 MOHAWK: Handle kLBAnimOpSetTempoDiv better.
svn-id: r55668
2011-01-30 22:42:37 +00:00
Filippos Karapetis b7362876dd SWORD25: Disabled the video save/load code, and made it error out instead.
Videos are never saved or loaded, thus when this happens, it probably indicates a game bug
or a corrupted saved game

svn-id: r55667
2011-01-30 21:00:23 +00:00
Filippos Karapetis d4e1260b7e SWORD25: Some optimizations to the Theora decoder
- Optimized and cleaned up translateYUVtoRGBA()
- Disabled a lot of seeking-related functionality
- Replaced some calloc() calls, used for audio buffer creation with malloc()

svn-id: r55666
2011-01-30 20:39:02 +00:00
Bastien Bouclet 77d2110101 MOHAWK: Implement Stoneship telescope
svn-id: r55665
2011-01-30 20:37:59 +00:00
Filippos Karapetis 9d6e398e74 SWORD25: Added alternative code for video frame blitting (currently disabled)
svn-id: r55664
2011-01-30 20:36:17 +00:00
Filippos Karapetis 2e42c2d11d SWORD25: Some translations, and a bugfix. Disabled a hack.
Translated some comments, and pushed the indirect rendering define to the header
file, so that the engine won't try and update the screen with direct movie rendering.
Also, the thumbnail hack has been disabled, as it doesn't really work (at least not for
me: all the thumbnails are gray)

svn-id: r55663
2011-01-30 20:34:47 +00:00
Sylvain Dupont 5257d91e99 TOON: Fixes two movie issues
- Can't skip the videos with left button anymore, now the Nefarius video on the
TV is played normally and not skipped.
- Last video playback 2x too big in height.

svn-id: r55662
2011-01-30 20:21:45 +00:00