Commit Graph
86814 Commits
Author SHA1 Message Date
johndoe123 49658b6b5a NEVERHOOD: Forgot to remove debug code 2013-05-08 20:39:36 +02:00
johndoe123 9133d17cdf NEVERHOOD: Implement Scene2242 2013-05-08 20:39:36 +02:00
johndoe123 904f7ac335 NEVERHOOD: Add tables for Scene2242 2013-05-08 20:39:36 +02:00
johndoe123 730844f1b7 NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08 20:39:36 +02:00
johndoe123 50996201f4 NEVERHOOD: Very small cleanup 2013-05-08 20:39:36 +02:00
johndoe123 41f8749bd0 NEVERHOOD: Implement Scene2207 (not complete yet) 2013-05-08 20:39:36 +02:00
johndoe123 8459fa9777 NEVERHOOD: Add tables for Scene2207 2013-05-08 20:39:36 +02:00
johndoe123 f29619f655 NEVERHOOD: Implement Scene2206 2013-05-08 20:39:36 +02:00
johndoe123 80bbb06453 NEVERHOOD: Add tables for Scene2206 2013-05-08 20:39:36 +02:00
johndoe123 8729ca04d9 NEVERHOOD: Add tables for Scene2205 2013-05-08 20:39:35 +02:00
johndoe123 e177dcf911 NEVERHOOD: Implement Scene2205 2013-05-08 20:39:35 +02:00
johndoe123 732f7c8845 NEVERHOOD: Add Scene2204 (just a DiskplayerScene) 2013-05-08 20:39:35 +02:00
johndoe123 31457e11aa NEVERHOOD: Implement Scene2203 2013-05-08 20:39:35 +02:00
johndoe123 9273c2e97a NEVERHOOD: Add tables for Scene2203 2013-05-08 20:39:35 +02:00
johndoe123 c4a4ce4e35 NEVERHOOD: Implement Scene2202 (sliding puzzle) 2013-05-08 20:39:35 +02:00
johndoe123 b64b0cfac2 NEVERHOOD: Implement updateScene2201 2013-05-08 20:39:35 +02:00
johndoe123 28177361bf NEVERHOOD: Add Hall of Records tables
- Add tables for Scene2201
2013-05-08 20:39:35 +02:00
johndoe123 eb8c44b54c NEVERHOOD: Implement Scene2201
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
2013-05-08 20:39:35 +02:00
digitall bec86c7c2e NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default to 1xScalar. 2013-05-08 20:39:35 +02:00
johndoe123 bc239b3fb1 NEVERHOOD: Restructure/redesign create_neverhood tool and made it more extensible for future game structures 2013-05-08 20:39:35 +02:00
johndoe123 8286290185 NEVERHOOD: Add tables for Module2000 2013-05-08 20:39:34 +02:00
johndoe123 5fcc3af23b NEVERHOOD: Implement Module2000 2013-05-08 20:39:34 +02:00
johndoe123 9d12661537 NEVERHOOD: Implement Scene3011
- And use _moduleDone instead of _done in Module3000
2013-05-08 20:39:34 +02:00
johndoe123 87d1f79f31 NEVERHOOD: More work on Scene3009 2013-05-08 20:39:34 +02:00
johndoe123 d88836596d NEVERHOOD: More work on Module3000 and Scene3009 (incomplete) 2013-05-08 20:39:34 +02:00
johndoe123 63fe7bd18a NEVERHOOD: Introduce and use Module::createNavigationScene and Module::createSmackerScene 2013-05-08 20:39:34 +02:00
johndoe123 08be9cde7b NEVERHOOD: Implement Scene3010 (door lock) 2013-05-08 20:39:34 +02:00
johndoe123 ad7c50d593 NEVERHOOD: Add more tables 2013-05-08 20:39:34 +02:00
johndoe123 d7dd4b4356 NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
- Move GameModule::startup call into engine instead of the game module constructor
- Reduce debug output
2013-05-08 20:39:34 +02:00
johndoe123 bfd71cff6e NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
- Implement CollisionMan::removeSprite
2013-05-08 20:39:34 +02:00
johndoe123 04d2b9a402 NEVERHOOD: Add entries for Scene1401, Scene1402 and Scene1705 2013-05-08 20:39:31 +02:00
johndoe123 f162516f25 NEVERHOOD: More work on Scene1201 2013-05-08 20:38:48 +02:00
johndoe123 0632fc7dda NEVERHOOD: Add tables for Scene1201 2013-05-08 20:38:48 +02:00
johndoe123 720050bec1 NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1)
2013-05-08 20:38:48 +02:00
johndoe123 b1377ab153 NEVERHOOD: Add entries for Module2300 2013-05-08 20:38:48 +02:00
johndoe123 438b6bb53c NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
- Fix Smacker player by using a SafeSubReadStream
- Fix NavigationMouse (cursors in type 1 were swapped)
2013-05-08 20:38:48 +02:00
johndoe123 71da221507 NEVERHOOD: Implement Scene1004
- Module1000 is now almost complete
2013-05-08 20:38:48 +02:00
johndoe123 a23b694c94 NEVERHOOD: Implement Scene1005
- Add FontSurface
- Add DataResource
- Fix NavigationScene, only accept input when interactive
2013-05-08 20:38:48 +02:00
johndoe123 0bfb52df74 NEVERHOOD: Implement NavigationScene
- Work on the SmackerDecoder, create the surface immediately when a file is opened
2013-05-08 20:38:48 +02:00
johndoe123 db9e45706c NEVERHOOD: More work on Scene1002
- Implement NavigationMouse and NavigationLists
- Some renaming
2013-05-08 20:38:48 +02:00
johndoe123 78365121ea NEVERHOOD: Add NavigationLists in create_neverhood 2013-05-08 20:38:48 +02:00
johndoe123 8a5c4a84d0 NEVERHOOD: Implement color replace in AnimatedSprite
(used to disable a color in sprite drawing)
2013-05-08 20:38:47 +02:00
johndoe123 2647778935 NEVERHOOD: Fix crash/corruption in clipped sprite drawing 2013-05-08 20:38:47 +02:00
johndoe123 436f8952bb NEVERHOOD: More work on Scene1002, Klayman and the rest
- Add "heavy debug" output to Entity (display which update/message handler is called)
- Also add more debug output
- Error out when a StaticData resource could not be found
2013-05-08 20:38:47 +02:00
johndoe123 b611b65bf4 NEVERHOOD: Change addHitRect to use an explicit count
- This is since the alignment stuff didn't work and it's not worth it to investigate
- Add possibility to write out hardcoded message lists instead of reading from the exe for special lists
2013-05-08 20:38:47 +02:00
johndoe123 ffe024844b NEVERHOOD: More work on Scene1002 2013-05-08 20:38:47 +02:00
johndoe123 92e08f21ed NEVERHOOD: Start with Scene1002 (a lot incomplete) 2013-05-08 20:38:47 +02:00
johndoe123 be8d542264 NEVERHOOD: Updated tables.h with data from Scene1002 2013-05-08 20:38:47 +02:00
johndoe123 626cea6d1c NEVERHOOD: Implement Mouse435 2013-05-08 20:38:47 +02:00
johndoe123 9f6e6c6f7f NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor 2013-05-08 20:38:47 +02:00