Commit Graph
86814 Commits
Author SHA1 Message Date
Thierry Crozat 2c42276052 SUPERNOVA: Update engine data file 2018-01-23 02:15:47 +00:00
Thierry Crozat ba51c37a5c SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequence 2018-01-23 02:15:47 +00:00
Thierry Crozat 963ad97e2a SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory 2018-01-23 02:15:47 +00:00
Thierry Crozat e195962763 SUPERNOVA: Update English translation 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer dd6df76b32 SUPERNOVA: Initializes RandomSource on stack 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer b937268e61 SUPERNOVA: Renames INT32_MAX to kMaxTimerValue
Prevents collision with stdint.h INT32_MAX
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer 32e8d22c14 SUPERNOVA: Corrects header guard name 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer b8b0ae57cc SUPERNOVA: Fixes AudioStream leak 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer d68ce6dc07 SUPERNOVA: Changes array to seperate variables 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer e40a017962 SUPERNOVA: Fixes segfault if dat file not found 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer c0f47712c2 SUPERNOVA: Changes message order
When taking off your helmet or life support in a room without oxygen, it
showed the death screen before the 'taking off helmet/life support'
message.
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer fa1e93a15e SUPERNOVA: Removes global constructor call
Object() is redundant anyway as it instantiates an Object object and
copies it to nullObject, which was already default constructed.
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer da3d145819 SUPERNOVA: Moves strings to GameManager class 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer 6fe9af93f3 SUPERONVA: Sets uninitialized values to 0 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer 8d79bbad9b SUPERNOVA: Removes comment
renderRoom() and later in the game loop executeRoom() does everything
that is explicitly called in the original.
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer f5c2271ffd SUPERNOVA: Prevents paletteFadeIn() to be triggered 2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer 43709a59f3 SUPERNOVA: Reverts brightness change
If the brightness is 0, it is faded in at the end of the game loop.
In some instances, especially cutscenes, it makes the code harder to
understand as in somecases the code expects the brightness to be faded
in after having it faded out, set manually to 0 or when you leave a dark
room, set by roomBrightness().
Removing it now, would just lead to more confusion during the port of
Supernova part 2.
2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer 45b2c4ea28 SUPERNOVA: Hides cursor during snoring sequence 2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer 40b39b2b6d SUPERNOVA: Aborts intro if game should be closed 2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer 1fd7ea7c39 SUPERNOVA: Fixes object state update
In order to trigger a mouseField change in processInput(), we move the
cursor to 0,0 first before restoring its original position.
2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer f3f75da959 SUPERNOVA: Pushes a mousemove to update object state
If you click on an exit on the map and there is again an exit on the
same spot, it won't be recognized until the next mouse move/click.
This change fakes a mouse move and thus updates the object state.
2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer 6df88c5c46 SUPERNOVA: Fixes fading in intro 2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer 509edfd539 SUPERNOVA: Returns to launcher after outro 2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer 063962a583 SUPERNOVA: Updates palette when changing room brightness 2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer d69480b52e SUPERNOVA: Renames audio constants 2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer 7ba9d94a89 SUPERNOVA: Renames audio constants 2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer c1f6d41ce0 SUPERNOVA: Fixes outro cutscene 2018-01-23 02:15:45 +00:00
Joseph-Eugene Winzer 3ae3ee6978 SUPERNOVA: Fixes inventory scrolling
Correctly moves inventory view when items are added/removed/cleared
2018-01-23 02:15:44 +00:00
Joseph-Eugene Winzer 5861627602 SUPERNOVA: Implements money object for inventory 2018-01-23 02:15:44 +00:00
Joseph-Eugene Winzer 996d5c082e SUPERNOVA: Replaces TICKETS with MONEY 2018-01-23 02:15:44 +00:00
Joseph-Eugene Winzer 8451f70c97 SUPERNOVA: Sets CARRIED flag when added to inventory 2018-01-23 02:15:44 +00:00
Joseph-Eugene Winzer 6e7da43889 SUPERNOVA: Introduces INT32_MAX for eventTime 2018-01-23 02:15:44 +00:00
Joseph-Eugene Winzer b6bb1f9709 SUPERNOVA: Corrects max value for int32 2018-01-23 02:15:44 +00:00
Joseph-Eugene Winzer d90fa9d745 SUPERNOVA: Fixes setting of properies
resetProperty() clears the object's property flag compared to
setProperty().
2018-01-23 02:15:44 +00:00
Joseph-Eugene Winzer acfe2ab145 SUPERNOVA: Registers cmdButton clicks
Mouse clicks were consumed if a message was shown. This commit
introduces an exception for clicks on command buttons.
Also some refactoring.
2018-01-23 02:15:44 +00:00
Joseph-Eugene Winzer 639bc10906 SUPERNOVA: Disables OCCUPIED flag correctly 2018-01-23 02:15:44 +00:00
Joseph-Eugene Winzer dbb2632d1e SUPERNOVA: Rename kAudioUndef2 to kAudioSmash 2018-01-23 02:15:44 +00:00
Thierry Crozat 4a042c8465 SUPERNOVA: Save/restore _playerHidden flag in savegames 2018-01-23 02:15:44 +00:00
Joseph-Eugene Winzer bb8dbdfc68 SUPERNOVA: Fixes game freeze in bcorrdior
Most of the time _objectState[MAX_OBJECT - 1] was used for
showing/hiding the GUI, here it was to indicate if the player
is currently hidden behind a pillar though.
2018-01-23 02:15:44 +00:00
Joseph-Eugene Winzer b76ac8331f SUPERNOVA: Fixes turntable message
Do not show a message that the record is scratched when either
the turnable is unplugged or the cable cut.
2018-01-23 02:15:43 +00:00
Joseph-Eugene Winzer 8ccb752c33 SUPERNOVA: Puts on suit when leaving the restaurant
genericInteraction() has a special case when you take off your helmet
in the restaurant, it strips you completely.
Once you leave it's supposed to put on your suit, helmet and supply
but instead if flagged generic objects as worn.
2018-01-23 02:15:43 +00:00
Thierry Crozat ab6ae19ab3 SUPERNOVA: Fix calling onEntrance for new rooms
There was an issue when the onEntrance for one room changes
the current room. It would then fail to call onEntrance for
that new room. This happened at lest once at the start as the
Intro room onEntrance() changes to the first room at the end
if the intro cutscene.
2018-01-23 02:15:43 +00:00
Thierry Crozat bc78e613fd SUPERNOVA: Do not try to render INTRO room
This room has no image and this avoids getting a warning
about image file not found.
2018-01-23 02:15:43 +00:00
Thierry Crozat d8284756bb SUPERNOVA: Fix warning when not finding image file 2018-01-23 02:15:43 +00:00
Thierry Crozat 1d32c6ac25 SUPERNOVA: Only call onEntrace once after changing room 2018-01-23 02:15:43 +00:00
Thierry Crozat 3b36afc80f SUPERNOVA: Implement onEntrance for all corridors 2018-01-23 02:15:43 +00:00
Thierry Crozat f3e32d91a4 SUPERNOVA: Remove unused function variant 2018-01-23 02:15:43 +00:00
Thierry Crozat fa426e4dc3 SUPERNOVA: Fix clearing inventory when landing on Axacuss
If the player did pik up the discman earlier in the game,
it should be kept.

Also the inventory scroll needs to be reset after removing
almost all the objects as otherwise we may see what seems
to be an empty inventory with no arrow (although we can
still scroll when clicking on the space where the up arrow
should be).
2018-01-23 02:15:43 +00:00
Thierry Crozat c09ecdb19c SUPERNOVA: Improve English translation 2018-01-23 02:15:43 +00:00
Thierry Crozat a996a31ab9 SUPERNOVA: Add engine data file 2018-01-23 02:15:43 +00:00