Commit Graph
86814 Commits
Author SHA1 Message Date
Adrian Frühwirth 114bedc5fe SHERLOCK: Let listSaves return list sorted on slot numbers 2018-03-26 01:07:32 +02:00
Adrian Frühwirth 8ed5969ea1 PRINCE: Let listSaves return list sorted on slot numbers 2018-03-26 01:07:32 +02:00
Adrian Frühwirth 77a6a9a30c COMPOSER: Let listSaves return list sorted on slot numbers 2018-03-26 01:07:31 +02:00
Adrian Frühwirth 25535c10c2 XEEN: Let listSaves return list sorted on slot numbers 2018-03-26 01:07:31 +02:00
Eugene Sandulenko 168ef83866 BLADERUNNER: Implemented Scores closing 2018-03-26 00:54:31 +02:00
Eugene Sandulenko 9d984549d3 BLADERUNNER: Implemented Scores::open() 2018-03-26 00:54:17 +02:00
Eugene Sandulenko cdad8a2e6b BLADERUNNER: Fully plug the Scores into the engine 2018-03-26 00:54:17 +02:00
Paul Gilbert 4d0bbf027e XEEN: Fix string for bank location display 2018-03-25 17:53:17 -04:00
Paul Gilbert ef3f233adf XEEN: Cleanup of create_xeen constant strings 2018-03-25 17:53:17 -04:00
Adrian Frühwirth 36e5374c8b DM: Fix drawSquareD0L() to match original rebuilt sources
The current implementation is shite ((c) Strangerke), so here is one
which matches the rebuilt sources :-)
Given that drawSquareD0R() is identical to the rebuilt sources already
it's safe to assume that no refactoring has been done which could
explain why drawSquareD0L() looks different.

While we're at it, mark that (now correct) fallthrough as intentional
to silence the current gcc7 warning.
2018-03-25 22:22:43 +02:00
Paul Gilbert 823a7e6551 XEEN: Add portrait effect when gaining skill 2018-03-25 15:08:00 -04:00
Paul Gilbert 56c4642027 XEEN: Slightly increase delay between giving multiple treasure items 2018-03-25 13:34:27 -04:00
Adrian Frühwirth 4faa8b0439 JANITORIAL: Remove useless comment 2018-03-25 18:37:10 +02:00
Eugene Sandulenko 1b53cfff49 BLADERUNNER: Added skeleton for Scores class 2018-03-25 16:52:48 +02:00
Lothar Serra Mari 399263bcdf I18N: Update translation (German)
Currently translated at 100.0% (962 of 962 strings)
2018-03-25 15:15:26 +02:00
Peter Kohaut 3693be69e8 BLADERUNNER: Added missing initializon of scene objects 2018-03-25 15:10:55 +02:00
Peter Kohaut b991123e83 BLADERUNNER: Fixed compilation warnings 2018-03-25 15:10:42 +02:00
rootfather 81d4426eee NEWS: Update NEWS file with recent changes
Now reflecting all commits up to
16e09b1f34.
2018-03-25 12:08:19 +02:00
Eugene Sandulenko 16e09b1f34 BLADERUNNER: Implement mouse jitter 2018-03-25 12:06:00 +02:00
Paul Gilbert 0d73b1f5df XEEN: Fix loop limit when drawing monsters attacking 2018-03-25 00:10:35 -04:00
Paul Gilbert a613f4ff22 XEEN: Handle weapon elemental category like original does 2018-03-24 22:54:37 -04:00
Paul Gilbert edf19f5f0d XEEN: Fix showing training costs for next level 2018-03-24 22:06:07 -04:00
Paul Gilbert d5df6f0d7e XEEN: Fix clipping right edge of current monster highlight box 2018-03-24 21:34:06 -04:00
Paul Gilbert ef8109850a XEEN: Don't pass a turn after opening gates 2018-03-24 20:38:23 -04:00
Paul Gilbert 1855f6a685 XEEN: Fix drawing doorways at 4 step distance 2018-03-24 20:11:58 -04:00
Adrian Frühwirth c750a8e6be FULLPIPE: Fix playtime not being read from savegames
Fixes Trac#10394.
2018-03-24 23:38:36 +01:00
Adrian Frühwirth abe9f0fa15 FULLPIPE: Use zero playtime when filling dummy header
This is a tad more meaningful than a random value, especially should we
for some reason use dummy header information to actually set playtime in
the future.
2018-03-24 23:38:34 +01:00
Adrian Frühwirth 43ac422606 JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize it 2018-03-24 22:16:42 +01:00
Paul Gilbert 8bd45a08f5 XEEN: Fix voice sample when leaving tavern 2018-03-24 16:56:10 -04:00
Paul Gilbert 4c5592f286 XEEN: Fix purchasing spells from the guild 2018-03-24 16:01:43 -04:00
Paul Gilbert e7bf00480c XEEN: Reset interface keypress when getting an input string
This is done by the original to prevent the Space key used to
trigger events like the Mine Car or Pyramid teleporters from
then triggering a 'wait a turn' after reaching the destination
2018-03-24 15:13:11 -04:00
Paul Gilbert e06ff763ab XEEN: Fix crash in Mine 3 due to out of bounds monster 2018-03-24 15:13:11 -04:00
Thierry Crozat 7cbf5a9289 SCUMM: Fix interrupting speech not working with AZERTY keyboard
On my AZERTY keyboard the period is obtained using SHIFT + ; and
the code checking the PERIOD keycode and no modifier was failing
on both account. The manual for my French DOTT mentions the period
key, but I have not actually checked how it worked with the original
executable and if using the semicolon key without shift or using the
colon key (which would be the period key on a English-US layout)
works.
2018-03-24 18:17:24 +00:00
Peter Kohaut 3b06ac7b1e BLADERUNNER: Fixed another compilation warning 2018-03-24 18:00:49 +01:00
Peter Kohaut 85b4561fe9 BLADERUNNER: Fixed compilation warning 2018-03-24 17:37:09 +01:00
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen 2a646f8cc2 BLADERUNNER: Save game methods 2018-03-24 17:07:06 +01:00
Peter Kohaut a70c59f90d BLADERUNNER: PoliceMaze fix & constants 2018-03-24 16:52:09 +01:00
Adrian Frühwirth a222fc8ad8 JANITORIAL: Silence GCC 7 fallthrough warnings
Verified intentional.
2018-03-24 15:53:25 +01:00
Eugene Sandulenko cb07644877 BLADERUNNER: Fix PoliceMaze track 2018-03-24 12:42:23 +01:00
Eugene Sandulenko 94e2d51328 BLADERUNNER: Fix crash at startup of PoliceMaze 2018-03-24 11:51:30 +01:00
Eugene Sandulenko f153da7f85 BLADERUNNER: Finished PoliceMaze implementation 2018-03-24 10:47:07 +01:00
Paul Gilbert c3d6dcfae0 XEEN: Remove duplicated party dead flag 2018-03-23 22:29:55 -04:00
Paul Gilbert 8c9f1b22af XEEN: Don't immediately die again after loading save after death 2018-03-23 22:01:32 -04:00
Eugene Sandulenko 55245a8cca BLADERUNNER: Moved PoliceMaze to script/ 2018-03-24 02:45:26 +01:00
Eugene Sandulenko ff11cee480 BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick() 2018-03-24 02:45:26 +01:00
Eugene Sandulenko bb492da8aa BLADERUNNER: Unstub PoliceMazeTargetTrack::add() 2018-03-24 02:45:26 +01:00
Eugene Sandulenko 967de5d4aa BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject() 2018-03-24 02:45:26 +01:00
Eugene Sandulenko 540567d1d8 BLADERUNNER: Hook PoliceMaze to Scene class 2018-03-24 02:45:26 +01:00
Eugene Sandulenko 5a94c42e80 BLADERUNNER: Implement PoliceMaze::tick() 2018-03-24 02:45:26 +01:00