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ENGINES: Copy singleid description from wiki
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@@ -171,16 +171,13 @@ protected:
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/**
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* Name of single gameid (optional).
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*
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* If set, the target ID will always be set to this one. This is necessary
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* for engines that define a lot of game targets, so that the global
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* namespace won't be polluted with loads of IDs, which could lead to a
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* situation where two different engines define the same game ID.
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* Used to override gameid.
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* This is a recommended setting to prevent global gameid pollution.
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* With this option set, the gameid effectively turns into engineid.
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*
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* FIXME: This field actually removes a feature (game IDs) in order to
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* address a more generic problem. Another way to address this issue without
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* disabling game IDs altogether would be to distinguish targets with an
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* engineId-gameId combination, so that there will never be a duplicate
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* game ID across different engines.
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* FIXME: This field actually removes a feature (gameid) in order to
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* address a more generic problem. We should find a better way to
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* disambiguate gameids.
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*/
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const char *_singleid;
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