Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert 0465fa37b9 HOPKINS: Bugfix for Hopkins/Samantha appearing when you're controlling the other. 2012-11-28 20:42:56 +11:00
Paul Gilbert 8896ba99fc HOPKINS: Fix incorrect loop increment in CONTOURNE method 2012-11-28 20:40:39 +11:00
Strangerke 81d8ec5a74 HOPKINS: Rework SCBOB(), silent some CppCheck warnings 2012-11-27 22:33:51 +01:00
D G Turner 6d4b0a2c9f PS2: Fix three compiler warnings and minor code formatting fixes. 2012-11-27 03:55:06 +00:00
Einar Johan Trøan Sømåen cf87fcba85 VIDEO: Include surface.h in bink_decoder.h 2012-11-27 01:54:59 +01:00
Matthew Hoops 836a942f0f PEGASUS: Improve descriptions for the keymap 2012-11-26 18:44:15 -05:00
Matthew Hoops 121faeaa94 VIDEO: Add preliminary API functions for seeking to a frame 2012-11-26 17:44:36 -05:00
D G Turner 77a9f01454 SCI: Amended fix for palette related compiler warnings. 2012-11-26 21:08:39 +00:00
Paul Gilbert cf5a2fd878 HOPKINS: Fix SAUVEGARDE pointer references to use proper data array 2012-11-26 21:36:45 +11:00
Paul Gilbert 64ec4a1c63 HOPKINS: Fix if condition check in CHANGE_TETE 2012-11-26 21:05:11 +11:00
Paul Gilbert 39edde3513 HOPKINS: fix hanging when selecting Exit from the Linux full game menu 2012-11-26 20:51:10 +11:00
Filippos Karapetis 9c510c1b52 SCI: Fix warnings 2012-11-26 11:27:02 +02:00
Paul Gilbert fede8845aa HOPKINS: Properly initialise the NO_COUL variable at startup.
This fixes animation issues with the factory lift near the end of the game.
2012-11-25 22:38:37 +11:00
Paul Gilbert fc33d2d762 HOPKINS: Replaced many occurrences of 640 with SCREEN_WIDTH 2012-11-25 21:25:14 +11:00
Paul Gilbert 9f9bf34ffd HOPKINS: Renamed CharcaterInfo fields of SAUVEGARDE 2012-11-25 20:56:47 +11:00
Paul Gilbert dc07463dfd HOPKINS: Disable scene scrolling when the Options or save/load dialog is shown 2012-11-25 20:31:45 +11:00
Paul Gilbert f6a098bc4f HOPKINS: Bugfix for intermittent crash when opening Save/Load dialog 2012-11-25 20:18:38 +11:00
Matthew Hoops 23cc4e89f3 BACKENDS: Remove excess space from warnings 2012-11-24 18:19:05 -05:00
Matthew Hoops 3399b5662f AUDIO: Fix AIFF comment about supporting IMA ADPCM 2012-11-24 17:25:39 -05:00
Paul Gilbert cc9a0bbb6d HOPKINS: Comments and parameter naming for CHANGE_TETE 2012-11-25 07:08:13 +11:00
athrxx 8769022032 KYRA: fix bug #3589442 (LOL Floppy - No speech during intro) 2012-11-24 20:28:36 +01:00
Strangerke fd421b6bae HOPKINS: Fix more CppCheck warnings 2012-11-24 15:36:18 +01:00
Paul Gilbert b695d9c709 HOPKINS: Changed final PlayerCharacter constant to CHARACTER_SAMANTHA 2012-11-24 22:31:12 +11:00
Paul Gilbert d52ae2f47b HOPKINS: Clean-up of CHANGE_TETE to fix switching characters 2012-11-24 22:26:06 +11:00
Torbjörn Andersson 220fb66364 TINSEL: Add scrollwheel support to save/load and inventory 2012-11-24 11:06:42 +01:00
Matthew Hoops 5cf0bfaab9 PEGASUS: Use the new VideoDecoder::setRate code
The filling station now plays at the proper speed
2012-11-24 01:04:13 -05:00
Matthew Hoops db908fcdc4 VIDEO: Add support for playing videos at a modified speed
Currently this only works for positive (forward) playback, but will eventually work for negative (backward).
2012-11-24 01:03:36 -05:00
Torbjörn Andersson d3cf4d10f2 SCUMM: Handle note value 1 as "hold current note" in MI1 Mac
After listening to the original music in a Mac emulator (which
unfortunately doesn't handle the music very well), I can only
conclude that note value 1 means the note should continue playing.
At first I thought maybe it was supposed to fade the current note,
or perhaps change its volume, but I can't hear any traces of
either. So I'm going to assume it just means "hold the current
note", though for the life of me I cannot think of any valid
reason for such a command. So it may be wrong, but it sounds
closer to the emulator than it did before.
2012-11-24 01:39:16 +01:00
Strangerke 6db4aca751 HOPKINS: Fix more CppCheck warnings 2012-11-24 00:57:37 +01:00
Strangerke 38acdce735 HOPKINS: Fix more CppCheck warnings 2012-11-24 00:16:44 +01:00
Strangerke 384ca5dd82 HOPKINS: Fix CppCheck warnings 2012-11-23 22:21:35 +01:00
D G Turner 4d75aa5319 COMPOSER: Fix order of directoryGlobs qualifiers.
Some compilers throw a warning on the "const static" ordering, so
the more standard "static const" should be used instead.
2012-11-23 20:44:17 +00:00
D G Turner d654057a98 AUDIO: Fix spurious compiler warnings about use-before-set variable. 2012-11-23 19:01:38 +00:00
D G Turner 8a8ab23c03 WII: Remove remaining signed-unsigned compiler warning. 2012-11-23 18:46:47 +00:00
D G Turner 21a8166922 N64: Remove remaining signed-unsigned compiler warning. 2012-11-23 18:37:07 +00:00
Johannes Schickel ae1403713c KYRA: Some slight cleanup. 2012-11-23 17:56:28 +01:00
Johannes Schickel 415334fbe5 KYRA: Fix bug #3589441 "KYRA: LOL DOS is broken".
In fact it affected all DOS versions of the game.
This is a regression from 93e69aa4da.
2012-11-23 17:56:22 +01:00
Paul Gilbert 9a674ac89c HOPKINS: Bugfix to showing selected inventory item in factory lift 2012-11-23 21:55:17 +11:00
Torbjörn Andersson 076bcbc5c6 SCUMM: Added TODO comment about Mac MI1 music
Some notes in the main theme are very staccato, and this could
possibly explain why.
2012-11-23 06:54:25 +01:00
Torbjörn Andersson d06f69f94b SCUMM: Fix memory leak when loading old MI1 Mac savegames
I completely forgot to delete the dummy iMUSE object after using it
to skip over the old music save information. Thanks to Lordhoto for
pointing this out.
2012-11-23 06:01:30 +01:00
Johannes Schickel c11ab39e78 KYRA: Remove unnecessary forward declaration. 2012-11-23 03:03:19 +01:00
Johannes Schickel 10c4baad5f KYRA: Move SoundDigital declaration to its own header. 2012-11-23 03:01:48 +01:00
Johannes Schickel 5a352da437 KYRA: Rename kReadSaveHeaderError to ReadSaveHeaderError. 2012-11-23 02:56:26 +01:00
Johannes Schickel 138db7f39d KYRA: Get rid of pointless SoundDigital::init method. 2012-11-23 02:54:28 +01:00
Johannes Schickel f361a7d624 KYRA: Make Sound::hasSoundFile const again. 2012-11-23 02:50:20 +01:00
Johannes Schickel f5a3260ee8 KYRA: Properly mark digital sfx as sfx in HoF and LoL again.
This is a regression from e016e7dfc2.
2012-11-23 02:43:38 +01:00
Johannes Schickel 7c2f5e2d0e Merge pull request #283 from lordhoto/scumm-opl3
SCUMM: Support OPL3 in Sam&Max
2012-11-22 17:28:31 -08:00
Strangerke 7d146d5ed3 HOPKINS: Cleanup TXT4() 2012-11-23 00:18:54 +01:00
Torbjörn Andersson 0da424efb6 TINSEL: Fix typo in comment 2012-11-22 23:11:27 +01:00
Torbjörn Andersson 29afdabb6b TINSEL: Fix inventory scrollbar handle position
The scrollbar handle was one pixel too far to the left, and the
topmost position was off by one as well. I've verified this to the
best of my ability. I've compared it visually in DOSBox (which is
a bit tricky for Discworld 2, but I think it's right now), and
against the initial Tinsel v1 source code that was added to
ScummVM. I don't know what the initial Tinsel v2 source code
looked like, though.
2012-11-22 23:04:12 +01:00