ENGINES: Copy singleid description from wiki

This commit is contained in:
Willem Jan Palenstijn
2012-02-29 13:13:28 +01:00
parent 21d570af83
commit 3ce34294ee
+6 -9
View File
@@ -171,16 +171,13 @@ protected:
/**
* Name of single gameid (optional).
*
* If set, the target ID will always be set to this one. This is necessary
* for engines that define a lot of game targets, so that the global
* namespace won't be polluted with loads of IDs, which could lead to a
* situation where two different engines define the same game ID.
* Used to override gameid.
* This is a recommended setting to prevent global gameid pollution.
* With this option set, the gameid effectively turns into engineid.
*
* FIXME: This field actually removes a feature (game IDs) in order to
* address a more generic problem. Another way to address this issue without
* disabling game IDs altogether would be to distinguish targets with an
* engineId-gameId combination, so that there will never be a duplicate
* game ID across different engines.
* FIXME: This field actually removes a feature (gameid) in order to
* address a more generic problem. We should find a better way to
* disambiguate gameids.
*/
const char *_singleid;