Commit Graph
86814 Commits
Author SHA1 Message Date
D G Turner 1a2d707738 AmigaOS4: Adapt configure to latest SDK. Restore grep workaround.
This reverts part of 54ddd000dc to restore
a workaround for breakage in AmigaOS4 grep.
2012-03-04 01:26:57 +00:00
Filippos Karapetis d41d7e5f36 DREAMWEB: Clean up the palette brightness code 2012-03-04 01:11:50 +02:00
Bertrand Augereau 2ade3b12be Merge pull request #205 from eriktorbjorn/dreamweb-random
DREAMWEB: Simplify some uses of randomNumber()
2012-03-03 05:31:19 -08:00
Bertrand Augereau 1098e6b79a DREAMWEB: The rain processing has its own cpp file 2012-03-03 14:18:05 +01:00
Torbjörn Andersson 261fc2f4be DREAMWEB: Simplify some uses of randomNumber()
Our random number generator isn't restricted to producing numbers
between 0 and 255. We can just ask it for the desired range.
2012-03-03 13:55:04 +01:00
Paul Gilbert 83f193edbd TSAGE: Fix memory leak and error in R2R Animation Player free 2012-03-03 14:13:40 +11:00
Tarek Soliman c0a215282d KEYMAPPER: Add delays for *UP events coming from non-keys
Delayed entries are in a queue where each entry stores how
many milliseconds should pass based on the last entry.
2012-03-02 20:48:50 -06:00
Tarek Soliman d12f21b31d KEYMAPPER: Map non-key custom input events
This also makes the keymapper be in charge of keymapping logic
2012-03-02 20:48:50 -06:00
Tarek Soliman 4ee1a3acea KEYMAPPER: Add non-key inputs to HardwareInput 2012-03-02 20:48:50 -06:00
Willem Jan Palenstijn 101ec2b885 TOUCHE: Remap one more Spanish character 2012-03-03 00:46:17 +01:00
Fabio Battaglia b918149e6b GOB: Add detection entry for Italian playtoons2 2012-03-01 18:43:41 +01:00
Johannes Schickel aad85d957c IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
This makes the iPhone backend conform with the 16bpp API and thus no longer
causes assertions to fail in case the client code tries to set up an
unsupported game screen format.
2012-02-29 19:05:43 +01:00
Matthew Hoops f2c2e4fef8 DOCS: Add some info on PSX videos for sword1/sword2
A reference to the HOWTO page on the wiki is given for more information
2012-02-29 12:01:13 -05:00
Matthew Hoops bc159a5b4a NEWS: Mention PSX videos for sword1/sword1 2012-02-29 11:59:20 -05:00
Willem Jan Palenstijn 3ce34294ee ENGINES: Copy singleid description from wiki 2012-02-29 13:13:28 +01:00
Max Horn c0d54bdd8d COMMON: Move language GUIO code to language.h 2012-02-29 12:57:34 +01:00
Max Horn 92d219715f COMMON: Replace OptionsDialog::renderType2GUIO by API in rendermode.h 2012-02-29 11:43:21 +01:00
Paul Gilbert 21d570af83 TSAGE: Bugfixes for startup sequence in R2R Scene 180 2012-02-29 21:39:48 +11:00
Paul Gilbert b60a2f012a TSAGE: Slow down the animation player to match the original game 2012-02-29 21:22:08 +11:00
Filippos Karapetis a20de36b26 ENGINES: Adjust the description of _singleId 2012-02-29 11:59:33 +02:00
Tarek Soliman 657206bc5b MAEMO: Define only special keys to Keymapper
Also get rid of static tables in headers.
2012-02-28 06:46:19 -06:00
Tarek Soliman 477c1b9a87 KEYMAPPER: HardwareInputSet now has defaults
Ports can add additional special keys.
SDL no longer carries the static tables.
Default behavior unchanged: HardwareInputSet() still gives an empty one.
2012-02-28 06:45:35 -06:00
Tarek Soliman 4d1e6c3d54 KEYMAPPER: Move HardwareInputSet implementation out of header file 2012-02-28 06:34:19 -06:00
Filippos Karapetis 65c60ef027 ENGINES: Add a thorough explanation of the ugliness caused by _singleId 2012-02-28 11:13:40 +02:00
Filippos Karapetis 170f9f7040 Revert "SCI: Do not set _singleId in SciMetaEngine"
This reverts commit 8248944f1e.
2012-02-28 11:08:46 +02:00
Filippos Karapetis 8248944f1e SCI: Do not set _singleId in SciMetaEngine
This allows the engine to set the correct game ID to each entry. With
_singleId set, all the IDs in the game entries are set to "sci"
2012-02-28 10:38:44 +02:00
Filippos Karapetis f4bf93fd67 ENGINES: Properly explain the usage of _singleId 2012-02-28 10:38:42 +02:00
Matthew Hoops f17b1bf4f0 COMMON: Fix opening QuickTime files from MacBinary files 2012-02-27 18:31:20 -05:00
Tarek Soliman dfdfc2f297 KEYMAPPER: Fix WebOS compile 2012-02-27 13:45:14 -06:00
Tarek Soliman 533f80282b KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTION 2012-02-27 13:04:59 -06:00
Tarek Soliman 6afac4e01e KEYMAPPER: Rename HardwareKey to HardwareInput 2012-02-27 13:00:56 -06:00
Tarek Soliman b0f961924a ANDROID: Fix mkplugin.sh freezing with bash
dash apparently works fine
2012-02-27 06:51:18 -06:00
Alyssa Milburn 1545745281 ANDROID: Fix sed escaping in mkplugin.sh.
(cherry picked from commit a836eb2cff)
2012-02-27 06:46:18 -06:00
Paul Gilbert 46c590940a TSAGE: Renamed many of the unknown fields in the R2R Animation Player 2012-02-27 22:29:16 +11:00
Paul Gilbert 1e8b286c84 TSAGE: Bugfixes for R2R animation player 2012-02-27 20:45:55 +11:00
Travis Howell 7db3be8b4f AGOS: Add font data for French, German and Italian versions of Simon the Sorcerer 1 (Amiga).
Thanks to digitall for converting the font data from original.
2012-02-27 09:28:11 +01:00
D G Turner 7de7d1d414 NDS: Fix build after common util.h split. 2012-02-26 16:59:32 +00:00
Eugene Sandulenko 2a1f0a2176 Merge pull request #191 from BenCastricum/master
SCUMM: More HE Games Detection
2012-02-26 07:22:13 -08:00
Eugene Sandulenko 80923297e3 Merge pull request #192 from fingolfin/refactor-common
COMMON: Split common/util.h
2012-02-26 07:18:52 -08:00
Max Horn 367131ef0e COMMON: Move Language and Platform functionality into separate files 2012-02-26 15:21:36 +01:00
Max Horn 215b41b244 COMMON: Move RenderMode and GUIOptions functionality into separate files 2012-02-26 15:19:31 +01:00
Johannes Schickel d3c4243ab5 SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448.
The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM".

Thanks to fuzzie and wjp for this patch. If anything is broken after this I
take no blame.
2012-02-26 13:01:23 +01:00
Paul Gilbert 44e3d324fa TSAGE: Implemented some of the remaining R2R Animation Player support methods 2012-02-26 22:54:25 +11:00
Paul Gilbert b341ff04fa TSAGE: Implement R2R Animation Player drawing code 2012-02-26 21:34:38 +11:00
Paul Gilbert d5127d49ee TSAGE: Implemented the initial loading logic for R2R animation player 2012-02-26 17:29:45 +11:00
Johannes Schickel 69e7e11743 NEWS: Mention iPhone's AR and 16bpp support. 2012-02-26 01:33:47 +01:00
Johannes Schickel 7be7ef5a71 IPHONE: Update default build settings. (Disable scalers, mt32, timidity).
I took the freedom of also removing the unused OBJCFLAGS flag with this.
2012-02-26 01:31:22 +01:00
Johannes Schickel 69ab2a5279 IPHONE: Enable 16bpp support in configure. 2012-02-26 01:29:56 +01:00
Johannes Schickel 3b1e4b5bdc IPHONE: Let hi-color games directly draw onto the screen texture buffer.
This avoids an unecessary copying step from the framebuffer to the texture
buffer.
2012-02-26 01:25:18 +01:00
Johannes Schickel 83ce8da935 IPHONE: Implement 16bpp color support.
This feature is currently disabled by default.
2012-02-26 01:01:19 +01:00