johndoe123
49658b6b5a
NEVERHOOD: Forgot to remove debug code
2013-05-08 20:39:36 +02:00
johndoe123
9133d17cdf
NEVERHOOD: Implement Scene2242
2013-05-08 20:39:36 +02:00
johndoe123
904f7ac335
NEVERHOOD: Add tables for Scene2242
2013-05-08 20:39:36 +02:00
johndoe123
730844f1b7
NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
...
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08 20:39:36 +02:00
johndoe123
50996201f4
NEVERHOOD: Very small cleanup
2013-05-08 20:39:36 +02:00
johndoe123
41f8749bd0
NEVERHOOD: Implement Scene2207 (not complete yet)
2013-05-08 20:39:36 +02:00
johndoe123
8459fa9777
NEVERHOOD: Add tables for Scene2207
2013-05-08 20:39:36 +02:00
johndoe123
f29619f655
NEVERHOOD: Implement Scene2206
2013-05-08 20:39:36 +02:00
johndoe123
80bbb06453
NEVERHOOD: Add tables for Scene2206
2013-05-08 20:39:36 +02:00
johndoe123
8729ca04d9
NEVERHOOD: Add tables for Scene2205
2013-05-08 20:39:35 +02:00
johndoe123
e177dcf911
NEVERHOOD: Implement Scene2205
2013-05-08 20:39:35 +02:00
johndoe123
732f7c8845
NEVERHOOD: Add Scene2204 (just a DiskplayerScene)
2013-05-08 20:39:35 +02:00
johndoe123
31457e11aa
NEVERHOOD: Implement Scene2203
2013-05-08 20:39:35 +02:00
johndoe123
9273c2e97a
NEVERHOOD: Add tables for Scene2203
2013-05-08 20:39:35 +02:00
johndoe123
c4a4ce4e35
NEVERHOOD: Implement Scene2202 (sliding puzzle)
2013-05-08 20:39:35 +02:00
johndoe123
b64b0cfac2
NEVERHOOD: Implement updateScene2201
2013-05-08 20:39:35 +02:00
johndoe123
28177361bf
NEVERHOOD: Add Hall of Records tables
...
- Add tables for Scene2201
2013-05-08 20:39:35 +02:00
johndoe123
eb8c44b54c
NEVERHOOD: Implement Scene2201
...
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
2013-05-08 20:39:35 +02:00
digitall
bec86c7c2e
NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default to 1xScalar.
2013-05-08 20:39:35 +02:00
johndoe123
bc239b3fb1
NEVERHOOD: Restructure/redesign create_neverhood tool and made it more extensible for future game structures
2013-05-08 20:39:35 +02:00
johndoe123
8286290185
NEVERHOOD: Add tables for Module2000
2013-05-08 20:39:34 +02:00
johndoe123
5fcc3af23b
NEVERHOOD: Implement Module2000
2013-05-08 20:39:34 +02:00
johndoe123
9d12661537
NEVERHOOD: Implement Scene3011
...
- And use _moduleDone instead of _done in Module3000
2013-05-08 20:39:34 +02:00
johndoe123
87d1f79f31
NEVERHOOD: More work on Scene3009
2013-05-08 20:39:34 +02:00
johndoe123
d88836596d
NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)
2013-05-08 20:39:34 +02:00
johndoe123
63fe7bd18a
NEVERHOOD: Introduce and use Module::createNavigationScene and Module::createSmackerScene
2013-05-08 20:39:34 +02:00
johndoe123
08be9cde7b
NEVERHOOD: Implement Scene3010 (door lock)
2013-05-08 20:39:34 +02:00
johndoe123
ad7c50d593
NEVERHOOD: Add more tables
2013-05-08 20:39:34 +02:00
johndoe123
d7dd4b4356
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
...
- Move GameModule::startup call into engine instead of the game module constructor
- Reduce debug output
2013-05-08 20:39:34 +02:00
johndoe123
bfd71cff6e
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
...
- Implement CollisionMan::removeSprite
2013-05-08 20:39:34 +02:00
johndoe123
04d2b9a402
NEVERHOOD: Add entries for Scene1401, Scene1402 and Scene1705
2013-05-08 20:39:31 +02:00
johndoe123
f162516f25
NEVERHOOD: More work on Scene1201
2013-05-08 20:38:48 +02:00
johndoe123
0632fc7dda
NEVERHOOD: Add tables for Scene1201
2013-05-08 20:38:48 +02:00
johndoe123
720050bec1
NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
...
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1)
2013-05-08 20:38:48 +02:00
johndoe123
b1377ab153
NEVERHOOD: Add entries for Module2300
2013-05-08 20:38:48 +02:00
johndoe123
438b6bb53c
NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
...
- Fix Smacker player by using a SafeSubReadStream
- Fix NavigationMouse (cursors in type 1 were swapped)
2013-05-08 20:38:48 +02:00
johndoe123
71da221507
NEVERHOOD: Implement Scene1004
...
- Module1000 is now almost complete
2013-05-08 20:38:48 +02:00
johndoe123
a23b694c94
NEVERHOOD: Implement Scene1005
...
- Add FontSurface
- Add DataResource
- Fix NavigationScene, only accept input when interactive
2013-05-08 20:38:48 +02:00
johndoe123
0bfb52df74
NEVERHOOD: Implement NavigationScene
...
- Work on the SmackerDecoder, create the surface immediately when a file is opened
2013-05-08 20:38:48 +02:00
johndoe123
db9e45706c
NEVERHOOD: More work on Scene1002
...
- Implement NavigationMouse and NavigationLists
- Some renaming
2013-05-08 20:38:48 +02:00
johndoe123
78365121ea
NEVERHOOD: Add NavigationLists in create_neverhood
2013-05-08 20:38:48 +02:00
johndoe123
8a5c4a84d0
NEVERHOOD: Implement color replace in AnimatedSprite
...
(used to disable a color in sprite drawing)
2013-05-08 20:38:47 +02:00
johndoe123
2647778935
NEVERHOOD: Fix crash/corruption in clipped sprite drawing
2013-05-08 20:38:47 +02:00
johndoe123
436f8952bb
NEVERHOOD: More work on Scene1002, Klayman and the rest
...
- Add "heavy debug" output to Entity (display which update/message handler is called)
- Also add more debug output
- Error out when a StaticData resource could not be found
2013-05-08 20:38:47 +02:00
johndoe123
b611b65bf4
NEVERHOOD: Change addHitRect to use an explicit count
...
- This is since the alignment stuff didn't work and it's not worth it to investigate
- Add possibility to write out hardcoded message lists instead of reading from the exe for special lists
2013-05-08 20:38:47 +02:00
johndoe123
ffe024844b
NEVERHOOD: More work on Scene1002
2013-05-08 20:38:47 +02:00
johndoe123
92e08f21ed
NEVERHOOD: Start with Scene1002 (a lot incomplete)
2013-05-08 20:38:47 +02:00
johndoe123
be8d542264
NEVERHOOD: Updated tables.h with data from Scene1002
2013-05-08 20:38:47 +02:00
johndoe123
626cea6d1c
NEVERHOOD: Implement Mouse435
2013-05-08 20:38:47 +02:00
johndoe123
9f6e6c6f7f
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
2013-05-08 20:38:47 +02:00